PSVR2 | Review Thread

Yes, on top of the money to convince those studios to make VR exclusives in addition to helping facilitate their development. That's expensive with regular gaming, with VR there will be higher costs because the risks are higher. Will need to sell more to get out the red.
I don't find value in arguing about this. Time will tell.
 
I don't find value in arguing about this. Time will tell.

You're saying Sony should spend exclusive money to help facilitate the creation of Fortnite, Apex, and COD on PSVR2, something Sony won't do outside of VR for the PS5. In the VR industry, which would doesn't have the software buying rate for a ROI.

That's an incredibly insane risk and proposition.
 
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You're saying Sony should spend exclusive money to help facilitate the creation of Fortnite, Apex, and COD on PSVR2, something Sony won't do outside of VR for the PS5. In the VR industry, which would doesn't have the software buying rate for a ROI.

That's an incredibly insane risk and proposition.
I don't find value in this argument.
 
You're saying Sony should spend exclusive money to help facilitate the creation of Fortnite, Apex, and COD on PSVR2, something Sony won't do outside of VR for the PS5. In the VR industry, which would doesn't have the software buying rate for a ROI.

That's an incredibly insane risk and proposition.

You're assuming this cost is super high. Not sure why you're assuming that.
 
Surprised by blessings review there.

Deffo worth holding out for more games.
No need to wait for me, its my first VR headset since Gear VR so the entire launch line up is new to me. I've got resident evil, kayak, gt7 and no man's sky ready for next week. I imagine there's quite a few people like me where this will be their first proper headset
 
You're saying Sony should spend exclusive money to help facilitate the creation of Fortnite, Apex, and COD on PSVR2, something Sony won't do outside of VR for the PS5. In the VR industry, which would doesn't have the software buying rate for a ROI.

That's an incredibly insane risk and proposition.

Okay I'm ready to see your tech market analyst degree. Get a picture of your crystal ball, while you're at it.
 
For the best, definitively NOT a negative point, what's wrong with them.

Halo system is the most confortable system ever, don't know what they expecting ? A face strap Quest system ultra uncomfortable after 20 minutes of hot sweat ?
I know right? It's just headphone complaint is hypocritical as F. I just know for a 100% it's the same people that complain about the DS batteries not being replaceable. And now something is easily replaceable and it's bad. People are just hating on PSVR2 because it's the best, backed by the best gaming company in the world. Popular and good things somehow attract a lot of hating for stupid reasons.
 
It's just so much clearer now.

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On my radar solely for GT7. But I want to try it first before taking the plunge. A lot of moula for one game I play relatively casually when I could put that cash towards new tires on my real track car.
 
Okay I'm ready to see your tech market analyst degree. Get a picture of your crystal ball, while you're at it.

Which has nothing to do with Sony going to top developers running some of the most popular games in the industry to develop VR exclusives in a market with bad software sales, something they have not even done for the PS5.

let's not be disingenuous.

I don't find value in this argument.

Probably because the source I was responding to also didn't have much value.

You're assuming this cost is super high. Not sure why you're assuming that.

Epic and Activision are going to split their resources for PSVR2 development and exclusivity in the VR market, which already doesn't have many games selling even over 1 million copies, for a...discount? That's not high price for low ROI?

Because?
 

Well the best vr games are simple looking like beat saber, job sim, super hot ect…. Doesn't take something much more powerful then a switch to run them well. The freedom from wires is the thing that makes vr great. Well unless u just sitting in a chair…. But is that real vr?
 
Console launches with 4 games: *Not bad*
PSVR2 launches with almost 40: *I'm not feeling it*

And more times than not it's someone who hasn't played any VR, let alone any of the launch titles.
 
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I don't understand, from where is supposed to come the sound?
You get separate earbuds with the psvr2 so you can connect/use those or choose any other headphones/earbuds you like. I'll use my Pulse 3D but reviews say that the earbuds that come with the psvr2 are reasonably good, so it's nice with the included items, you can elevate the sound scape with additional hardware.
 
Well the best vr games are simple looking like beat saber, job sim, super hot ect…. Doesn't take something much more powerful then a switch to run them well. The freedom from wires is the thing that makes vr great. Well unless u just sitting in a chair…. But is that real vr?

Sadly, those games are handwaved as "demos". Or "experiences".

