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PS5 HW shipments top 65.6M (+3.8M units), G&NS sales up by 12% YoY, Operating Income up by 184%, Software sales at 77,7M (+15%)

Mibu no ookami

Demoted Member® Pro™
I lost all hope of them cutting the price this year when I saw the $700 PS5pro price.

They fully intend on riding it out. We may see soft promotional cuts to $400 and $450 for the base digital and disc SKUs respectively, but outside that I see nothing else happening.

There will be price drops for everything (including the Pro) next year, though, on the backs of GTA6 and Wolverine.


So why do some think they won't hit that 18M FY2024 target?

All they have to do is sell around 5M in Q3 and like 2.3M in Q4.

What I am finding interesting is the possibility that their shipment projections for FY2025 could be higher than 2024... gotta be the first time that happened in a console gen.

Looks like someone already corrected you on the calendar vs fiscal year totals, but I will say it won't be the first time a console had a late gen peak. The PS2 did this albeit by a small margin. This could be a sizeable margin depending on the response to GTA6.

As for this Q3 if they are willing to undercut Xbox on price, they could garner a lot of casual buyers who are generally xbox loyalists but might see the writing on the wall here.
 

Woopah

Member
Not even close. $176 mil profit for the quarter is pathetically low. Last quarter was $715 mil, which still pales in comparison to what Sony's been making per quarter.
That's a fairly recent change. Last fiscal year Nintendo had higher profits than Sony.

Sony's done a great job in the last few months of improving their profit margin.
 
OK some quick maths...

Assuming SIE ship another 13.6 million PS5s each CY going forward with November as the marker (so Nov '24-Nov '25, Nov '25-Nov '26, etc.), then by November 2027 they would reach lifetime shipments of 106.4 million. That's over 10 million behind PS4 launch-aligned.

However, realistically the average going forward would trend downward slightly, so total shipments by November 2027 could be closer to 102 million. Or 15 million behind PS4 launch-aligned. Now, if we also factored in up to PS6's likely release (November 2028), then I can see ~ 110-111 million. Still behind PS4 even with an extra year on market, but not too much further behind.

I'm sure SIE would prefer that outcome if it means more revenue & profit margins on each system sold, but it also creates a downward slope for PS6 which will likely perform under PS5 lifetime in install base, especially if SIE's trends regarding market pricing, multiplatform support on other platforms, and shrinking pool of software exclusives (both 1P and 3P) continues or accelerates in one or more ways (i.e more Day 1 for non-GAAS titles to Steam).

Some folks are going to use fiscal results from now and some quarters ahead to try debunking claims of any downward trend taking shape. But personally, I've always said that the long-term effects of some of SIE's more questionable business strategies would be felt most with the next generation of hardware.

Though, if SIE reduce the rate of sales promotions and don't look into doing a permanent price cut on PS5 hardware, combined with potentially less big 3P exclusives and fewer big 1P releases in the back half of the gen...they could see some of that impact over the next four years, too.
 

DeepEnigma

Gold Member
I'm still not sick of winning
Donald Trump GIF by Election 2016
 

Woopah

Member
OK some quick maths...

Assuming SIE ship another 13.6 million PS5s each CY going forward with November as the marker (so Nov '24-Nov '25, Nov '25-Nov '26, etc.), then by November 2027 they would reach lifetime shipments of 106.4 million. That's over 10 million behind PS4 launch-aligned.

However, realistically the average going forward would trend downward slightly, so total shipments by November 2027 could be closer to 102 million. Or 15 million behind PS4 launch-aligned. Now, if we also factored in up to PS6's likely release (November 2028), then I can see ~ 110-111 million. Still behind PS4 even with an extra year on market, but not too much further behind.

I'm sure SIE would prefer that outcome if it means more revenue & profit margins on each system sold, but it also creates a downward slope for PS6 which will likely perform under PS5 lifetime in install base, especially if SIE's trends regarding market pricing, multiplatform support on other platforms, and shrinking pool of software exclusives (both 1P and 3P) continues or accelerates in one or more ways (i.e more Day 1 for non-GAAS titles to Steam).

Some folks are going to use fiscal results from now and some quarters ahead to try debunking claims of any downward trend taking shape. But personally, I've always said that the long-term effects of some of SIE's more questionable business strategies would be felt most with the next generation of hardware.

