• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

If Spiderman wasn't so expensive, it wouldn't be so bad. There are fewer than 40 games on the system. I've got several systems that I have more games for.

Yeah, the next biggest are Pitfall at roughly 100-150 depending on where you look, 80-120 for Blackthorne, and around 125 for World Series Baseball.

Already got Pitfall for 10 bucks, and have a Blackthorne cart. Everything else i don't have is basically under 20 bucks.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Is there a reliable/comprehensive list of Genesis games that support more than 4 players? I know it's possible to hook up 2 multitaps, and there's a working 8-player beta/demo version of Bomberman on the net, so I'm curious as to how many retail games actually support that.

EDIT: Christ, I'm really digging into the state of JP imports for the first time in a while and things have really gotten out of hand. Rockman, Battle Mania 2, and Pulseman have hit the stratosphere.
 
Is there a reliable/comprehensive list of Genesis games that support more than 4 players? I know it's possible to hook up 2 multitaps, and there's a working 8-player beta/demo version of Bomberman on the net, so I'm curious as to how many retail games actually support that.

EDIT: Christ, I'm really digging into the state of JP imports for the first time in a while and things have really gotten out of hand. Rockman, Battle Mania 2, and Pulseman have hit the stratosphere.

Yeah, the Sega market got scary kind of randomly. Glad i got my copy of Battle Golfer Yui before it got really crazy.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Yeah, the Sega market got scary kind of randomly. Glad i got my copy of Battle Golfer Yui before it got really crazy.
I think you might be mistaking that game for something else.

I had to double-check eBay though. I would have lost my shit if that game of all things became a collector's item. That's one that I've been half-tempted to spring on just for novelty in the past on more than one occasion.
 
I think you might be mistaking that game for something else.

I had to double-check eBay though. I would have lost my shit if that game of all things became a collector's item. That's one that I've been half-tempted to spring on just for novelty in the past on more than one occasion.

I meant that more as just before even the cheaper stuff gets more expensive.

Edit: So, as you may have seen on here before, i do Sega reviews on youtube, and im currently working on fiishing up Smash TV. However, im getting very ambitious with my next video, a Sega Channel retrospective. I truly believe this to be be most interesting, cool, and possibly important thing Sega created during its golden age. However, this is also the one with the least amount of info out there, due to the volitale nature of the service. Well i've looked over old threads at all the major Sega sites, videos, and whatever i could find, id like to dig deeper!

So, thats where im coming to you guys. Even if its just memories of the service, every bit of info is helpful in truly painting how awesome the service is. Even if its just second-hand evidence of unique content you remeber playing, id love to hear about it. I've heard rumors that a couple games that were on the service that exist in prototype form are owned by someone, but undumped. Im not looking for them to dump or do anything but possibly talk about the game in some form! Im also going to try and track down anyone who might have worked on it at Sega, though thats gonna be a longshor. So, besides just talking about how awesome the service was and our memories of it, im putting this up as a call for help, to make a video that is worthy of the great Sega Channel!
 

Teknoman

Member
Is there a reliable/comprehensive list of Genesis games that support more than 4 players? I know it's possible to hook up 2 multitaps, and there's a working 8-player beta/demo version of Bomberman on the net, so I'm curious as to how many retail games actually support that.

EDIT: Christ, I'm really digging into the state of JP imports for the first time in a while and things have really gotten out of hand. Rockman, Battle Mania 2, and Pulseman have hit the stratosphere.

Im glad I got Alien Soldier last year...but I dont think i'll ever grab Battle Mania 2, Undeadline, or Pulseman (non-repro anyway).

Are these even rare in Japan? For that matter, what about the JP version of Musha?
 

