nial
Member
Lmao, didn't even realize shit messed up for some reason.All that and you can't even link for shit, smh
won't fix that, too much work
edit: done.
Last edited:
Lmao, didn't even realize shit messed up for some reason.All that and you can't even link for shit, smh
A PS5 game is a VR game though, that's the difference. It would take a really small team to add a VR mode to a regular game. They don't have to do anything else, but split the camera in 2.The device doesn't matter.. the point is that it takes resources away from the main system, which literally requires every resource from Sony to make it as big of a success as it can be. They're not going to have their big studios making a handheld or VR game when they could be making a PS5 game.
The only way a handheld platform will work for Sony is if their developers can make one version of the game and deploy on both devices with minimal effort. A handheld with bespoke games will 100% fail like the Vita did.. or even worse. They either put their entire soul into it, ala Nintendo... or they'll fail. Same goes for Microsoft. Either their handheld supports PC games and has a chance... or it only plays Xbox games and it fails.
Yea no. If it was like you said, it would have been done already. That's how a lot of people thought the PSVR2 was going to be, but it doesn't work that way. You start trying to make PS5 games into PSVR2 games with VR modes and they just crash and burn because people see that they're cheap conversion attempts. A PSVR2 game needs to be custom built to push the PSVR2 platform.. and every resource it takes to make one comes at the cost of a PS5 exclusive game which would sell 250x better.A PS5 game is a VR game though, that's the difference. It would take a really small team to add a VR mode to a regular game. They don't have to do anything else, but split the camera in 2.
You can make a similar list of threads for people on Pc asking for Playstation exclusives as well. We're tired of hearing about Bloodborne so much now.Holy shit
You know I have to enter this one as a new entry to the long list
Hope of Half Life Alyx at launch
If Sony ends up with Half Life Alyx
Probably getting Half Life Alyx
If we end up with Half Life Alyx
Valve hinted at PSVR support guys
Sony should pull games from Steam if I don't get Alyx
Since Sony put games on Steam, no reason Valve don't put Alyx on PSVR2
Sony on Steam, Alyx on PSVR2, please?
Half Life Alyx 2, yea yeah Sony is waiting to announce it
Please launch with Half Life Alyx
Sony should give PC Horizon call of the mountain, but we get Alyx ok?
New ENTRY - PC PSVR2 users get to experience Half Life Alyx, why is Valve not cooperative
Never seen someone so thirsty for Half Life Alyx
Makes me want to install it and do my fourth playthrough.
A handheld is a big difference to what is, at its most basic an alternate display device.
You can make a similar list of threads for people on Pc asking for Playstation exclusives as well. We're tired of hearing about Bloodborne so much now.
Edit; great minds think alike, they already made a list.
It does work that way. Some guy made a universal Unreal Engine converter for PC. They got GT7 working in VR pretty sharpish on PS5 as well, realistically what do you think the scale of the resources were between making GT7 and making the VR mod?Yea no. If it was like you said, it would have been done already. That's how a lot of people thought the PSVR2 was going to be, but it doesn't work that way.
Not sure what you are talking about, it was posted like tousand times on this forum but best vr games availalble on psvr2 are hybrids (conversions from flat titles): gt7, re village, re4 remake, no man's skyYou start trying to make PS5 games into PSVR2 games with VR modes and they just crash and burn because people see that they're cheap conversion attempts. A PSVR2 game needs to be custom built to push the PSVR2 platform.. and every resource it takes to make one comes at the cost of a PS5 exclusive game which would sell 250x better.
Exclusive to Steam to get more people into the Steam ecosystem, in the same way Sony used to keep games locked into their ecosystemPC gamers get to play Half Life on PSVR2, meanwhile PS5 players dont
What’s the issue in making a port? Why won’t Sony pay for it, or why is Valve not cooperative?
I don’t get it
It sort of does on PC... not on console... cmon now. Those UE converter games you're playing almost always don't actually play like VR games... you simply look at them in VR and play with a controller...It does work that way. Some guy made a universal Unreal Engine converter for PC. They got GT7 working in VR pretty sharpish on PS5 as well, realistically what do you think the scale of the resources were between making GT7 and making the VR mod?
They're only the best games on PSVR2 because nobody worth a damn is making AAA PSVR2 exclusive games... and also why PSVR2 is selling like shit. All those games also existed before PSVR2 outside of RE4 Remake, which is why they bothered making modes at all.Not sure what you are talking about, it was posted like tousand times on this forum but best vr games availalble on psvr2 are hybrids (conversions from flat titles): gt7, re village, re4 remake, no man's sky
you either trolling or never play gt7 and village on psvr2. You're happy with VR side modes because that's all you're getting.
