Amazzzzzzzzing OT
Thank you Kyonashi! Will definitely be showing this to Miz tonight
Real quick:
--On the FAQ: In Rez Infinite, Area 5 unlocks simply by beating Area 4 (in normal or invincible "travelling" mode); other unlockables and trophies are still there for those who want to dig deep and master the game, but this was a nod to the amount of feedback / people who "just want to chill" and play through the game.
--The Move motion controller is indeed supported (when playing in VR) -- you can aim with it, or aim with your headset and just use it for buttons.
--The menus were redesigned to keep them the same in or out of VR (and so you weren't flipping through pages / jumping screens in VR), and simplify the help text that shows you how to unlock things, etc. Tbh, I missed the old separate "stage select" screen at first, but have grown to prefer the cleaner & simpler layout. Or maybe I'm just used to it? I'm not exactly impartial!
--Area X has a "Shot Down %" rating after the credits, but only when you aren't playing in "travelling" (invincible) mode. I'll be curious to see how fast anyone gets 100% (afaik only one guy on the team has done it, but I'm sure the internet will fare better)
Sorry I might not be around much for the next day or two (we have a small launch event tonight) to answer comments, but here's a code for anyone who read this far!
HD6T-D2NQ-M2Q3
Thanks everyone so, so much for the all support -- Rez's incredible fanbase is the only reason this game was possible, and we're a tiny team that can use all the help we can get getting the word out
Thank you Kyonashi! Will definitely be showing this to Miz tonight
Real quick:
--On the FAQ: In Rez Infinite, Area 5 unlocks simply by beating Area 4 (in normal or invincible "travelling" mode); other unlockables and trophies are still there for those who want to dig deep and master the game, but this was a nod to the amount of feedback / people who "just want to chill" and play through the game.
--The Move motion controller is indeed supported (when playing in VR) -- you can aim with it, or aim with your headset and just use it for buttons.
--The menus were redesigned to keep them the same in or out of VR (and so you weren't flipping through pages / jumping screens in VR), and simplify the help text that shows you how to unlock things, etc. Tbh, I missed the old separate "stage select" screen at first, but have grown to prefer the cleaner & simpler layout. Or maybe I'm just used to it? I'm not exactly impartial!
--Area X has a "Shot Down %" rating after the credits, but only when you aren't playing in "travelling" (invincible) mode. I'll be curious to see how fast anyone gets 100% (afaik only one guy on the team has done it, but I'm sure the internet will fare better)
Sorry I might not be around much for the next day or two (we have a small launch event tonight) to answer comments, but here's a code for anyone who read this far!
HD6T-D2NQ-M2Q3
Thanks everyone so, so much for the all support -- Rez's incredible fanbase is the only reason this game was possible, and we're a tiny team that can use all the help we can get getting the word out