Though, if SIE reduce the rate of sales promotions and don't look into doing a permanent price cut on PS5 hardware, combined with potentially less big 3P exclusives and fewer big 1P releases in the back half of the gen...they could see some of that impact over the next four years, too.
Ultimately Sony would prefer to sell slightly fewer PS5s and generate much higher profits.

This doesn't establish a trend that would mean PS6 would be lower than PS5. Sony is retaining their audience across generations.
 
Also, it's not like people didn't expect it.

Even if we go back to the threads where Sony announced "10 live service games in production", 90% of the folks were expecting at least 5 of them to fail. The general consensus was that they only 2-3 superhits to make this whole project successful.

They already got a superhit in Helldivers 2, the very first GaaS game they released lol.

Then Concord released. And instead of chalking it up to 1 of those 7-8 inevitable failures, folks started predicting doom to the entire gaming division lol.
Helldivers 2 is not the first Sony gaas game. We have had gt sport, gt7, mlb games ,etc before that which are all successful gass games.
 
Worth noting that the game division is very healthy in general, so people who were lamenting the death of Hulst because Concord should take a cold shower of reality
c5XlWLR.jpeg
The problem with Concord is it was obvious for many people that the game was going to bomb, but Sony expected it to be a big success, do a tv show, etc... It shows they are out of touch with gamers.
It's ok if you have some woke iPs were you put the focus on strong women and minorities, and make white people and specifically men be weak or be the villains. You can have that in Horizon and Last of Us, for example. But if you implement that in every game, Spiderman, Ghost of Yotei, etcetera, if people start rejecting woke games (which there are obvious signs it is already happening) you might be stuck in a situation where everything you have coming is opposite to people tastes, and cost you a lot of money, gamers mindshare, etc


So they shouldn't put all their eggs in the same basket. You can have some ips be women centric o minority centric, and have other traditional iP like Uncharted keep Nathan Drake as the main protagonist. Don't know why they feel the need to make every game infinitely diverse. When you try to make a game for everyone, you end making a game for no one.
 
That's a fairly recent change. Last fiscal year Nintendo had higher profits than Sony.

Sony's done a great job in the last few months of improving their profit margin.
Actually, quite the contrary. Sony made almost $9 bil last year, compared to Nintendo's $4 bil that same year. Sony regularly outperforms Nintendo as a whole. Sony at one point had $21 bil cash on hand in 2022, far more than what Nintendo had in any of its years.

And before anyone brings up debt, well, Google, Apple, Amazon all have debt too. And debt isn't necessarily always bad, in fact you can leverage it. And let's not forget that Sony bought Bungie for $3.6 bil.
 
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Woopah

Member
Actually, quite the contrary. Sony made almost $9 bil last year, compared to Nintendo's $4 bil that same year. Sony regularly outperforms Nintendo as a whole. Sony at one point had $21 bil cash on hand in 2022, far more than what Nintendo had in any of its years.

And before anyone brings up debt, well, Google, Apple, Amazon all have debt too. And debt isn't necessarily always bad, in fact you can leverage it. And let's not forget that Sony bought Bungie for $3.6 bil.
Ah you mean the Sony company as a whole, I was talking about the gaming division specifically.
 

Felessan

Member
What's interesting is that Sony somehow managed to drastically reduce PS5 cost.
It happens at the same time as AMD see massive drop from console chips revenue and PS6 contract took place.
I think that Sony literally f**cked AMD to get chips cheaper, even cutting into baseline AMD profit margins, in exchange to PS6 contract and further technology sharing (I think AMD is very interested in PSSR-like technology in it's own lineup among other stuff).
 
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Woopah

Member
That's not a fair comparison though, Nintendo as a whole vs Sony's game division. Has to be whole vs whole as to not be skewed.
Well this thread is specifically about the PlayStation performance. So that would be a fair comparison.

It would be like judging Xbox's performance by comparing Microsoft's profits to Sony's and Nintendo's. Its not a useful indicator.
IP is PlayStation since HD1 and I don't think it practically matters. CoD mobile is technically a Tencet game. And?
They are saying it's not the first first-party GAAS. Not that HD2 isn't first party.
 

onQ123

Member
So this big profit is most likely coming from PS5 Slim & maybe Portal? Because they released last November .
 

yurinka

Member
No fortune is involved here. Sony's signature business practice (not only in gaming) is to never lay all eggs in one basket, so even when GaaS kinda underperformed, SP, live services and 3rd party saved the day. Hardware margins are also up, partly thanks to blistering high-margin accessory sales like Pulse Elite and Portal.
Concord underperformed, not their live services games: this year they released Helldivers 2, MLB and Destiny The Final Shape as very successful games, and Concord as a failure. Plus they continue having GT7 stuff.

