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Japan Studio closed because the double-A market has ‘disappeared’, says Shuhei Yoshida

I think someone was giving me shit yesterday for saying that Sony doesn't really support AA currently like Xbox 1st party does. Glad I didn't have to wait 5 years to get validated this time.

It says it right there plain as day. Sony only wants to make AAA stuff currently. It's a different strategy from Xbox and Nintendo. Its just a fact.

AA is just another word for garbage, it has no meaning.

If you mean low budget, Sony supports a lot of those games in Asia, just not with their own studios.

Gravity Rush sold like shit, Stellar Blade did far better
 
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Zacfoldor

Member
Meanwhile at Nintendo...
Pixel Print GIF by AGoodDoctorBTC
 

Punished Miku

Human Rights Subscription Service
AA is just another word for garbage, it has no meaning.

If you mean low budget, Sony supports a lot of those games in Asia, just not with their own studios.

Gravity Rush sold like shit, Stellar Blade did far better
You can like whatever you want man. Gravity Rush is possibly my all time favorite Sony game. We clearly have very different taste in games.
 

Muddy

Member
I think someone was giving me shit yesterday for saying that Sony doesn't really support AA currently like Xbox 1st party does. Glad I didn't have to wait 5 years to get validated this time.

It says it right there plain as day. Sony only wants to make AAA stuff currently. It's a different strategy from Xbox and Nintendo. Its just a fact.

Gamepass is a big reason Xbox makes AA games.

Nintendo make them cause gamers will still buy them.

Sony on the other hand? I mean just look at Astro Bot. A low budget GOTY made by Sony and it hasn’t sold as well as their AAA games.

Not even close.
 
You can like whatever you want man. Gravity Rush is possibly my all time favorite Sony game. We clearly have very different taste in games.

My point is that Sony has AA games, they are done through partnership studios, most are not in-house any more.

Where do you get this notion that they aren’t on PlayStation but are on Xbox?
 

RedC

Member
I love AA games, but this gen they're charging $60-70 for them no matter what the budget/quality is like.
VR games get it more right and have a wider range of prices depending on the games.
Please list the AA game's standard versions being sold when released at $69.99 this gen.

There's a huge library of AA games' standard versions being sold in the range of $30 to 60 dollars.
 
Please list the AA game's standard versions being sold when released at $69.99 this gen.

There's a huge library of AA games' standard versions being sold in the range of $30 to 60 dollars.

Outcast a new beginning was the main one I liked last year at $70. I believe slitterhead was $60. etc.
 

Guilty_AI

Member
More than half of this list you mentioned is indie.

People are going all around this thread confusing AAs with AAAs and indies then acting shocked the AA market is non-existent.
You're just arguing semantics then. If what you're calling "indie" has a millionaire budget and is worked on by teams numbering the dozens, what's even the fucking difference?
 
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Right. Just refer to the OP if you have any further questions.

Japanese studio closed….

Yet Sony also has Housemarque, Asobi, Bluepoint, Bend….smaller studios that could possibly fall under the AA tier

Sony also helped support studios that made Kena, Stray, SIFU, Stellar Blade, Helldivers 2, and now projects like Lost Soul Aside, Tides of Annihilation, etc

If you think they’re gone you just aren’t looking close enough
 

rofif

Can’t Git Gud
This is Indie. not AA.
or of it has a publisher... it's still A.

Shuhei is right but not really. AA is dead. you know what was AA? perfect example.. dark messiah of might and magic, spec ops the line, Singularity. 6-10h long games with somewhat high produciton quality but not really.
Nobody is making these games anymore. Games are too big, too expensive. Nobody wants to buy 10h long game for 60-70$ and we end up with these behemoths that take 50-100 hours to beat for no reason.
I would love to have shorter games again. Fully priced ones.
 

Blackage

Member
Lot of posters seem confused about what Indie, AA, and AAA games are. It's not an exact formula but something like this:

Indie = Independent developer(s), smaller budget from anywhere of $50-000-$5 million. Usually need help to publish, little to no advertising unless again they get help/exposure.

AA games are usually green lit or backed by publishers with a ton of money to expand their library of offerings, $5-40 million budget, need to sell like 1-2 million to break even. Get moderate advertising.

AAA are supposed to be blockbuster movies in videogame form north of $100 million budget, take 3+ years just to get made nowadays. High risk/High Reward for publisher. Massive advertising campaigns. Need to sell 4-5 million+, micro transactions, season passes, loot boxes, everything!

This isn't an exact science but that's the general gist of it.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
“Most of the IPs that Japan Studio had were in that smaller double-A sized group and the market became really difficult for these kinds of games. For example, after Gravity Rush 2, [director Keiichiro Toyama] tried to come up with a new concept, but we were not able to greenlight any of his new concepts, even though they were really interesting.”

