I think someone was giving me shit yesterday for saying that Sony doesn't really support AA currently like Xbox 1st party does. Glad I didn't have to wait 5 years to get validated this time.
It says it right there plain as day. Sony only wants to make AAA stuff currently. It's a different strategy from Xbox and Nintendo. Its just a fact.
More than half of this list you mentioned is indie.
You can like whatever you want man. Gravity Rush is possibly my all time favorite Sony game. We clearly have very different taste in games.AA is just another word for garbage, it has no meaning.
If you mean low budget, Sony supports a lot of those games in Asia, just not with their own studios.
Gravity Rush sold like shit, Stellar Blade did far better
I think someone was giving me shit yesterday for saying that Sony doesn't really support AA currently like Xbox 1st party does. Glad I didn't have to wait 5 years to get validated this time.
It says it right there plain as day. Sony only wants to make AAA stuff currently. It's a different strategy from Xbox and Nintendo. Its just a fact.
You can like whatever you want man. Gravity Rush is possibly my all time favorite Sony game. We clearly have very different taste in games.
Please list the AA game's standard versions being sold when released at $69.99 this gen.I love AA games, but this gen they're charging $60-70 for them no matter what the budget/quality is like.
VR games get it more right and have a wider range of prices depending on the games.
Right. Just refer to the OP if you have any further questions.most are not in-house any more.
Please list the AA game's standard versions being sold when released at $69.99 this gen.
There's a huge library of AA games' standard versions being sold in the range of $30 to 60 dollars.
Pathetic. Slitterhead is a cool game with a shoestring budget and tiny team. To act like it would have been the same with Sony's funding is quite dumb.How anyone continues to question the closing of Japan Studio after Astro Bot and Slitterhead released is beyond me...
You're just arguing semantics then. If what you're calling "indie" has a millionaire budget and is worked on by teams numbering the dozens, what's even the fucking difference?More than half of this list you mentioned is indie.
People are going all around this thread confusing AAs with AAAs and indies then acting shocked the AA market is non-existent.
Every single one of those are on the PS5 though. So it does support them.Wanted Dead
Slitterhead
Banishers: Ghosts of New Eden
The Chant
Alone in the Dark
Scorn
The Sinking City
These and many other games' standard retail prices range from $40 to $60.
These are the higher end of AA game prices.
Right. Just refer to the OP if you have any further questions.
This is Indie. not AA.
“Most of the IPs that Japan Studio had were in that smaller double-A sized group and the market became really difficult for these kinds of games. For example, after Gravity Rush 2, [director Keiichiro Toyama] tried to come up with a new concept, but we were not able to greenlight any of his new concepts, even though they were really interesting.”
Yes Slitterhead was 60 dollars and not released at $69.99 which I believe is a very good indicator of it not being a AAA game.Outcast a new beginning was the main one I liked last year at $70. I believe slitterhead was $60. etc.
Now you're just shrinking the definition of "AA".This is Indie. not AA.
or of it has a publisher... it's still A.
Shuhei is right but not really. AA is dead. you know what was AA? perfect example.. dark messiah of might and magic, spec ops the line, Singularity. 6-10h long games with somewhat high produciton quality but not really.
Nobody is making these games anymore. Games are too big, too expensive. Nobody wants to buy 10h long game for 60-70$ and we end up with these behemoths that take 50-100 hours to beat for no reason.
I would love to have shorter games again. Fully priced ones.
It's the result of mega-successful game sales.The problem isn't the market, the problem is Sony demanding unreasonably high sales projections before a game can be greenlit.
AA is just another word for garbage
Wanted Dead
Slitterhead
Banishers: Ghosts of New Eden
The Chant
Alone in the Dark
Scorn
The Sinking City
These and many other games' standard retail prices range from $40 to $60.
These are the higher end of AA game prices.
I have almost all those games. I guess I support AA.
What are the unreasonable high sales projections?The problem isn't the market, the problem is Sony demanding unreasonably high sales projections before a game can be greenlit.
What are the unreasonable high sales projections?
As one should, that's often the area where you see the most creative, quirky experiences.
Even going just by Gaf, the recent SoP rating poll shows that most voters don't like AA.People just love to make shit up.
GAF convinced itself that AA was more marketable than live service... Stop and think about that...
Sawyer, my man, it time to lay down the crackpipe and bong. The trip isn't worth it.AA is just another word for garbage, it has no meaning.
If you mean low budget, Sony supports a lot of those games in Asia, just not with their own studios.
Gravity Rush sold like shit, Stellar Blade did far better
Even going just by Gaf, the recent SoP rating poll shows that most voters don't like AA.
Sawyer, my man, it time to lay down the crackpipe and bong. The trip isn't worth it.
Even going just by Gaf, the recent SoP rating poll shows that most voters don't like AA.
Yup. I think the entire MS strategy for GamePass is relying on AA market to make it look close to a AAA title.Maybe on PS but the entire PC market is B/A/AA right now.
And that's a good thing.
AA space marines 2 did great. And so did ultra indie game balatro selling 3M copies which looked like 5 people made it.
The problem with big studios is they need or want to focus on big projects only. Or they splinter it off into a mobile division or something.
But for them (ego or cost structure or both) don’t want to make a profitable quality 3 or 5M selling game. They’d rather go balls deep hoping for a 10-20M seller.
AA space marines 2 did great. And so did ultra indie game balatro selling 3M copies which looked like 5 people made it.