I've said it in the past, but while the specific case of them buying Zenimax was fine (they were about to lose funding, needed someone to buy them), and even ABK in isolation is "fine" (they want to sell, MS is a buyer willing to purchase)...it's the combination of these actions and what they could enable if just left to go about freely which can be a negative to gamers and the market, IMO.
My main issues are that for Microsoft, it's a LOT of studios/IP/talent to take onboard when they historically have had issues managing just a small collection of internal teams. We have seen very little of content from Zenimax teams produced fully under the ownership, funding & guidance of Microsoft to tell whether or not it makes for better games from those teams as a net benefit being owned by a platform holder, and yet they are rushing into buying an even larger publisher before we the gamers/customers have seen any genuine fruit bore out of the Zenimax deal (or a lot of the 2018 purchases like Ninja Theory, Compulsion, inXile, Double Fine (excusing Psychonauts 2) etc.). Microsoft don't have an infinite budget for funding games, so there's a risk gamers may miss out on certain IP not coming back because MS are now the sole funder of development, vs. before each of those teams/pubs could have gotten funding from independent investors, banks, even crowdfunding etc. It might also lead to some creatives at studios feeling like they aren't being paid enough attention to with getting required resources, guidance etc. so there's a risk of talent exodus too, the more internal teams you keep piling up & bringing in.
For gamers, if they'd been accustomed to an IP being multiplat for a long time, and now they can't play new installments on the ecosystem they're already invested in, they lose in a sense because they have to spend money to get access to that IP going forward (I'm not saying this is a bad thing in isolation but, when compounded with other factors, it can potentially be pretty bad). Their favorite once-3P teams might no longer be able to make certain games, leading to decreased output from them or content not to their liking (we've seen this with Rare for example). For the market as a whole, it consolidates more labor under a single entity (since some of these publishers also have support studios within them that previously may have been lent out to studios of other 3P publishers, but that may not happen as much anymore if a platform holder buys them). MS's specific pattern and timing with acquisitions may also trigger other big tech companies to go after other big publishers and, if they're challenged by regulators, sue them while pointing to MS's getting approval for ABK (and Zenimax) as proof that they, too, should be allowed to buy any number of publisher to be able to "compete".
Of course there's an easy way to say it's bad for customers: they have to pay more for a product they want. But, that's the reality with inflation, so if that's the only way you can say it's bad for customers, that can be used against every other product ever made.
I was talking home consoles and while, yes, the Wii outsold PS3, it also had a very severe drop in sales the way most consoles have never exhibited. Its success also did nothing for the Wii U, whereas PS3's rebound directly contributed to the PS4's successful start.
Let's not jump the gun and call Game Pass a "resounding" success. If it were, it would not have begun stagnation on the new consoles just two years into the console generation cycle. If it were, we'd actually get at least Game Pass annual revenue figures directly from Microsoft, or at least what percentage of Xbox annual revenue is contributed to by Game Pass.
You seem to have missed the point of Sony's PS+ revamp. It wasn't so much to increase sub count (where, yes, it lost about 1.9 million), but increase revenue, which it
DID do. Quite a lot, in fact. Something that Game Pass can't have claimed it accomplished in 2022, both in terms of revenue increase or sub growth. So aside from some issues with the PS+ Platinum tier which Sony should do better with, I'd say the revamp had its intended effect.
I'm focusing on revenue/profit instead of MAU because truth be told, all console models factor in MAU to some extent. It's just that Sony & Nintendo are understanding enough that it isn't the only (or most important) factor so as to obfuscate their console numbers the way Microsoft does. And if Game Pass growth has been strongly tied to sales of Xbox consoles, why would console sales not be a factor to projecting Game Pass growth?
Then find a better source.
And who's fault is that? Sony's for waiting until they ceased PS3 production before reporting final PS3 numbers, or Microsoft for abruptly ending number reporting for all consoles in 2015 due to slagging XBO sales? All I said was at the end of the day, PS3 outsold 360. Not by some massive amount, certainly not in the US & UK markets. But the common figures put out there by both companies show PS3 as ever-so-slightly ahead WW.
At the end of the day though, it really doesn't matter too much because whether PS3 outsold 360 in units or not, it absolutely outdid the 360 in the end years with a focus on hardcore and core-orientated exclusive games, while the 360 veered off into casual territory with the Kinect. This trajectory for both systems was a subtle signal for what paths their successors ended up pursuing, and for PS the payoff was more or less immediate.
It doesn't just apply to PS5, but the truth of the matter is, Sony have invested in multiple global markets for generations whereas Microsoft have not. Therefore the PlayStation brand in a lot of these places is a lot more popular, and what benefits Xbox would get in these markets in terms of sales is relatively small by comparison.
It will take multiple years and generations of MS prioritizing more global markets to build up the sort of mindshare with their brand that Sony has been doing with a lot of these global markets since the mid-1990s'.
Like I said, I just want to cut past the corporate BS that have come from the Xbox division the past few years. It's a culmination of things, going back to last generation, and various broken promises, combined with some of the things I see supposed game media doing that often comes off as propaganda, and I dislike that.