IrishNinja

Member
So, besides just talking about how awesome the service was and our memories of it, im putting this up as a call for help, to make a video that is worthy of the great Sega Channel!

i had it for a summer or so, and down south where i was connection wasn't good and i wasn't a patient kid so i remember it feeling like it took forever. i got to play a bit of i wanna say Earthworm Jim 2? I don't think i saw Wily Wars at the time cause idve been all over that, i know i played a bit of Vectorman and a few others but it's been far too long, and when my mom stopped paying for it she told me my doberman ate through the cable or something but she lied about stuff like that a lot. it was really cool for a bit though!
 
Im glad I got Alien Soldier last year...but I dont think i'll ever grab Battle Mania 2, Undeadline, or Pulseman (non-repro anyway).

Are these even rare in Japan? For that matter, what about the JP version of Musha?

Mega Drive wasn't as successful as PC Engine or Super Famicom in Japan, so some of those might legitimately be scarce. I know some of the NTSC-J 1995 releases sell for crazy amounts in Japan. Stuff like Comix Zone and Maximum Carnage, lol.
 

Teknoman

Member
Mega Drive wasn't as successful as PC Engine or Super Famicom in Japan, so some of those might legitimately be scarce. I know some of the NTSC-J 1995 releases sell for crazy amounts in Japan. Stuff like Comix Zone and Maximum Carnage, lol.

Wow...so Sega has had it kinda rough their entire console career?
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Late-gen Japanese games are way out of whack on the supply/demand ratio, and it's pretty much always been like that. The system was only really successful in the west, and when you consider that the reverse was more or less true for the Saturn, the scarcity of Mega Drive games from that overlapping period between the two consoles makes a lot of sense.

I remember visiting Akihabara in 2004 and being surprised to even see loose American Genesis carts and things like Nomads going for some pretty hefty prices in stores (compared to their domestic value at the same time, anyway). Had I been better informed beforehand, I'd have brought some of my own collection to offload there myself.

Edit: So, as you may have seen on here before, i do Sega reviews on youtube, and im currently working on fiishing up Smash TV. However, im getting very ambitious with my next video, a Sega Channel retrospective. I truly believe this to be be most interesting, cool, and possibly important thing Sega created during its golden age. However, this is also the one with the least amount of info out there, due to the volitale nature of the service. Well i've looked over old threads at all the major Sega sites, videos, and whatever i could find, id like to dig deeper!

So, thats where im coming to you guys. Even if its just memories of the service, every bit of info is helpful in truly painting how awesome the service is. Even if its just second-hand evidence of unique content you remeber playing, id love to hear about it. I've heard rumors that a couple games that were on the service that exist in prototype form are owned by someone, but undumped. Im not looking for them to dump or do anything but possibly talk about the game in some form! Im also going to try and track down anyone who might have worked on it at Sega, though thats gonna be a longshor. So, besides just talking about how awesome the service was and our memories of it, im putting this up as a call for help, to make a video that is worthy of the great Sega Channel!
As far as exclusives went, I remember playing a lot of Wily Wars, Maui Mallard, and a little bit of Alien Soldier. I remember seeing Pulseman but I don't think I ever actually played it through the service.

A lot of retrospectives on the service state that you couldn't save progress on games. That wasn't exactly true. As long as you kept playing the same game, your save data would remain intact even after powering off the system. It was only when you downloaded a different game that the old save data had the chance to be wiped. This might have varied between vendors, though; I know there were a few different models of the adapter, each probably distributed by different cable companies.

Super Street Fighter II had an interesting implementation on Sega Channel. IIRC, the Sega Channel adapter could only store 4MB ROMs. SSF2 was a 5MB game, the highest capacity of any Genesis game if I'm not mistaken. To get the game to work on the service, two separate versions were made, each with a different subset of the roster. Some characters were only available on Version A; others only on Version B. If you wanted to switch between them, you'd have to back out to the menu and download the other version of the game.

The Test Drive area let you play games several weeks or maybe even months before they hit stores. Often times, you'd have access to the entire final version of the game but were limited to only 30 minutes of playtime before the game would kick you out to the Sega Channel menu. I remember getting really efficient at the early levels of Vectorman, seeing how far I could actually make it within that time limit. I'd be curious to know if there were ever legit beta versions available here that differed from the retail games in some way or another.