SP didn't 'save the day': Until Dawn, Astro Bot or before them Stellar Blade and Rise of the Ronin didn't have huge sales (and nobody expected them). They are just niche games targeted to cover specific gamer types and demographics.

Most of the revenue of first party stuff released in 2024 must have been made by GaaS. But yes, they don't put all their eggs in the same basket: they also secure a great 3rd party catalog (including different types of exclusives), PS Plus, 1st party games outside PS, accesories etc. And basically everything is performing great, as forecasted or better.

So this big profit is most likely coming from PS5 Slim & maybe Portal? Because they released last November .
When they talk about hardware profit improving because of hardware release, they mean PS5 Slim.

PS Portal isn't reported under hardware, it's reported under "others" (accesories) instead. Accesories are also achieving record numbers too btw.
 
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Well this thread is specifically about the PlayStation performance. So that would be a fair comparison.

It would be like judging Xbox's performance by comparing Microsoft's profits to Sony's and Nintendo's. Its not a useful indicator.

They are saying it's not the first first-party GAAS. Not that HD2 isn't first party.
But that's just cherry picking. The problem with that with regard to MS is that sometimes ppl will often use MS as in the whole company itself when referring to the Xbox division. By the same token, ppl often say Sony as opposed to SIE, if you want to be more precise. Its heavily skewed to take a whole company and directly compare it to a division. What does that prove? Its like comparing the UK to CA as if to prove UK is better than America or vise versa.
 
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onQ123

Member
When they talk about hardware profit improving because of hardware release, they mean PS5 Slim.

PS Portal isn't reported under hardware, it's reported under "others" (accesories) instead. Accesories are also achieving record numbers too btw.
I forgot about that but yeah they should be seeing some good profits for Portal , Edge & DualSense going forward.
 
Some folks are going to use fiscal results from now and some quarters ahead to try debunking claims of any downward trend taking shape. But personally, I've always said that the long-term effects of some of SIE's more questionable business strategies would be felt most with the next generation of hardware.

Though, if SIE reduce the rate of sales promotions and don't look into doing a permanent price cut on PS5 hardware, combined with potentially less big 3P exclusives and fewer big 1P releases in the back half of the gen...they could see some of that impact over the next four years, too.
I still see great potential despite what a lot of users say, permanent cuts, more current games only and big 3rd party games like GTAVI will sure move consoles.

I’m sure they’ll reduce the price of the Pro too.
 

nial

Member
I one of them.. Sony's first party just sucks this gen. All subpar sequels and unnecessary remakes in the last couple of years. Astrobot was great though.

Dont count second/third party deals here, and if wasnt for them it would have been even more ridiculous.
Nope, if you bought any ""second-party"" game in the past two years, you're not included in that 37%. :)
 

nial

Member
They clearly saw the incoming Concord loss at some point and reflected it on their financial outlook in the previous quarter.

Explains the very muted advertising and the very quick decision to yank the game and gank the studio.
This is pure speculation, but I believe that the game was already done a while before it launched, as it credits Hiroki Totoki as (interim) CEO of SIE; he was for two months only before June 2024. Astro Bot, in comparison, credits both Hideaki Nishino and Hermen Hulst, while Stellar Blade credits Jim Ryan.
Did Firewalk even make any 'gone gold' announcement?
 

Kerotan

Member
OK some quick maths...

Assuming SIE ship another 13.6 million PS5s each CY going forward with November as the marker (so Nov '24-Nov '25, Nov '25-Nov '26, etc.), then by November 2027 they would reach lifetime shipments of 106.4 million. That's over 10 million behind PS4 launch-aligned.

However, realistically the average going forward would trend downward slightly, so total shipments by November 2027 could be closer to 102 million. Or 15 million behind PS4 launch-aligned. Now, if we also factored in up to PS6's likely release (November 2028), then I can see ~ 110-111 million. Still behind PS4 even with an extra year on market, but not too much further behind.