Games like Horizon CoTM, Astrobot Rescue Mission, Firewall Ultra and Switchback VR weren't side modes but it's risky to release VR exclusive games on any VR platform including Valve Index/steam. You're not going to get the sales. Even then the PSVR2 has more than most headsets. Most are happy to get VR modes in games that are also flat.It sort of does on PC... not on console... cmon now. Those UE converter games you're playing almost always don't actually play like VR games... you simply look at them in VR and play with a controller...
They're only the best games on PSVR2 because nobody worth a damn is making AAA PSVR2 exclusive games... and also why PSVR2 is selling like shit. All those games also existed before PSVR2 outside of RE4 Remake, which is why they bothered making modes at all.
This is literally why you have people in this thread asking "Where's an Astro-Bot VR game? Where is Half Life Alyx?" They want games BUILT for VR... not hacked modes. You're happy with VR side modes because that's all you're getting.
Not sure which one to get Quest 3 or PSVR2.
you either trolling or never play gt7 and village on psvr2
Games like Horizon CoTM, Astrobot Rescue Mission, Firewall Ultra and Switchback VR weren't side modes but it's risky to release VR exclusive games on any VR platform including Valve Index/steam. You're not going to get the sales. Even then the PSVR2 has more than most headsets. Most are happy to get VR modes in games that are also flat.
It's all well and good speaking for everybody and saying people expected that but people are not really getting more of that elsewhere at all either so I'm not sure how realistic they were being. With PC/PS support you have more AAA games at the very least on PSVR2. Most games though are hybrid games and that's what a lot of people expected. Not multiple built for VR AAA games in a year, you don't even get that on Quest. Most of them have very modest budgets and are multiplatform. Metro Awakening is one of few built for VR games which I would consider possibly AAA, outside of that there is little to nothing on any VR ecosystem. AAA VR only is far too risky.They want built from the ground up experiences made for VR.. and in the case of Sony and the PSVR2, people expected AAA quality built for VR games.
And between having nothing or playing something like GoW:Ragnarok like that, which do you think is better?It sort of does on PC... not on console... cmon now. Those UE converter games you're playing almost always don't actually play like VR games... you simply look at them in VR and play with a controller...
Do you have a PS5 as well as a PC? If you do I'd recommend a PSVR2. If you don't then get a Quest 3.Not sure which one to get Quest 3 or PSVR2.
If this was true Sony should have offered to port it themselves. Pitch should have been “Hey Valve… want some free money?”Valve probably just doesn't care enough to do it. And they're not going to hand it off to a third party to port it.
I just show you that vr doesnt need aaa vr only titles, hybrids are good enough and its naive to think that with such a small market we will get vr aaa title. Thats not a problem, problems is there are not enough number of hybrids/vr modes. If we have now 40 not 4 titles people would probably be happy.You aren't contesting what I'm saying. I never said there weren't good VR modes in games... I'm saying that they aren't enough to sell the units Sony needs for the platform to be viable. You know that... and yet you're trying to "gotcha" me for saying the truth. You guys are hyping up the same games that didn't sell PSVR1 headsets.. RE game VR modes, and GT... and they're not selling PSVR2 headsets either. Side modes don't sell mass headsets. You enjoy them because that is all you're getting.. which is fine. Enjoy the few games you get which Sony actually funded VR modes... it's not going to EVER become a norm. You might as well get used to that now. Like I said.. there's a reason why people want HL:A to this day.
Absolutely its risky... Sony knew that when they made the thing... This isn't their first rodeo in VR. What Sony thought, is that once they finally had a headset which was at least up to modern standards for controls like the PSVR2, that VR developers would flock to it and make games that would sell the device.. but people bought the damn thing expecting Sony to make AAA VR games and release some consistently.
The simple fact is that there are better VR headset/ecosystems out there, and better price/value propositions. Nobody wants to be tethered in 2024.. nobody wants shitty side modes as their primary VR content. They want built from the ground up experiences made for VR.. and in the case of Sony and the PSVR2, people expected AAA quality built for VR games.
You're not getting much of either.. be honest. You got a couple RE VR modes and GT7. There's a reason why people who bought the device are complaining and wondering where the games are.. and there's a reason why the device isn't selling to people who haven't bought one yet either. The point is, expectations are not being met either way. PSVR2 fans very likely expected to get a lot of ports of older Quest/Rift titles and so on.. which one obviously would expect.. and it got some.. but that's not enough. They expected this high quality headset to get high quality AAA VR games, and it simply hasn't. It's basically been forgotten about, and the only things people have really gotten are the typical paid-for VR modes... and we're at the point now where I bet Capcom sees absolutely no reason to ever bother with it again.It's all well and good speaking for everybody and saying people expected that but people are not really getting more of that elsewhere at all either so I'm not sure how realistic they were being. With PC/PS support you have more AAA games at the very least on PSVR2. Most games though are hybrid games and that's what a lot of people expected. Not multiple built for VR AAA games in a year, you don't even get that on Quest. Most of them have very modest budgets and are multiplatform. Metro Awakening is one of few built for VR games which I would consider possibly AAA, outside of that there is little to nothing on any VR ecosystem. AAA VR only is far too risky.