I wish I would have been prudent enough to tape some of this stuff back in the day for posterity, heh.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I remember visiting Akihabara in 2004 and being surprised to even see loose American Genesis carts and things like Nomads going for some pretty hefty prices in stores (compared to their domestic value at the same time, anyway). Had I been better informed beforehand, I'd have brought some of my own collection to offload there myself.

Isnt a Japanese copy of Castlevania Bloodlines like stupid expensive or something? I imagine you probably have a decent set of Japanese Sega fans that import some US copies to save money.
 
As far as exclusives went, I remember playing a lot of Wily Wars, Maui Mallard, and a little bit of Alien Soldier. I remember seeing Pulseman but I don't think I ever actually played it through the service.

A lot of retrospectives on the service state that you couldn't save progress on games. That wasn't exactly true. As long as you kept playing the same game, your save data would remain intact even after powering off the system. It was only when you downloaded a different game that the old save data had the chance to be wiped. This might have varied between vendors, though; I know there were a few different models of the adapter, each probably distributed by different cable companies.

Super Street Fighter II had an interesting implementation on Sega Channel. IIRC, the Sega Channel adapter could only store 4MB ROMs. SSF2 was a 5MB game, the highest capacity of any Genesis game if I'm not mistaken. To get the game to work on the service, two separate versions were made, each with a different subset of the roster. Some characters were only available on Version A; others only on Version B. If you wanted to switch between them, you'd have to back out to the menu and download the other version of the game.

The Test Drive area let you play games several weeks or maybe even months before they hit stores. Often times, you'd have access to the entire final version of the game but were limited to only 30 minutes of playtime before the game would kick you out to the Sega Channel menu. I remember getting really efficient at the early levels of Vectorman, seeing how far I could actually make it within that time limit. I'd be curious to know if there were ever legit beta versions available here that differed from the retail games in some way or another.

I wish I would have been prudent enough to tape some of this stuff back in the day for posterity, heh.

I know a couple people did record it on VHS tapes, i'm trying to contact them over possibly helping out. I know i rocked Alien Soldier like crazy during my time with the service, the game was soooooo good, and i wouldn't learn til later that game was from Treasure. Also, does the service also work like the Sattellaview in that the last game is accessible? I've seen most people say its not, but that conflicts with the normal info out there.
 

Teknoman

Member
Only thing I dont like about Sonic 3 & Knuckles combined:

They didnt find a way to combine the Sonic 3 end theme with the S3&K medley.
 

Teknoman

Member
No, but on a related note, there is this:
http://www.youtube.com/watch?v=XOvCwHBfK7M

Whoa, i've never heard this! Not really what I expected medley wise, but it is beta. Not too bad.

EDIT: Did Knuckles keep his original MJ theme from Sonic 3 when locked on?

If not...could you say, play Sonic 3 to completion first, then lock on with S&K and jump right in at Mushroom Hill with all your emeralds from 3?

EDIT x2: Nevermind, apparently you can -

Game progress can be saved in Sonic & Knuckles using Sonic the Hedgehog 3's save feature (there are now 8 rather than 6 save slots). In addition, any existing save files from Sonic the Hedgehog 3 will transfer to Sonic the Hedgehog 3 & Knuckles; ie. a game completed in Sonic the Hedgehog 3 will act as a Mushroom Hill save file (this feature is missing in some later compilations).
 

IrishNinja

Member
shit, i'm already in world 3 in sonic 3 and only have 3 emeralds or so, feel like ive missed too many big rings...tempted to start over. how does it work with 3 + S&K again, do i just beat 3 regular-like and then play it with S&K for the other emeralds? god, it's been forever
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
You're never permanently locked out from getting all the emeralds, assuming you're also counting the post-game options.

If you're playing the games combined from the outset:

- You can acquire the 7 Chaos Emeralds during the STH3 half of the game. If you collect them all, you can be Super Sonic for as long as they remain in your possession.