I'm sure SIE would prefer that outcome if it means more revenue & profit margins on each system sold, but it also creates a downward slope for PS6 which will likely perform under PS5 lifetime in install base, especially if SIE's trends regarding market pricing, multiplatform support on other platforms, and shrinking pool of software exclusives (both 1P and 3P) continues or accelerates in one or more ways (i.e more Day 1 for non-GAAS titles to Steam).

Some folks are going to use fiscal results from now and some quarters ahead to try debunking claims of any downward trend taking shape. But personally, I've always said that the long-term effects of some of SIE's more questionable business strategies would be felt most with the next generation of hardware.

Though, if SIE reduce the rate of sales promotions and don't look into doing a permanent price cut on PS5 hardware, combined with potentially less big 3P exclusives and fewer big 1P releases in the back half of the gen...they could see some of that impact over the next four years, too.
Just bear in mind PS5 will get a GTA VI boost and will keep selling after PS6 for a few years. I feel PS4 sales were cut short because of COVID. It was very constrained .
 

Mibu no ookami

Demoted Member® Pro™
They clearly saw the incoming Concord loss at some point and reflected it on their financial outlook in the previous quarter.

Explains the very muted advertising and the very quick decision to yank the game and gank the studio.

I think you can see how confident Sony is in their games based on how much advertising budget they give them. Just look at Until Dawn.

5 videos for Until Dawn and really no hoopla before launch.

Sony knows that it's pretty light until the next fiscal year. They're relying on Monster Hunter Wild to push the PS5 across the finish line.

This is pure speculation, but I believe that the game was already done a while before it launched, as it credits Hiroki Totoki as (interim) CEO of SIE; he was for two months only before June 2024. Astro Bot, in comparison, credits both Hideaki Nishino and Hermen Hulst, while Stellar Blade credits Jim Ryan.
Did Firewalk even make any 'gone gold' announcement?

GaaS games can be finished but not finished. It's more a long the lines of when you want to put it out. The early access beta started July 12th, so likely the game was "done" at least by May/June. Sony announced the co-ceos in May. So to your point the game was probably "finished" by then. It was clear Fairgames was supposed to come out this fiscal year, but it was probably pushed back to remove elements that were considered woke and to probably examine the art direction as well. It'll be pretty interesting to see if Fairgames has a tonal shift when we next see it.
 

Woopah

Member
But that's just cherry picking. The problem with that with regard to MS is that sometimes ppl will often use MS as in the whole company itself when referring to the Xbox division. By the same token, ppl often say Sony as opposed to SIE, if you want to be more precise. Its heavily skewed to take a whole company and directly compare it to a division. What does that prove? Its like comparing the UK to CA as if to prove UK is better than America or vise versa.
It proves how companies perform in gaming, which is the focus of this forum. Hence why the financial threads here are always focused on the gaming parts of Sony and Microsoft

The money that Sony makes from music or Microsoft makes from LinkedIn aren't the numbers usually discussed.

Nope, if you bought any ""second-party"" game in the past two years, you're not included in that 37%. :)
Second party is a form of first party. Games like Helldivers 2 or Rise of the Ronin would be included there.
 
It proves how companies perform in gaming, which is the focus of this forum. Hence why the financial threads here are always focused on the gaming parts of Sony and Microsoft

The money that Sony makes from music or Microsoft makes from LinkedIn aren't the numbers usually discussed.
What about the other non-gaming investments that Nintendo makes like movies and universal theme parks?
 

jm89

Member
I think ps5 can surpass ps4 with a perm price drop alongside GTA6 next year. It's not far off at all. If Sony stretch this gen out to 2028 may help aswell to keep it above PS4 in total sales.
 
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Panajev2001a

GAF's Pleasant Genius
I think ps5 can surpass ps4 with a perm price drop alongside GTA6 next year. It's not far off at all. If Sony stretch this gen out to 2028 may help aswell to keep it above PS4 in total sales.
I think it is possible. A price drop on an integration of the Slim model as they keep bringing the cost down, but if you essentially have a GTA VI wind blowing in your sails you may want to benefit from higher profits margins and then drop the price.

They will need to see how much the console manufacturing costs have dropped and balance the price drop (loss of profits) with the boatload of new consoles that big new 2025 titles would bring (if they drop the console price how many more consoles would they sell?).
 
