Crayon
Member
The more games I play and the more time I have with this, I think it works the best when it leans into more gimmicky things and really leaning into the vr aspects instead of trying to be more video gamey. For example Im having a blast with Synth Riders, Crisis Brigade 2, Pistol Whip. Something like Legendary Tales, id much rather play on a traditional console, same with the newly released Behemoth. For me its best when it feels like its a home arcade or some Dave and Busters like experience.
I think the arcady games work super well. They have been more figured out. Possibly because they have to focus on actual gameplay. And they really do show that balanced and challenging gameplay can be done in vr.
For me though, I want big and more complex games. But all the adventure and exploration and npcs etc can't save a game where the attempted gameplay is bad. With a fantasy rpg, there's really no getting around the need for lots of fighting. Even the maligned combat of skyrim manages to hang in there over the course of hundreds of hours. For a lot of people, at least. It's not particularly good but it's at least inoffensive. Especially for casuals, it lets you use your imagination to come up with strategies, then gives you consistent controls and moves to get by. More than I can say for poor behemoth, that they obviously put so much effort into trying to make it work.
...
Sad story:
After playing one more session of behemoth last night, I decided I was well and truly disappointed after all this waiting. So I tried something... I played rebirth on the virtual big screen. Simply playing that game with the sights and sounds of my room blocked out on a flat screen that filled all of my vision, I was almost immediately more immersed than playing behemoth and I stayed that way until I had played longer than I intended. Because the game is just way more fun.
Performance limitations aside, i really wanted to have rebirth with a simple, controller-driven vr mode. :/ It would instantly be one of the best vr games. Sad, but true. Many would call it not true vr. But I bet if you gave it to a non-vr gamer, they would say the game still kicks ass and the immersion of being there with things at scale and with depth perception is better than a lot of "true" (aka vraf) vr games.
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