In light of Sony's recent decision to terminate 900 employees from their SIE arm, coupled with statements made by several Sony executives regarding the imperative of streamlining operations for enhanced profitability, it is evident that the company's emphasis on Games as a Service (GaaS) has had discernible implications for PlayStation studios, notably in terms of their output or perceived deficiency thereof.
The cancellation of "Last of Us Last Stand" after years in development serves as a poignant illustration of the direction PlayStation studios appear to be heading, which could be construed as a precarious trajectory.
While "Hell Divers 2" has proven successful and is a commendable game deserving of its achievements, the acquisition of Bungie may not have directly influenced the outcome of "Hell Divers 2."
Sony's move to acquire Bungie can be interpreted as a reactionary measure driven by concerns of potential acquisition by another entity, particularly in light of Microsoft's acquisitions, thus avoiding a perceived monopoly. Although Bungie has a track record of producing exceptional games, the substantial investment in their acquisition could have been alternatively allocated to foster organic growth within Sony's existing studios, facilitating the development of innovative and experimental titles.
this is my opinion.