When an indie game is vr, it instantly becomes not a real game. Don't look at me. I didn't make the internet moron rules.
 
Probably because the source I was responding to also didn't have much value.
Yeah sure, that's it. Not everyone here wants to play pretend arm-chair analyst and debate what a company like Sony should be doing and then going on and on to defend our opinion. I'm glad you enjoy it but that shit is for the birds far as I'm concerned. I'm perfectly fine with holding an opinion and then not spending my time defending it.
 
Yeah sure, that's it. Not everyone here wants to play pretend arm-chair analyst

Which is what you did by suggesting Sony "was silly" to not just bring as you say "suitcases" of money to Epic, Activision, and EA to facilitate VR developed versions of COD, Apex, and Fortnite exclusive to PVR2, to help move headset sales.

But now you're trying to accuse ME of being an armchair analyst?

then going on and on to defend our opinion.

This seems more of a case of you being unable to defend your statement when logical scrutiny is raised, and then trying to attack reasonable criticism to your theory.

If you feel that Sony can just "do" that and they are "silly" not to that's fine, but i don't see what's wrong with me pointing out that it may not be worth it to the studios. That's all I'm saying.
 
Which is what you did by suggesting Sony "was silly" to not just bring as you say "suitcases" of money to Epic, Activision, and EA to facilitate VR developed versions of COD, Apex, and Fortnite exclusive to PVR2, to help move headset sales.

But now you're trying to accuse ME of being an armchair analyst?



This seems more of a case of you being unable to defend your statement when logical scrutiny is raised, and then trying to attack reasonable criticism to your theory.

If you feel that Sony can just "do" that and they are "silly" not to that's fine, but i don't see what's wrong with me pointing out that it may not be worth it to the studios. That's all I'm saying.
Yeah what a silly idea it was for me to say that. A company that already pays for dev costs for exclusive games should pay for dev costs for more exclusive games, which crazy as that sounds would sell more systems. The fact that you felt the need to try and argue against that point is the mind numbing part to me, and to be fair doesn't really warrant the kind of response from me where I take time to tell you why you are wrong. It's already a proven strategy.
 
Lots of really positive reviews! Coming from the original PSVR, I reckon I'll be living the VR dream next week. Suck it, haters! 😁
 
Yeah what a silly idea it was for me to say that. A company that already pays for dev costs for exclusive games should pay for dev costs for more exclusive games,

From 3 of gaming top companies, that they don't do for the PS5, for the VR market which isn't known for great software sales. Ignoring ROI and what's needed for the parties to make money and the likely high asking price.

But anyway you have already expressed your view, you not just giving a straightforward reasonable response is mind numbing to me. but to be fair you not supporting your own statements is already a proven strategy.
 
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From 3 of gaming top companies, that they don't do for the PS5, for the VR market which isn't known for great software sales. Ignoring ROI and what's needed for the parties to make money and the likely high asking price.

But anyway you have already expressed your view, you not just giving a straightforward reasonable response is mind numbing to me. but to be fair you not supporting your own statements is already a proven strategy.
bolded is the best part
 
Yeah VR Oasis dude mentioned one he used in his video. I think he said he could only extend it an additional meter before issues occurred.
Did he use a good quality DP USB-C cable, or a regular USB-C cable extender? A skinny wire one isn't going to cut it.

It's all about the girth.
 
I have a HTC VIve Pro headset, and whilst it was awesome 3 years ago, I can't stomach the screen door effect any more after playing on my C9 OLED. PSVR2 seems like a headset that can hold me over till something like the Index 2 comes out, the only downside is that it has no PC compatibility (mods will hopefully fix that). Hmm might take the plunge and sell off the Vives and get PSVR2, or will wait till people make it compatible with PC.. hmmm 🤔
 
Even though I've had PSVR1 and I really want a PSVR2 I understand why everyone is saying its all about the games.

For my taste all VR games I played were mediocore at best.

So I really hope sony will support this VR Gen way more then the first one. They should create some vr features or spinoffs from every first party game/studio.

The TLOU Universe would be especially great for a VR Spinoff, Spiderman less so.
Even a God of War VR Title could be great slashing and tearing apart foes in vr.

I guess though VR will only be convincing and really good once you add these omnidirectional treadmills on top, otherwise its always gonna feel weird moving around in VR.

Ar least that my experience/opinion so far.
 
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