POKEYCLYDE
Member
I was really hyped for this. Might wait for a couple patches before jumping in. Don't know if I can hold off though.
You don’t need to collect every little thing, you drop some items to carry that big gun, or just skip it because if you aren’t willing to drop anything then you probably didn’t need it anyway. I’m going to be honest, I don’t think you are familiar with the game loop in this franchise, and may be basing your expectations on other titles. If you could just carry everything around and fast travel back to a stash, well that sounds really boring to me. Things like different suits can change your carry weight too.I don't know about that seems like it goes pretty extreme. For one, he used an example where picking up one big gun and some ammo made him over-encumbered. Which seems really extreme. And if that's the route you want to go, then at least give the player options to be able to quickly travel to base to dump off your stuff rather than having to crawl back, this seems tedious to the point of absurdity.
And also, if you get over-encumbered that fast when you're in a game that offers so many things to loot, it's essentially taunting you constantly with loot that you can't ever pick up and seems counterproductive.
Hard choices are fine, but when they come at the expense of making games tedious and a bore, then it seems to defeat the purpose. Games are supposed to be fun and what I saw in the reviews if they're accurately portrayed is something I consider the opposite of fun.
How about the human ai during combat? (When it work obviously)I don't know. But some of the issues folks are reporting were patched 2 days ago like guns missing sounds. Then again its PC...so you never know what bugs you may get. But on 3 pc's the gun sound issue went away Monday as DF reported.
Stealth worked for me overall but it was finicky and also got better with patches. Better than most overarching games of this type but possibly a bit "harder or more exacting?"
GSC are self-publishing. But I would not be surprised if they were running out of money given the length of development.This should have been given way more time - because the dev team were under such ridiculous restrictions/conditions. What publisher would make them rush this out? Looks like the core stalker game is there, but it's just not finished/polished up.
Please post your controller settings if possible, so we know how to set it up.What I wasn't in love with is that I felt I had to dial the controller in way more than usual. Lots of finickiness until I felt its sensitivity was correct.
I mentioned as much in one of my previous posts. That if it's a game where you're constantly needing to worry about being over-encumbered and have to micromanage inventory and it's slow and tedious then it is not going to be a game I'm going to like. I like loot in games and as a gamer I have zero patience. If I encountered the experience Skill Up did I would not be able to tolerate this game for very long.You don’t need to collect every little thing, you drop some items to carry that big gun, or just skip it because if you aren’t willing to drop anything then you probably didn’t need it anyway. I’m going to be honest, I don’t think you are familiar with the game loop in this franchise, and may be basing your expectations on other titles. If you could just carry everything around and fast travel back to a stash, well that sounds really boring to me. Things like different suits can change your carry weight too.
Tarkov was heavily inspired by stalker, so you have to look at it mechanically in that lense. Maybe the game just isn’t for you.
yep ,. bunch of pampered gen z snobs.. or something waahh my expensive $2k 4090 doesnt always hit 120fps at 4k....All Stalker related stuff is brutal my dude, my fellow old school stalker players are used to this s**t
So mediocre.
If Stalker 2 didn't have so many serious performance issues and bugs, it would be my Game of the Year. It has a great story, memorable characters, a unique world to explore, and great visual presentation - pretty much everything to keep you immersed for hours.
From hardcore gamer review:Oh cmon, the enemy ia is worse than previous games?
It was one of the things i was looking forward to try.
I don't really trust this dude tho, hopefully he was just on drugs
Too many contrasting opinions, it seems like checking by ourselves is the only option.From hardcore gamer review:
Fighting NPCs in Stalker 2 isn't dissimilar to fighting human opponents in an online multiplayer FPS. Enemies work together to outflank you and use grenades to flush you out whenever you try to take cover. To some degree, this even extends to fighting mutants. Combat is dynamic and never feels like a shooting gallery. Opening the inventory doesn’t pause the game and there’s no mid-combat saving either. Actions like reloading weapons, swapping armor or using consumables have to be done in real time while you’re fighting some of the smartest enemies found in gaming.
These encounters are made possible thanks to GSC Game World’s proprietary AI system dubbed A-Life 2.0. A similar system can also be found in the original games, but the developers made a lot of improvements to it in the meantime. It's not perfect just yet, though. Enemies often don’t have any reaction when you make noise in their vicinity but can easily spot you even when you’re hiding behind a wall in a pitch-black room. They also seem to be suspiciously proficient at landing grenades at your feet regardless of where they’re throwing them from. Bullets have realistic flight times and trajectories, but the grenades feel iffy. Most other weapons are enjoyable, although it would have been nice if they added a few options for melee.
Sounds like that day one 150GB patch makes sense and one should hold judgement until it's been applied and tested. As for the game itlself, they're talking about Game of the Year potential.
Nothing mediocre about that.
Yep, should be a great game with a few months of patches and mods.Sounds like the game is great but it is coming in very hot. Might wait for some patches. It’s amazing we are even getting the game at all.
Welp this looks like a stalker game to me...Released broken then gets fixed along the way with patches and/or mods...I'll probably get it but later.
No, they jelq there.Damn, I thought people only said welp on Resetera.
That picture is using 23 reviews, the PC version has already gone up to green with 35 reviews.
Your picture is outdated.
80 to 85What metascore were people expecting here exactly?
Xbox version has an 80 score but yeah i was hoping for something like 84.80 to 85
It’s 80 on Xbox though.
Wow, the game sounds straight up broken.
- Performance is terrible, even with a 4090 using DLSS Performance
- Awful texture pop-in.warping
- Lighting is regularly busted
- Reflections are glitchy
- Light sources often don't work correctly (many areas that are clearly supposed to be properly lit are just black as if there's no light on)
- NPCs and objects often glitch and just float in mid-air
- UI elements flicker in and out for no apparent reason
- NPCs will regularly stand on top of eachother during cutscenes
- Weapon audio cuts out regularly and just straight up doesn't make any sound
- Positional audio is completely borked and is completely inaccurate
- Enemy AI is poor
- When you complete an objective, it oftentimes won't update in the UI so you are unable to see that it's actually been completed
- Map markers are regularly inaccurate (such as where stashes are, etc..), leading you to completely inaccurate locations
- Stealth is totally busted; enemies can see you through walls
Steam also at mostly positive. Almost at 90,000 CCU.It’s 80 on Xbox though.
It's almost the same 74% as the meta tho.Steam also at mostly positive. Almost at 90,000 CCU.