Only got to try behemoth today. So far I'm meh on it. I stayed totally blind after the first trailer I saw, so maybe I don't fully understand the game yet.
I will say, I found myself thinking about vr melee combat. And as of now, I don't think 1:1 gameplay is the way forward. Gesture-based will end up better.
Waggle.
The irony.
1:1 fighting is an obvious concept for vr but it's also naive in a way. It's one thing to try to get it to control right and recr consistently, etc. Even if you can get all that nailed though, it's still missing that element of timing the typical videogame combat can do so well. Set animations with their specific frame data that can be balanced against that of the enemies.
This game does well to make 1:1 motion fights work, but there's barely a hint of satisfying gameyness into it.
I said a long time ago that I've had it with the vr climbing. And since I've even thought that call of the Mountain was a terrible way to introduce the system. So heavily emphasizing all that climbing when they had that excellent combat system (that everyone booed on the way in) that could have easily carried a game of that length. Those fights where very gamey and better for it.
For those that haven't tried it, you're limited to orbiting a set track around a battleground. I know that sounds horrible but between weapon balance, enemy patters, and item placement, it was a lot of fun and an honest challenge. You know, video game stuff.
So I was over climbing and I think now I'm over this air guitar swordfighting. I'm going to give it name.
I'm over Larping.
So my mind is obviously drifting playing it. I need to go back in rn and give this game a fair shake.