This data is from January 2023 AFAIK.
But Jimmy wanted to push GAAS? Why?
Even tho more time is spent playing single-player games, people can still spend more money on GaaS content as a whole, on a per-title basis, while spending less time playing it than a single-player game.
Because most GaaS titles allow for quick gaming sessions; meanwhile when you're settling in for a single-player experience you're probably spending at least 2-3 hours each session playing. So from
that perspective, I can understand to some degree the GaaS push from SIE/Jim Ryan.
That said, they were definitely too bullish on it too quickly, and could've done things better with a balance of 1P traditional AAA, traditional AA, 1P GaaS and 3P traditional/GaaS exclusives. And prioritizing IP like MLB The Show for mobile earlier (probably with a F2P model).
The overtly bullish GaaS push and PC porting strategy are probably the biggest shortcomings of the Jim Ryan era, in retrospect. The ideas themselves weren't bad (he didn't even start the PC ports for example, that was under Shawn Layden), but SIE should've been more measured and less contentious (in terms of any conflicts with the main audience on console) on both fronts.