sonycowboy
Member
Research Breaks Down IE Market Leaders [7/13/2004 3:12:59 PM ET]
Research and Markets has released a new study entitled Market Leaders in the Video Game and Interactive Entertainment Industry, in which the market research company states that aggregate revenue growth increased 35.0 percent across the industry in the past fiscal year.
The report breaks down publishers into four sectors and outlines the prospects and hurdles faced by each company.
The first category, Market Leaders, features Sony, Electronic Arts, Nintendo and Microsoft. Its noted that from fiscal 1995 to fiscal 2002, Sony reaped some $36.0 billion in revenues from the game business, versus Nintendos $32.0 billion across the same period. The report states, The momentum is clearly on Sony's side. Nintendo has been consistently profitable, but their revenue has not significantly grown in the past ten years.
The second category contains Capcom, Konami, Namco and Sega, a series of companies faced with the problems of a declining arcade business and a slow Japanese economy. Their biggest challenge will be expanding on an international basis.
Activision, Take-Two and THQ are lumped in a group labeled as companies that have experienced strong growth on the strength of one or two very successful product lines. Their challenge is taking the earnings from their hit product line(s) and building a consistent, dependable revenue stream.
The last category is made up of European firms Eidos Interactive, Infogrames, Ubisoft and Vivendi Universal Games who have large product lines but face the challenging tasks of absorbing acquisitions, managing debt and building up a solid marketing infrastructure outside Europe.
The full report, available here, can be purchased in electronic or hard copy form for $2,995.00.
Research and Markets has released a new study entitled Market Leaders in the Video Game and Interactive Entertainment Industry, in which the market research company states that aggregate revenue growth increased 35.0 percent across the industry in the past fiscal year.
The report breaks down publishers into four sectors and outlines the prospects and hurdles faced by each company.
The first category, Market Leaders, features Sony, Electronic Arts, Nintendo and Microsoft. Its noted that from fiscal 1995 to fiscal 2002, Sony reaped some $36.0 billion in revenues from the game business, versus Nintendos $32.0 billion across the same period. The report states, The momentum is clearly on Sony's side. Nintendo has been consistently profitable, but their revenue has not significantly grown in the past ten years.
The second category contains Capcom, Konami, Namco and Sega, a series of companies faced with the problems of a declining arcade business and a slow Japanese economy. Their biggest challenge will be expanding on an international basis.
Activision, Take-Two and THQ are lumped in a group labeled as companies that have experienced strong growth on the strength of one or two very successful product lines. Their challenge is taking the earnings from their hit product line(s) and building a consistent, dependable revenue stream.
The last category is made up of European firms Eidos Interactive, Infogrames, Ubisoft and Vivendi Universal Games who have large product lines but face the challenging tasks of absorbing acquisitions, managing debt and building up a solid marketing infrastructure outside Europe.
The full report, available here, can be purchased in electronic or hard copy form for $2,995.00.