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jm89

Member
I think it is possible. A price drop on an integration of the Slim model as they keep bringing the cost down, but if you essentially have a GTA VI wind blowing in your sails you may want to benefit from higher profits margins and then drop the price.
Yeah I wouldn't be surprised if Sony hold off on a perm price cut and see what GTA6 does for hardware sales. Actually with totoki hovering over ps that's most likely what they might do.
 

Neofire

Member
Profits increased due to better console profitability, third party games and PS Plus.

First party didnt help. In fact, in the FY fcst section, a drawback of OI is decrease first party game sales.
First party didn't help? Other then Astro boy what other 1st party games released in the last 3 months? You are stating misnomers.
 

Klosshufvud

Member
I wonder how crazy the profit
Fred Meyer has confirmed the leaks, the slim disc will be $425 for BF, the digital seems that it will be $375

There’s some chance they will sell more in Q3 FY2024 compared to Q3 2023.
NALU60l.jpeg
Americans have it so good. A PS5 Slim is 650$ in Scandinavia. A bad combination of lack of competition in EU instead promoting insane profit gaps, stupid taxation on technology and a devalued currency. Just a bad time in general to be buying electronics. I think people here are better off buying used deals. At best we'll see the Slim at 600$ for BF. A more likely scenario is that Sony will just bundle the console with a game nobody cares about and keep the price.
 
Americans have it so good. A PS5 Slim is 650$ in Scandinavia. A bad combination of lack of competition in EU instead promoting insane profit gaps, stupid taxation on technology and a devalued currency. Just a bad time in general to be buying electronics. I think people here are better off buying used deals. At best we'll see the Slim at 600$ for BF. A more likely scenario is that Sony will just bundle the console with a game nobody cares about and keep the price.
The rumoured price in Europe is €475 for the disc slim and €375 for the digital slim, it will run from November 22nd to Friday 6th December 2024.
 

DrFigs

Member
OK some quick maths...

Assuming SIE ship another 13.6 million PS5s each CY going forward with November as the marker (so Nov '24-Nov '25, Nov '25-Nov '26, etc.), then by November 2027 they would reach lifetime shipments of 106.4 million. That's over 10 million behind PS4 launch-aligned.

However, realistically the average going forward would trend downward slightly, so total shipments by November 2027 could be closer to 102 million. Or 15 million behind PS4 launch-aligned. Now, if we also factored in up to PS6's likely release (November 2028), then I can see ~ 110-111 million. Still behind PS4 even with an extra year on market, but not too much further behind.

I'm sure SIE would prefer that outcome if it means more revenue & profit margins on each system sold, but it also creates a downward slope for PS6 which will likely perform under PS5 lifetime in install base, especially if SIE's trends regarding market pricing, multiplatform support on other platforms, and shrinking pool of software exclusives (both 1P and 3P) continues or accelerates in one or more ways (i.e more Day 1 for non-GAAS titles to Steam).

Some folks are going to use fiscal results from now and some quarters ahead to try debunking claims of any downward trend taking shape. But personally, I've always said that the long-term effects of some of SIE's more questionable business strategies would be felt most with the next generation of hardware.

Though, if SIE reduce the rate of sales promotions and don't look into doing a permanent price cut on PS5 hardware, combined with potentially less big 3P exclusives and fewer big 1P releases in the back half of the gen...they could see some of that impact over the next four years, too.
I don't think 2025 will be a worse year, considering gta 6 launches.
 

Woopah

Member
What about the other non-gaming investments that Nintendo makes like movies and universal theme parks?
Well you'd still want to keep it like-for-like. With Microsoft for instance, the licensing for gaming IP books, toys, TV show etc. falls under the Xbox division.

For Sony its a bit different. Some of the licencing revenue will be in the "other" segment in G&NS business unit, but other revenue will be in the Pictures business unit.

Therefore I would see the argument in removing the "mobile and IP related" income and "playing cards" income from Nintendo's revenue number.

Doing so for the current fiscal year would reduce Nintendo's revenue by 7%.
 
I think you can see how confident Sony is in their games based on how much advertising budget they give them. Just look at Until Dawn.