This company told us for many years that sales no longer mattered for them, until they were outselling their direct competitor in NPD for a few months. Then suddenly sales mattered again. They want to dictate when people should pay attention to sales, and the terms for them are obvious: sales should only matter when Xbox is outselling PlayStation. If it isn't, then suddenly sales no longer matter. Well sorry Aaron, Phil, Satya & the rest of Microsoft, but that's not how this works. Sales have always mattered. They aren't the only metric of importance, of course, but they matter enough to discuss them, and not just when Microsoft says it's okay to talk numbers.
So that's why I do it, and hopefully that was understandable. I respect that you and I probably see differently on this topic, it is what it is. Sometimes you'll actually find me agreeing with certain things Microsoft/Xbox are doing, but personally I feel like those moments have become less and less since prior to the launch of the new consoles. We'll see if they can ever make enough sensible moves (and preferably, a lot of that means having better transparency, more consistent messaging & transparency, and working with what they've got vs. buying up stuff when they're still struggling with what they currently have, in most cases) in the future that get me singing a different tune.
You simply can't get 151 million for PS4 & PS5 at end of 2021 unless you're including later PS3 and PS Vita hardware numbers. Or even PSVR (which shouldn't be the case, because that is a peripheral).
The numbers MS provided to the CMA of Sony's install base with that report were either misleading, or also included 360 numbers on Microsoft's end.
yurinka
I know you've pointed out that Statista's figure might be based on VGChartz and, well, VGChartz are pretty bad, but I think it would be fair to then round down those 360 numbers by 900K. You're still left with 3 million out of that 63.7 million figure being 360s, a minimum 50 million XBO, that leaves 10.7 million for Series S & X as of end of 2021 (sold-through).
Not really demanding anything. MS have made it a habit to provide that type of info in blog posts and statements, so what's wrong with expecting that to continue. It's like with Sony setting expectations for a Showcase every year, then they skipped doing one in 2022.
Pointing that out isn't "demanding" anything, it's just showing that a certain expectation or pattern was not met, was broken. As for Sony software sales, well yes it's a bit curious about that. If they don't provide some outright numbers for GT7, HFW, TLOU Part 1 Remake in particular in their next fiscal report, I think that might signal something they have to take into consideration going forward.
We have some indication where those games are in select regions; HFW for example was the #8 best-selling game in NA for 2022, not counting bundles. So if we ever got numbers for, say, the #7 and #9 best-selling games of 2022 for NPD, then we'd know where HFW numbers landed for that region, that year. But alongside sales, revenue generated from each game also matters a lot, perhaps even more so, so again I think we'll see what's up there in the next fiscal report.
If I didn't care about Xbox, I wouldn't be talking about it. Truth is, there are things about the brand I like, but there are things I CLEARLY don't like about it, either, and 90% of those have to do with PR, messaging, and how they chase optics above everything else, including real results. Or their hypocrisy, downplaying of certain things while supporting even more niche stuff, enabling certain toxicity in console discussion online with fans and media, quite a lot of the things they've said & done in trying to acquire ABK, the fact they do some of the same exclusivity deals with 3P that Sony does and yet it's only Sony who get called out for it as if it's a bad thing, so on and so forth.
I want the brand to do better but there are way too many enablers who simply make up BS about PS & Sony to artificially make it look like MS & Xbox are doing better than they actually are in growing and strengthening their brand.
Well sure, 30 million/2 = 15 million, not 16/17/18 million. Personally I never said they were 2:1, just that there is a likely range for total Series sold as of end-year 2022 and it's probably not as much as some diehards want to imagine it being, if you look at all the data.
Never mind,
SenjutsuSage
already explained it.
What he didn't tell you is I'm gonna win

Exactly. 16 million (or, IF you're willing to make some concessions with certain data, upwards 19 million or so) sold-through for Xbox Series as of end-year 2022 is nothing to sneeze it. It's not bad, even if there's a likelihood they're tracking a bit behind XBO, and they only have better things to look forward to this year with system sales.
I just dislike that now sales matter again for some people when, not even a year ago, sales discussion was their kryptonite. But leave it to MS to spark this again; a lot of the same people who suddenly care about sales once more seem to take issue with the fact some of us aren't seeing any realistic way they're within spitting distance to PS5 global sales, or aren't at 20 million or more. Just because we look at more than vague PR statements from a platform holder who still refuses to provide direct numbers to either retailers or end customers.
That's really what's irritating some people, I feel. That the gap is probably larger than they want to accept. But it's all just about probabilities, that's it.
I only looked deeper into something YOU brought back up, the data MS provided to the CMA. I questioned the changes in methodology between the Xbox numbers in that data and the PS numbers.
Why were PS units counted as 151 million at end of 2021, unless PS3 and PS Vita units were also included (since they continued manufacture post-2013)? And did MS apply similar to their Xbox numbers in that same report by including 360 units sold? Or did they use a completely different methodology for their own numbers?
Because if so, then they just misled the CMA with worthless numbers because the two sets being compared, have different methods applied to produce the numbers listed. That's...NOT a good thing. Which is why I assume MS did include 360 numbers in that figure, which is why I've brought it up.
Those are your choices. Pick one.
Amazing, now you're trying to throw "sold (on paper)" into this. So, what? You doubt PS5 actually sold 2 million in Japan now? Are you taking the "on paper" talk from 2020 that was about console performance, and just using the term now for sales figures that companies can be
sued for if they lied about?
That is hilarious.