A key gameplay distinction between Saros and Returnal is permanent resources and progression making every death valuable. After every death you will face a changed world, but in Saros you will be able to choose and permanently upgrade your loadout from an evolving set of weapons and suit upgrades to “come back stronger” to overcome the challenges you face on Carcosa.
So it doesn't seem like a rogue game.
So it doesn't seem like a rogue game.
The most impressive part of Returnal for me was how well they integrated the narrative design into the rogue-lite format without one treading on the other's toes. With this being directed by that game's narrative lead I'm optimistic that it'll be able to accomplish the same feat.
The problem with the tower is I wish I could skip to his infinity form and go from there. Takes too long to get there and you can't suspend the run in the tower.This announcement has me ridin high. I seriously want to reinstall Returnal and do some tower runs for old times sake!
Heh, I felt the opposite. They literally reset your progress mid-run for narrative purposes.
And they admit each Returnal death was not bringing much to you. I just want Resogun 2. How hard can it be?So it doesn't seem like a rogue game.
Ummm, no they don't. The second set of levels are different, are easy to switch between, and there's all kinds of subtle changes to narrative stuff like the logs on Helios and weapon upgrades carry forwards.
Ummm, yes they do. The "different" levels reset your character progress mid-game.
So it doesn't seem like a rogue game.
Check my edit. Honestly all my progress was retained.
But your character progress (weapon, etc.) from the run resets once you get to the 4th level. When you die, you start at the 4th level and not from the beginning. I've completed the game a few times and a few times later in co-op when my buddy purchased it.
I dunno man, what can I say I didn't notice it! Honest truth is I was expecting the worst because initially I really struggled with the game, but after the mid-point split I actually felt like the difficulty dropped off as I knew what weapons were the best to use on a given level/boss.
So it doesn't seem like a rogue game.
So the first game bombed despite being excellent so they doubled down on the rougelike elements? What? Are they TRYING to get shutdown?
Just make a traditional third person shooter. No one wants to play rougelikes on consoles. or PC for that matter since the game flopped hard on pc too.
Heh, I felt the opposite. They literally reset your progress mid-run for narrative purposes.
Hopefully it's at least a good Roguelite this time.
The Roguelite elements in the game didn't work for me because most runs didn't feel unique. Most of the upgrades are boring passive stuff and you often don't even get to choose which upgrades you get.
Good roguelites like Hades give you more game changing upgrades, and they also give you a bit of control over which upgrades you get. In Hades I could do 10 runs in a row with the same weapon and they'd always feel very unique. In Returnal everything just felt samey all the time.
I also didn't think the story was particularly good.
It's just some random nonsense that the player is supposed to give meaning to. I'm too lazy to go look it up now but there's an interview with one of the narrative leads where they basically say they didn't have any definitive answer in mind for the story, it's supposed to be up to the interpretation of the player
Hopefully it's at least a good Roguelite this time.
The Roguelite elements in the game didn't work for me because most runs didn't feel unique. Most of the upgrades are boring passive stuff and you often don't even get to choose which upgrades you get.
Good roguelites like Hades give you more game changing upgrades, and they also give you a bit of control over which upgrades you get. In Hades I could do 10 runs in a row with the same weapon and they'd always feel very unique. In Returnal everything just felt samey all the time.
I also didn't think the story was particularly good.
It's just some random nonsense that the player is supposed to give meaning to. I'm too lazy to go look it up now but there's an interview with one of the narrative leads where they basically say they didn't have any definitive answer in mind for the story, it's supposed to be up to the interpretation of the player
Need to know more
I’m with you bro.Aren't you hyped about having to do the same stage over and over again, until you can finally defeat a boss. Also, if you die later or turn off the console, you will have to do everything again, because fuck the player.
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I hated Returnal so much.
In other words, PS5 literally has NOTHING until 2026.
This game sounds great, but what a horrible State of Play.
I always wondered what Returnal could have been like if it played more like Hades than “you can’t even power off your system” it was doing at launch.Aren't you hyped about having to do the same stage over and over again, until you can finally defeat a boss. Also, if you die later or turn off the console, you will have to do everything again, because fuck the player.
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I hated Returnal so much.
So the first game bombed despite being excellent so they doubled down on the rougelike elements? What? Are they TRYING to get shutdown?
Just make a traditional third person shooter. No one wants to play rougelikes on consoles. or PC for that matter since the game flopped hard on pc too.
What a horrible take. DS and Ghost of Yotei are releasing this year.In other words, PS5 literally has NOTHING until 2026.
This game sounds great, but what a horrible State of Play.