5 videos for Until Dawn and really no hoopla before launch.
Until Dawn is a terrible example. The remake was solely made because the film version of it is coming next year. Yes, the sales at launch were terrible, but Sony expected that. If the movie is somewhat successful, Sony will heavily advertise the game. This was always the plan
 

Mibu no ookami

Demoted Member® Pro™
Until Dawn is a terrible example. The remake was solely made because the film version of it is coming next year. Yes, the sales at launch were terrible, but Sony expected that. If the movie is somewhat successful, Sony will heavily advertise the game. This was always the plan

They rushed it out to make it in time for Halloween sales because that was more important than having it released in better shape. They advertised it accordingly and the studio had layoffs before the release of the game. Clearly Sony wasn't too impressed with them. Yes the plan was to have a transmedia strategy around it, but the lack of advertising was due to the game's poor shape.
 
Well you'd still want to keep it like-for-like. With Microsoft for instance, the licensing for gaming IP books, toys, TV show etc. falls under the Xbox division.

For Sony its a bit different. Some of the licencing revenue will be in the "other" segment in G&NS business unit, but other revenue will be in the Pictures business unit.

Therefore I would see the argument in removing the "mobile and IP related" income and "playing cards" income from Nintendo's revenue number.

Doing so for the current fiscal year would reduce Nintendo's revenue by 7%.
Okay, so in the case of Sony, what if they were to release a video game adaptation movie like Uncharted which obviously affects its Pictures segment? Or the licensing from the Last of Us TV show? Or what about SPCP collabing with SIE to produce merchandising for God of War, Last of Us, and Horizon? Would that fall under gaming then?
 
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They rushed it out to make it in time for Halloween sales because that was more important than having it released in better shape. They advertised it accordingly and the studio had layoffs before the release of the game. Clearly Sony wasn't too impressed with them. Yes the plan was to have a transmedia strategy around it, but the lack of advertising was due to the game's poor shape.
The first game was a mild success. Even if the Remake had no flaws, the sales wouldn't be there. The profits are all tied to the success of the movie coming next year. If the movie does well, it will end up being a great investment for Sony. They were never expecting big sales from a remake of a moderately successful horror game that came out nearly 10 years ago. It was a ridiculous example to use
 

Woopah

Member
Okay, so in the case of Sony, what if they were to release a video game based movie like Uncharted which obviously affects its Pictures segment? Or the licensing from the Last of Us TV show? Or what about SPCP collabing with SIE to produce merchandising for God of War, Last of Us, and Horizon?
That would go in the Pictures segment. So you could get close to like-for-like by removing the IP-related income from Nintendo's numbers.

It wouldn't be exactly like-for-like, as Sony's G&SN numbers still include IP-related income (stuff like God of War t-shirts and mugs etc.). But its unlikely to be a large amount.
 
That would go in the Pictures segment. So you could get close to like-for-like by removing the IP-related income from Nintendo's numbers.

It wouldn't be exactly like-for-like, as Sony's G&SN numbers still include IP-related income (stuff like God of War t-shirts and mugs etc.). But its unlikely to be a large amount.
So it wouldn't count as gaming then? What if the film or TV show serves as advertising revenue to help drive sales of a game? Bc that's a lot of mental gymnastics to figure out which counts as what/what doesn't.
 

nial

Member
GaaS games can be finished but not finished. It's more a long the lines of when you want to put it out. The early access beta started July 12th, so likely the game was "done" at least by May/June. Sony announced the co-ceos in May. So to your point the game was probably "finished" by then. It was clear Fairgames was supposed to come out this fiscal year, but it was probably pushed back to remove elements that were considered woke and to probably examine the art direction as well. It'll be pretty interesting to see if Fairgames has a tonal shift when we next see it.
Didn't think it in that way, thanks.
Second party is a form of first party. Games like Helldivers 2 or Rise of the Ronin would be included there.
Yep, that's why I told him that he wouldn't be part of the 37% of the pie chart.
Or the licensing from the Last of Us TV show?
PlayStation Productions's share of the series' revenue goes straight into G&NS.
The IP licensing money also goes to this segment as SIE is the licensor.
Or what about SPCP collabing with SIE to produce merchandising for God of War, Last of Us, and Horizon? Would that fall under gaming then?
What I said above.
 

Woopah

Member
So it wouldn't count as gaming then? What if the film or TV show serves as advertising revenue to help drive sales of a game? Bc that's a lot of mental gymnastics to figure out which counts as what/what doesn't.
The revenue of the TV shows and movies would be in the Picture segment. If that leads to an increase in games, then that revenue would be in the G&NS segment.

It's not "mental gymnastics". It's financial reporting.
 
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