Mandelbo, sorry to hear you're stuck! We're tuning that gate in the next patch. Please feel free to send me your save file (RainWorld/UserData) and I'll bump up your karma so you can continue!
Hello friends and slugcats! We present to you patch #1: Rain World v1.01
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This quick patch is intended to accommodate some early player feedback and polish assorted rough edges on the various game systems, etc. These were all low-hanging fruit that we think improves the player experience without taking anything away from the concept of the game. Rain World should be an existential experience: unforgiving and even occasionally unfair. But it should be the jaws of a Lizard that gets you or the Rain, not some ragdoll physics wonk or design oversight!
Gameplay improvements:
* stuck in holes fix - disconnected exits will no longer snag you
* subtle backlit slugcat in low visibility swimming situations
* quicker turning around in tunnels
* larger lung capacity while swimming
* nerfed the more intense waterfalls in Shoreline to prevent repeated drownings
* more pearls near Scav tolls in Garbage Wastes
* more food in central Garbage Wastes
* more food in central Shaded Citadel
* more karma flowers in world
* karma gate requirements on the Shaded Citadel, Drainage System and Underhang side were lowered to prevent players becoming stuck in challenging regions
* food / karma flowers regeneration now ticks forward on deaths (helps eliminate stuck / starvation situations at low karma)
* players will now keep map progress between deaths (Id say 99.5% of people asked for this)
* map now features gate karma symbols and shelter icons when locations are discovered
* karma depletion on game exit removed if done within 30 seconds of sleep cycle
* full karma drop on exit bug fixed (that was a brutal one, sheesh!)
* intro cinematic is now skippable by holding start / esc
* for players having issues with Grey Screen of Death and starting the game from sav files, you can now entirely skip loading the into by holding "s" when pressing "New Game." hopefully this helps until we have a real fix!
* many many minor room fixes
Stability improvements:
* map loading bug fixed (was causing the corrupted savs, ugh)
* gate crashing bug fixed
* stability improvements
etc.
Next steps: More patches and content is on the way, of course! We would like to see how this current round of bugfixes land before digging into further issues, as we have a feeling that these might solve a lot of the problems we've seen. But of course if you could keep sending in those bug reports and sav files that would be fantastic and hugely beneficial.
Thanks to all for feedback and please keep it coming! Let's all get through this tedious fixing and tweaking so we can get rolling on the fun stuff: new content!
<3
--Rain World team
* karma depletion on game exit removed if done within 30 seconds of sleep cycle
Sounds like a great update. I might be part of the 0,5% that doesn't like that the map stays updated after death. I kind of use it to find out where I haven't been yet. If I end up dying on a particularly long run then it might be a bit confusing to have all that progress saved on the map. But hey, I can live with it.
Bless you for being persistent on this. I'm also interested in 120+ FPS.Any word on 120 FPS for PC? Did that just need to be dropped at some point?
I agree, ofc! I think we'll make that an option in the menu when we do our proper update. But since we're in 7 languages now, localization for any menu changes takes a WHILE, and there was an overwhelming request for this feature from the playerbase for this, so let see how it goes.
No worries, I fully understand. I think you guys have been great with handling player feedback and getting out a patch this quickly that tackles a lot of that player feedback. Great to hear that you're making it an option in a future update though.I agree, ofc! I think we'll make that an option in the menu when we do our proper update. But since we're in 7 languages now, localization for any menu changes takes a WHILE, and there was an overwhelming request for this feature from the playerbase for this, so let see how it goes.
Any word on 120 FPS for PC? Did that just need to be dropped at some point?
Patch notes are looking great guys, lots of good QoL improvements! I'm not near my PS4 right now, but will the patch roll out to both PC and PS4 simultaneously, or will it arrive later on PS4 (due to certification and such?)
Hasn't been dropped per se! Though that was running on a much smaller world, so we'll see how it goes with the current scope of CPU/shader load when we get a chance to look into it. That said, our immediate priority is going to be to make the game functional for people who are having issues. It would seem pretty decadent if we were spending our time tinkering with ultra high framerates while some Win 7 users still can't get passed the menu! But I promise to keep it in mind!
Hello friends and slugcats! We present to you patch #1: Rain World v1.01
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* karma depletion on game exit removed if done within 30 seconds of sleep cycle
I think I'm done playing this game until they let us disable the karma gates. I've been stuck in the Industrial Complex for 40 cycles, and I doubt it's going to get any easier. I just get frustrated now.