VR absolutely DOES need VR only titles... lmao you can't be serious. Hybrids "are good enough" because you're not getting AAA built for VR games.. and please.. AAA VR games are needed to build the market. And like I said earlier... IT IS NOT EASY to simply shoehorn a VR mode into an existing game.. which is why you have 4 titles and not 40.. which is my entire point.I just show you that vr doesnt need aaa vr only titles, hybrids are good enough and its naive to think that with such a small market we will get vr aaa title. Thats not a problem, problems is there are not enough number of hybrids/vr modes. If we have now 40 not 4 titles people would probably be happy.
For sure easier than create vr only aaa title :d. IT IS NOT EASY to simply shoehorn a VR mode into an existing game.. which is why you have 4 titles and not 40.. which is my entire point.
Never said they weren't. But look at the situation the platform is in... it's not worth it or them to make even VR modes in games... then it REALLY isn't worth it for AAA built for VR games. You're not getting either.. you're getting Quest and PCVR ports for the most part. If it was as easy as you act like it is... there'd be tons of games with VR modes, but the fact that not even Astro-Bots new game has a VR mode, should tell you that it's not easy enough to be worth their while.For sure easier than create vr only aaa title :d
If you mean VR in general is not as supported as I would have hoped then I would agree but if you mean with respect to other headsets? Hard disagree, I just listed some within the year. Horizon:CoTM, Switchback VR, Firewall were the VR only games but in terms of flat games with VR modes you got GT7, RE4, RE village too for exclusives. If however you're talking multiplatform on PSVR2 there are plenty you're getting games like Aliens: Rogue Incursion, No Mans Sky, Metro Awakening and they did get Quest ports with better graphics like Star Wars:tftge, Beat Saber etc.You're not getting much of either.. be honest. You got a couple RE VR modes and GT7.
So... you're saying the headset is well supported? Don't talk about PC support.... PC support is a result of the support of the headset and adoption being abysmal on PS consoles.If you mean VR in general is not as supported as I would have hoped then I would agree but if you mean with respect to other headsets? Hard disagree, I just listed some within the year. Horizon:CoTM, Switchback VR, Firewall were the VR only games but in terms of flat games with VR modes you got GT7, RE4, RE village too for exclusives. If however you're talking multiplatform on PSVR2 there are plenty you're getting games like Aliens: Rogue Incursion, No Mans Sky, Metro Awakening and they did get Quest ports with better graphics like Star Wars:tftge, Beat Saber etc.
The support is actually good plus if you go PSVR2 headset on a PC you pretty much have an endless list in mods plus games like FS2021, Dirt etc with official support.
What I take issue with isn't the fact that you're saying there should be more AAA VR only games or more games should have hybrid modes it's that you're making it seem like there are fewer games to play on the headset or that it is fundamentally broken with releases when it's better than most. GT7 and RE are icing on the cake for the PCVR/PSVR compatible headset.
We don't know that they didn't.If this was true Sony should have offered to port it themselves. Pitch should have been “Hey Valve… want some free money?”
astro bot wont get vr mode not becasue implementing this is hard (even flat2vr studio tried to contact them) but because head of team Asobi in interview made it clear that he has this stupid view that either go all in vr from the beginning or nothing(...) but the fact that not even Astro-Bots new game has a VR mode, should tell you that it's not easy enough to be worth their while.
PC support is a result of the VR market suffering worse than the games market already is, due to it being even smaller. You need only look at Ubisoft and EAs comments about VR. I'd argue that the support wasn't bad. Getting games like Horizon: CotM, GT7, RE4, RE Village plus the other games both exclusive and multiplatform was good support. Better than most headsets actually.So... you're saying the headset is well supported? Don't talk about PC support.... PC support is a result of the support of the headset and adoption being abysmal on PS consoles.
If somebody already has another headset then yes it becomes an even harder sell if they're not interested in the 5-6 exclusives released for it in the year and a bit.I'd argue that dev support has been utter trash. Sony's support has basically been trash.. outside of GT7. You have predicable Capcom VR modes for the RE games... and that's basically it. Nothing that actually sets the platform apart from things that are already out, that people likely already own, and games that people have likely already bought elsewhere.
