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Shu Yoshida: "I Really Appreciated Indie Game Role Created by Jim Ryan. He was worried about the situation with indies"

zedinen

Member
Push Square

In a Sacred Symbols+ interview (paywalled), Yoshida has explained that the indie role was created specifically for him, after a series of studios had publicly criticised PlayStation’s approach.

Jim was worried about the situation with indies, and to his credit, he really supported [me] within the company and sent a message that it is very important to support our partners, including indies. So, I really appreciate Jim doing that and I really appreciated his suggestion to do this indie work and the position he created. I really don’t think anything bad about Jim; if anything I’m really grateful for how he helped and supported me for the past four years.”
 

GigaBowser

The bear of bad news
guy demotted my hero

Yoshida: Moving from first-party to indies? Well, I had no choice. When Jim asked me to do the indie job, the choice was to do that or leave the company. But I felt very strongly about the state of PlayStation and indies. I really wanted to do this. I believed I could do something unique for that purpose. That was the bigger change for me personally, moving from first-party to indies, than leaving the company this year. I’m very lucky that the indie community, the publishers and developers I work closely with–they believed that they could use my help. I became an adviser for some of these companies. I’m continuing to work with some of the indie publishers and developers I respect. The transition out of Sony to becoming an independent adviser is less of a change than moving out of first-party.

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