Smoother 60fps would also be nice.Bless you for being persistent on this. I'm also interested in 120+ FPS.
I think I'm done playing this game until they let us disable the karma gates. I've been stuck in the Industrial Complex for 40 cycles, and I doubt it's going to get any easier. I just get frustrated now.
I hear ya but map progress being saved now made my time in Industrial a lot easier, may want to give it another try. Checking the layout frequently helps chart your course too, and the inclusion of adding symbols for hibernation chambers to the map within certain proximity is a boon as well.
I have a problem with punishing the player upon exit/reload not due to death though, lowering karma that way is cheap, esp when running up against bugs that get you stuck in a pipe or not spawning properly after screen transitions. This is debatable but if you manage to make it to a hibernation chamber progress should be saved, not just bumping you back to the previous one if you don't have enough food, kinda makes the whole escaping the rain aspect seem moot. Not expecting karma bump obviously, but a save should take place imo.
I have pretty much the entire map for the area memorized, that's not the problem.
It feels like, at this point, I've spent 20% of my time exploring and stuff and 80% doing glorified level grinding. What's worse it that I actually made it to the Garbage Wastes at one point, then got eaten by a Vulture, kicked back to Industrial, and suffered cheap death after cheap death until my karma bottomed out.
Maybe I just suck, but either way I'm not enjoying it anymore.
I have pretty much the entire map for the area memorized, that's not the problem.
It feels like, at this point, I've spent 20% of my time exploring and stuff and 80% doing glorified level grinding. What's worse it that I actually made it to the Garbage Wastes at one point, then got eaten by a Vulture, kicked back to Industrial, and suffered cheap death after cheap death until my karma bottomed out.
Maybe I just suck, but either way I'm not enjoying it anymore.
Thanks for the response.To backflip, jump while changing directions (you have to be moving fast already)
If you're falling, press down and left/right to roll when you land. Press jump while rolling to leap out of the roll.
There's a sort of scrabbling "mantling" jump you can do if you can't quite reach the lip of an obstacle. It's like wall jumping, but you don't press a direction, just jump at the right time. I might not fully understand this one.
Ps check out these combat skills:
https://youtu.be/t9sk3qsvQWA
Next steps: More patches and content is on the way, of course! We would like to see how this current round of bugfixes land before digging into further issues, as we have a feeling that these might solve a lot of the problems we've seen. But of course if you could keep sending in those bug reports and sav files that would be fantastic and hugely beneficial.
Thanks to all for feedback and please keep it coming! Let's all get through this tedious fixing and tweaking so we can get rolling on the fun stuff: new content!
I think Shoreline is actually my favorite region so far. The mix of different environments above and below ground, the need to use other animals, the new creature types is really fun
Question:
So I made to the Moon alien person, and it seems like I accidently killed her by eating all those glowing insects. Not sure where to go next? I guess you're supposed to go to Shaded Citadel from here, since now you have the glow to help in the dark?
I want to talk about grabbing poles when coming out of ceiling holes:
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There doesn't seem to be any way of grabbing this pole. Either I press up too soon and go back through the hole, or I press it too late and fall all the way down. I've tried dozens of times and I've literally never managed to pull it off, and this is pretty common throughout the game.
Since this is a game that emphasizes caution, it should assume I want to grab the pole on my way out, not go crashing down to the floor.
yeah, also couldn't find a trainer available for it yet. Could always fool around with cheatengine and get the value for +food, then use that to chain sleeps at the nest for rank, but would rather just find a way to keep the karma value locked at max.
I think Shoreline is actually my favorite region so far. The mix of different environments above and below ground, the need to use other animals, the new creature types is really fun
Question:
So I made to the Moon alien person, and it seems like I accidently killed her by eating all those glowing insects. Not sure where to go next? I guess you're supposed to go to Shaded Citadel from here, since now you have the glow to help in the dark?
If you're really this desperate for progress, then just start save scumming. Getting through areas still takes skill, but with save scumming you don't have to worry about losing rank on death. There really should just be an easy mode with no rank downs on death (or rank downs every 5 deaths or something)
Hello friends and slugcats! We present to you patch #1: Rain World v1.01
<3
--Rain World team
Is there a hibernation chamber closer to theroom in the Leg? It feels like a chore climbing up there every time just to get some practice in (and then the rain comes)grappling worm