Apps I agree Quest has done a much better job and the overall package is more mainstream friendly but games I don't think it's that ahead on. Now PSVR2 with both PCVR and PSVR support is I would say better in terms of getting more "AAA games" with VR support. You're getting most of the Quest game ports too plus PS5/PC.It's been a massive failure.. and like I said.. you can be happy with what you've gotten from it... there are always SOME people who are happy with failed platforms... but that doesn't change the reality of it.
For the record, Valve's support of their headset, and PCVR has been abysmal as well. We got HL:A and that's it. So I'm not acting like Sony is the only problem here.. but PCVR with Steam and the fact that most users have a Quest device, means that they have a fairly well supported ecosystem outside of what you'd get on a console alone. PCVR can be fine for gamers who simply love to tinker with shit and hack in VR to games... as was stated earlier. But it's not going to sell the platform to mass audiences. Quest has done the best at that, and it's because Quest has a curated ecosystem with some great games and apps compared to other VR devices out there.
astro bot wont get vr mode not becasue implementing this is hard (even flat2vr studio tried to contact them) but because head of team Asobi in interview made it clear that he has this stupid view that either go all in vr from the beginning or nothing
This is changing pretty rapidly though. Meta are distancing themselves from PC (and quest 2) as best they can, making pretty much everything they have Quest 3 exclusive going forward.Apps I agree Quest has done that much better job and the overall package is more mainstream friendly but games I don't think it's that ahead on. Now PSVR2 with both PCVR and PSVR support is I would say better in terms of getting more "AAA games" with VR support. You're getting most of the Quest game ports too plus PS5/PC.
Yeah I can see that happening if they build a sizable lead vs PCVR/PSVR.This is changing pretty rapidly though. Meta are distancing themselves from PC (and quest 2) as best they can, making pretty much everything they have Quest 3 exclusive going forward.
How is that stupid? A VR mode for Astro Bot would be inferior in every single way to the last gen Rescue Mission, and people would still complain about it.astro bot wont get vr mode not becasue implementing this is hard (even flat2vr studio tried to contact them) but because head of team Asobi in interview made it clear that he has this stupid view that either go all in vr from the beginning or nothing
But they would have a game.How is that stupid? A VR mode for Astro Bot would be inferior in every single way to the last gen Rescue Mission, and people would still complain about it.
You say that like it's up to Sony?PC gamers get to play Half Life on PSVR2, meanwhile PS5 players dont
What’s the issue in making a port? Why won’t Sony pay for it, or why is Valve not cooperative?
I don’t get it
I would rather have a Rescue Mission port.But they would have a game.
Not sure which one to get Quest 3 or PSVR2.
Lots of speculation but i don't recall them ever saying no. I doubt sony cares enough to actually ask them.Because Valve doesnt need to.
What's to say they have even tried? All of this is in Sony's hands most likely. They probably just don't care enough to pay for it.
Valve were angling for more cooperation with console makers when they released portal 2 and had the account link thing so u got a copy on console/pc no matter what store you bought it from. Consoles didn't budge and possibly walked back some things but were happy for it to work one way (i.e buy it on console free steam one fine but wouldn't play ball the other way). Valve walked away from the market as a result with no interest in cooperating/working with consoles again, and consoles are only selling on steam for their own self interest they arn't doing it to help valve.PC gamers get to play Half Life on PSVR2, meanwhile PS5 players dont
What’s the issue in making a port? Why won’t Sony pay for it, or why is Valve not cooperative?
I don’t get it
Wasnt there always beef between the two ever since Orange Box ps3. Valve just probably dont want to bother anymore. Now thats a blast from the past.Lots of speculation but i don't recall them ever saying no. I doubt sony cares enough to actually ask them.
Actually no, you're wrong. They haven't released a game on Xbox or Playstation since 2012. All of their games since then have been exclusive to Steam (with a notable exception being Portal on Switch)Not really. They released their games on consoles historically
It's 3 wires going to an adapter and one wire coming out. With the amount of people complaining about Quest compression with the Link you should be happy it's got a straight from HDMI connection for PCVR. The Quest doesn't support DP over USB-C on PCVR which everyone is asking for. Quest encodes it with compression artifacts and sends it to the headset that then decodes it. It's like streaming. It sucks.
It has 4 cables now? Wow. Add bluetooth issues on top of that too(you have to link controllers with BT). Even Quest 2 plays very well wirelessly(even better with add steam link app), so I definitely want that feature in my future VR headset too(Quest 4?).
It has 4 cables now? Wow. Add bluetooth issues on top of that too(you have to link controllers with BT). Even Quest 2 plays very well wirelessly(even better with add steam link app), so I definitely want that feature in my future VR headset too(Quest 4?).