loxy said:Ironic considering they are the ones who introduced analog controllers in the first place.
so, once again, Nintendo introduced analog sticks to the gaming scene? kids should learn :b
loxy said:Ironic considering they are the ones who introduced analog controllers in the first place.
Newly Announced Japanese PSP Titles:
Arika: Technique Cute (working title), music
Arika: TGM-K (working title), puzzle
Electronic Arts K.K.: Need for Speed Underground (working title), racing
Electronic Arts K.K.: Tiger Woods PGA Tour (working title), sports
Idea Factory: Shinten Makai (working title), simulation RPG
Konami: Powerful Pro Yakyuu series (working title), baseball
Konami: World Soccer Winning Eleven series (working title), soccer
Marvelous Interactive: AI series Igo (working title), table
Marvelous Interactive: AI series Mahjong (working title), table
Marvelous Interactive: AI series Shougi (working title), table
Marvelous Interactive: Harvest Moon series (working title), adventure
Marvelous Interactive: Legend of the River King series (working title), RPG
Marvelous Interactive: Pilot Ni Narou series (working title), flight simulator
Sony Computer Entertainment: Derby (working title), horse racing
Sony Computer Entertainment: Ghost in the Shell: Stand Alone Complex (working title), FPS
Sony Computer Entertainment: PoPoLoCrois (working title), RPG
Sony Computer Entertainment: Sarugee (working title), action
Sony Computer Entertainment: Talkman (working title), undetermined
Spike: RS Revolution (working title), racing
Sunrise Interactive: New simulation game (working title), simulation
Defensor said:
Pong didn't use sticks, it had paddles and it wasn't the first videogame for consumers (Computer Space coin-op, Odyssey home use). The 5200 did have an analogue stick but it didn't self-centre and was a complete disaster.AndreasNystrom said:its funny to read these threads, cause you find posts about how Nintendo invented the analogstick
The first videogame for consumers (PONG) had analog sticks!.
atari had analog sticks too on the 5200? or if it was 7800.. cant remember right now.
that was in the late 70ies, and early 80ies =)
You call it annoying, I call it entertainment! I laughed, I cried! I couldn't make it to the bathroom! I wet myself. It was amazing!eXxy said:holy shit manabyte's annoying in this thread
Keio said:I can only imagine the sweating going on in the Sony R&D department. How low can we drop the specs/screen quality to get some battery life out of the thing.
Dekajelly said:Look at this...![]()
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jiggle said:![]()
I'm gonna be mighty pissed if the white and yellow version doesn't get released soon after the black(or at the same time).
You DO know that NDS is in the exact same boat as far as the 'greai white wall' goes?I like how the units are still obviously hard wired into giant comptuers that are doing the real work behind Sony's great white wall.
Many gaming magazines are giving away DVD(s) with each purchase. It's the content that is costly, not the plastic. It's easy to aford to give the plastic away when you put free stuff, like demos, on it.Kutaragi gave a speech ages ago that he expected UMD to be so cheap to manufacture that newspapers/magazines could have UMD versions on newstands for 300/400 yen.
Again, see above (and somehow I think you know this already, but...You could look at the production cost another way - it's -slightly- under the DVD-dual layer price... so how similar are the costs of the UMD films going to be in comparison to the DVD release?
I don't think it applies to general industry DVD production costs (movies) but rather what Sony charges licensees for fees (PS2 games). I can't imagine DVDs are still costing $2-3 each for simple production (though maybe DVD Consortium fees drive pricing that high).DCharlie said:"Again, see above (and somehow I think you know this already, but... . The cost of the disc has next to nothing to do with the price of the movie. If someone really wanted, they could be giving away a UMD version of the movie for next to nothing when you purchase a DVD copy of said movie, and still making a profit."
oh, sure - i get that. But the point i'm hitting at is the same as what you are saying. Given that the cost of making UMD content is basically going to be the same as (or similar) to DVD content costs, then the slightly lower cost of using UMD is probably not going to make a great deal of difference to the cost of , say, a UMD movie to the end user.
We shall see. DVD costs here in japan are stupidly high, so hopefully at least the UMD will be 10$ or so less...
shuri said:THAT IS SO MINE TOO *
* depending on street price and regional coding.
Indeed, what about regions protection? any words on that?
It's definitely in UMD video/audio and most likely games also. :/shuri said:Indeed, what about regions protection? any words on that?
Sony's stance went from "no" on region coding for games to "no comment" last E3 suddenly... things don't look good.jiggle said:No region coding for games, but yes for movies.
jarrod said:Sony's stance went from "no" on region coding for games to "no comment" last E3 suddenly... things don't look good.
Nope, that was before E3.jiggle said:But the no for games, yes for movies came after E3 '04. It was posted in the old GAF. Don't remember if it was from an article or interview though.
They've said 8-10 hrs best case (music playback with no screen use), 2-3 hrs under heavy use of system resources (eg. game play with heavy disc access). If that constitutes a "dodge" in your world, then you're just not familiar with multifunction portable devices that consume power at varying rates depending on the task at hand. It's difficult to be specific when everyone's usage will differ.Mashing said:Are they STILL dodging the questions about battery life?
Lisa Lashes said:I want both the DS and PSP to succeed with great launches. Competition rules. Geeky fanboys don't.
DCharlie said:but then how would i compensate for my tiny penis?