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Rumor: The possible Gears Of War E Day for PS5

Justin9mm

Member
Hold your horses
red dead redemption 2 GIF
 

poppabk

Cheeks Spread for Digital Only Future
Here is a Naughty Dog listing. If you were a weirdo you could point out that it a) Never mentions playstation
b) But does request experience with consoles - plural
The 5 seconds it took me to check job listings on the first 1st party Sony studio I could think of is as far as I am willing to expend on what is a stupid stupid thread.

Who we're looking for:
  • Design, implement and maintain physics-based systems using Havok Engine, ensuring efficient production and a dynamic user experience
  • Develop, maintain, and improve upon physics-based systems that leads the industry in quality while maintaining robust flexibility for use by game systems designers, technical artists and gameplay teams
  • Maintain and troubleshoot existing interactive objects, collision detection and physics simulations to ensure stability and performance
  • Create interactive objects, collision detection and physics simulations, ensuring adherence to performance, memory, compatibility, and portability requirements
  • Work on low level algorithms and simulations as well as on gameplay features that are built on top of them
  • Collaborate regularly with other departments to facilitate and support the invention, design, and implementation of new interactive features, production pipelines, and physics workflows
  • Maintain, debug and optimize code in these systems with full ownership from content creation tools to the runtime
  • Additional responsibilities may be assigned as needed
What skills you will use:
  • At least 2 years of experience working in the video game industry
  • Strong mathematical skills with an emphasis on 3D math (geometry/linear algebra/trigonometry/Newtonian mechanics) and basic understanding of physics simulations and algorithms
  • Strong knowledge of C / C++ programming languages and debugging experience in multithreaded environments
  • Ability to write concise code that is understandable and performant within existing frameworks
  • Familiarity with collision detection and physics simulations
  • Experience with game content pipeline and tools
  • Ability to communicate and collaborate effectively
  • B.S. or higher in Computer Science and/or Mathematics or equivalent work experience
Bonus Skills:
  • Experience with consoles
  • Experience writing physics simulations
 

VinnyMac

Member
We need them remasters ported lol
I mean it's a win win the money you get from porting them over would help fund e day and your getting even more sales from e day from ps5 owners that don't have gamepass ultimate it's honestly a no brainer
 
Last edited:

DenchDeckard

Moderated wildly
Here is a Naughty Dog listing. If you were a weirdo you could point out that it a) Never mentions playstation
b) But does request experience with consoles - plural
The 5 seconds it took me to check job listings on the first 1st party Sony studio I could think of is as far as I am willing to expend on what is a stupid stupid thread.

Who we're looking for:
  • Design, implement and maintain physics-based systems using Havok Engine, ensuring efficient production and a dynamic user experience
  • Develop, maintain, and improve upon physics-based systems that leads the industry in quality while maintaining robust flexibility for use by game systems designers, technical artists and gameplay teams
  • Maintain and troubleshoot existing interactive objects, collision detection and physics simulations to ensure stability and performance
  • Create interactive objects, collision detection and physics simulations, ensuring adherence to performance, memory, compatibility, and portability requirements
  • Work on low level algorithms and simulations as well as on gameplay features that are built on top of them
  • Collaborate regularly with other departments to facilitate and support the invention, design, and implementation of new interactive features, production pipelines, and physics workflows
  • Maintain, debug and optimize code in these systems with full ownership from content creation tools to the runtime
  • Additional responsibilities may be assigned as needed
What skills you will use:
  • At least 2 years of experience working in the video game industry
  • Strong mathematical skills with an emphasis on 3D math (geometry/linear algebra/trigonometry/Newtonian mechanics) and basic understanding of physics simulations and algorithms
  • Strong knowledge of C / C++ programming languages and debugging experience in multithreaded environments
  • Ability to write concise code that is understandable and performant within existing frameworks
  • Familiarity with collision detection and physics simulations
  • Experience with game content pipeline and tools
  • Ability to communicate and collaborate effectively
  • B.S. or higher in Computer Science and/or Mathematics or equivalent work experience
Bonus Skills:
  • Experience with consoles
  • Experience writing physics simulations

Wait a minute!

Naughty dog games are prepping to bring their games to switch and Xbox!?

Where's the thread for this?
 
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