- Once you enter a special stage in the S&K half of the game, you lose the Chaos Emeralds you've acquired, and thus lose the ability to change into Super Sonic. The emeralds are converted into Super Emeralds, and you now have access to those particular special stages until Hidden Palace.

- If you had an incomplete set of Chaos Emeralds once you reached the S&K special stages, you'll only be allowed to collect those particular corresponding Super Emeralds in the S&K half initially. Once you obtain all of those Super Emeralds, you re-gain the ability to return to the original special stages and acquire the Chaos Emeralds that you missed during the first half of the game. Once you collect the remainder of those, they get converted into Super Emeralds, and you can now access the remainder of the S&K special stages and finish the set.

- Once you have all 7 Super Emeralds, you can be Hyper Sonic for the remainder of the game.

- You can only access Doomsday Zone if you've collected at least the 7 Chaos Emeralds. They don't have to be in your possession at the end of the game in order for this to work.

- Once you beat the game, all special stage rings will respawn on every re-play of that save file, allowing you to collect the remaining emeralds in the post-game and gain access to Doomsday Zone if you missed it on the first run.

If you're playing the games separately:

- You can get the 7 Chaos Emeralds in Sonic 3, granting Super Sonic upon completion. The special stage rings will respawn indefinitely after beating Launch Base and obtaining a clear file. The advantage of playing in this manner is that you can retry the Sonic 3 zones until you collect the full set of Chaos Emeralds and aren't immediately forced into Mushroom Hill before you have them all.

- Once you connect Sonic 3 to Sonic & Knuckles, your current Sonic 3 progress is copied over. A clear file becomes a Mushroom Hill start file. (I'm not entirely sure how the specifics of this transfer works. I think the save data on S3&K has to be completely wiped in order to re-transfer data from Sonic 3.)
 
- Once you connect Sonic 3 to Sonic & Knuckles, you're current Sonic 3 progress is copied over. A clear file becomes a Mushroom Hill start file. (I'm not entirely sure how the specifics of this transfer works. I think the save data on S3&K has to be completely wiped in order to re-transfer data from Sonic 3.)

Yeah, and the two are separate, so S3 actually has 14 save slots on the cart, 6 for S3 and 8 for S3&K.
 

IrishNinja

Member
fucking thorough as ever - thanks 645! now just to decide which way to go about this...might just stick with vanilla 3 to get em all & then jump into S&K. related: i understand why neither sold as well as 2, but it's a bummer that they don't get as much love, they're fantastic games.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Are there any differences between Sonic 3 and the first half of Sonic 3 & Knuckles apart from the ending?
Yes.

Some object placement changes. Some bugfixes. Different final boss. An impossible level select code. Lots of little things I don't remember because I don't think I've played Sonic 3 standalone to completion in 20 years.

Jesus Christ, 20 years.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Did some brief testing with a PAL Wily Wars ROM to see if it ran at the right speed on NTSC settings; seemed like it did. So I think to myself, might as well check prices of the PAL version to see if they're any more reasonable.

Welp.

EDIT:
Are these even rare in Japan? For that matter, what about the JP version of Musha?
From what I'm seeing, complete copies of MUSHA go for anywhere from 5700 to 10000 yen on Yahoo Japan.
 

stewy

Member
A friend and I fired up the Backbone version of Streets of Rage 2 last night on the PS3. I hadn't realized before how poor the sound emulation is on that game.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
A friend and I fired up the Backbone version of Streets of Rage 2 last night on the PS3. I hadn't realized before how poor the sound emulation is on that game.
Shout-outs to a high score feature with no rollover prevention. Restarted my stage 8 save a few times to try and land exactly on 999990 for kicks.

Anyway, I'd like to ask the regulars to pick a side...

Clockwise:

$_57.JPG

or counter-clockwise:

 

Khaz

Member
Clockwise.

I'll add: the bottom of the cart and manual towards the spine. It's how it was, it's how it should be.
 
Top Bottom