The problem isn't the market, the problem is Sony demanding unreasonably high sales projections before a game can be greenlit.
 

RedC

Member
Outcast a new beginning was the main one I liked last year at $70. I believe slitterhead was $60. etc.
Yes Slitterhead was 60 dollars and not released at $69.99 which I believe is a very good indicator of it not being a AAA game.

However, Outcast - A New Beginning is a good example of a game being released at $69.99 and is held to AAA expectations but being perceived as AA in execution regardless of how big or small the budget was
 
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Guilty_AI

Member
This is Indie. not AA.
or of it has a publisher... it's still A.

Shuhei is right but not really. AA is dead. you know what was AA? perfect example.. dark messiah of might and magic, spec ops the line, Singularity. 6-10h long games with somewhat high produciton quality but not really.
Nobody is making these games anymore. Games are too big, too expensive. Nobody wants to buy 10h long game for 60-70$ and we end up with these behemoths that take 50-100 hours to beat for no reason.
I would love to have shorter games again. Fully priced ones.
Now you're just shrinking the definition of "AA".

The point is we have games with budgets of 1-20 million worked on by teams of 10 to 50 doing great (or less than 500 if you want to be pedantic and include every single participant, contractor and mother being thanked in the credits), its perfectly possible to invest in those and get good ROI. It doesn't matter if you want to claim "oh but tobe AA its need to be X hours long and and it need goowd gwarphics", the scale of development to sales is all that matters.
 
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RedC

Member
The problem isn't the market, the problem is Sony demanding unreasonably high sales projections before a game can be greenlit.
It's the result of mega-successful game sales.

If you have a formula that consistently works, why would an executive aim low for modest returns?
 

Mibu no ookami

Demoted Member® Pro™
Even going just by Gaf, the recent SoP rating poll shows that most voters don't like AA.

That's the thing about GAF... It's not about consistency.

The same people begging for AA games will also shit on AA games. The people praising remakes will also shit on remakes.

The best part of GAF is that it's a hub for gaming news and discussion, but it comes with a lot that isn't great, but it's all a symptom of online discourse in general. Hopefully there is a reset on the horizon, no pun intended. It'll probably take a generation post-console war for people to get over hard feelings related to console warring, but at the same time the PC console divide will probably grow, but with video card prices skyrocketing we'll see how long that narrative lasts.

Gaming needs a unifying moment. Hopefully, GTA6 helps with that or maybe the Switch 2.
 
Sawyer, my man, it time to lay down the crackpipe and bong. The trip isn't worth it.

You’re misinterpreting my comment completely. I think Miku confuses “AA” with mid tier quality games.

I’m saying there’s games that aren’t mid, have lower budgets but much better quality than a typical AA game
 
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StreetsofBeige

Gold Member
AA space marines 2 did great. And so did ultra indie game balatro selling 3M copies which looked like 5 people made it.

The problem with big studios is they need or want to focus on big projects only. Or they splinter it off into a mobile division or something.

But for them (ego or cost structure or both) don’t want to make a profitable quality 3 or 5M selling game. They’d rather go balls deep hoping for a 10-20M seller.
 

Fabieter

Member
AA space marines 2 did great. And so did ultra indie game balatro selling 3M copies which looked like 5 people made it.

The problem with big studios is they need or want to focus on big projects only. Or they splinter it off into a mobile division or something.

But for them (ego or cost structure or both) don’t want to make a profitable quality 3 or 5M selling game. They’d rather go balls deep hoping for a 10-20M seller.

It was sonys decision all in all. The problem is when you big games are basically all the same and you kill all the smaller games.
 

Clear

CliffyB's Cock Holster
AA space marines 2 did great. And so did ultra indie game balatro selling 3M copies which looked like 5 people made it.

Neither of those are AA.

The unfortunate truth is that AA games in this generation requires a similar budget to AAA from the PS3/PS4 era.

AA back when it was an actual practicality was the Playstation1/2 era when you could turn around a title that could be sold at standard RRP in a couple of years with a headcount of less than 50.

That's not happening anymore.

Modern AA is something like Avowed or most of the other cannon fodder MS is dumping onto Game Pass, where most of the cost saving is coming from them basically doing minimal marketing and getting expectedly mediocre sales and interest as a result.
 

AJUMP23

Parody of actual AJUMP23
I think he is right, development cost have risen so high on first party titles that they have to hit big to be worth the investment. Sony might be the ones that killed it though with their great first party stuff.
 

yogaflame

Member
It is end of an era of over budget games. I think that is why relying on ML AI upscaling with frame generation, and image upscaling will be a big thing due to it will make game development cheaper. But the negative side is developer might become lazy to fully optimize there game, and always rely on fake frames and image upscaling. I just hope game engines like Decima or Unreal engine can make game development easier without sacrificing quality and creativity. .
 
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