Fbh
Member
Finally got to play around 3 hours.
So far it has been amazing. Unlike Bloodborne which was pretty much souls in another setting, this definitely feels more like it's own thing which is great. You can still tell it's the Souls team but stealth elements and combat make it really unique, it definitely took me a while to get used to not having a stamina bar and that side stepping and circling around enemies is often not the ideal approach. The grappling hook and overall higher mobility also give the level design more verticality which is great.
Console performance (on the Pro) is ok. Not great but like all FROM games on consoles it feels a bit awkward at first but after 10 minutes you get used to it and it's a non issue (at least to me).
Difficulty has felt a bit easier than the souls games to me. It's definitely not an easy game but I think taking advantage of stealth can make a lot of encounters easier. But I guess further on it might change.
Playing on a Ps4 Pro so probably not as nice looking as on PC. But it looks good IMO, it's not jaw dropping amazing but like most previous FROM games the graphics seem good enough and the art direction is strong.
I'd say give it a go. So far the level design is more straightforward than Blodborne and both the stealth and parry based combat make it feel pretty different.
And no this isn't made or funded by Sony, it's a multiplatform title you can also get on Xbox and PC. The Sony one is Ghosts of Tsushima which, while cool, looks like it's going to be more of a traditional open world game.
I mean sure but samurai also didn't have fully functional and upgradeable prosthetic arms or the ability to revive when killed so it's not like the game was ever going for realism
So far it has been amazing. Unlike Bloodborne which was pretty much souls in another setting, this definitely feels more like it's own thing which is great. You can still tell it's the Souls team but stealth elements and combat make it really unique, it definitely took me a while to get used to not having a stamina bar and that side stepping and circling around enemies is often not the ideal approach. The grappling hook and overall higher mobility also give the level design more verticality which is great.
Console performance (on the Pro) is ok. Not great but like all FROM games on consoles it feels a bit awkward at first but after 10 minutes you get used to it and it's a non issue (at least to me).
Difficulty has felt a bit easier than the souls games to me. It's definitely not an easy game but I think taking advantage of stealth can make a lot of encounters easier. But I guess further on it might change.
Do people really think this game has “unimpressive” graphics? Maxed out on PC at 1440p and I feel it’s very clean and nice looking. Maybe not “gorgeous” but not bad
Playing on a Ps4 Pro so probably not as nice looking as on PC. But it looks good IMO, it's not jaw dropping amazing but like most previous FROM games the graphics seem good enough and the art direction is strong.
would it be silly for me to pick this pick when i have barely touched Bloodbourne?
i bought BB and played it for half an hour, got lost/stuck and that was that. didn't have the will to continue. lost the disc and grabbed it from PS+ but still haven't had the itch to play despite its GOAT status.
i love ninja stuff, fantasy stuff a bit less so, but does this game revel in its difficulty like previous games... From this dev?
p.s. isn't there a Sony first party ninja game in the works... or was this it?
I'd say give it a go. So far the level design is more straightforward than Blodborne and both the stealth and parry based combat make it feel pretty different.
And no this isn't made or funded by Sony, it's a multiplatform title you can also get on Xbox and PC. The Sony one is Ghosts of Tsushima which, while cool, looks like it's going to be more of a traditional open world game.
Which is funny because samurai didn't parry. Katanas where not used to parry and if they were, you would not have a sword for long.
I mean sure but samurai also didn't have fully functional and upgradeable prosthetic arms or the ability to revive when killed so it's not like the game was ever going for realism