Smash for WiiU (Non-Balance/Non DLC) Patch Wishlist

the 3DS and Wii U gamepad both feature touch screens and the menus are laid out as big huge icons yet I CAN'T FUCKING USE THE TOUCH SCREEN TO MOVE THROUGH THE MENU

wtf sakurai

YES.

Add the option to make GC controller triggers activate when the triggers are clicked in all the way, rather than at the first sign of pressure.

Add the ability to invite online friends to play with you. Right now you have to basically be in contact with someone to coordinate an online game. Or you can open a room and wait to see if any of your friends notice... Anyway neither of these things work well so an invite system would be great. Yaknow, the thing that the Xbox 360 had in 2005.

Fix the analog stick sensitivity. Try turning your character back and forth and see how long it takes for you to accidentally dash. The sensitivity of the sticks makes it easy to dash and smash, but difficult to throw out tilts. Just going back and playing Melee will show how it should be. You could walk and throw tilts without Super Monkey Ball style analog stick precision. Most of my tilts are buffered in this game, and it sucks.

Fix C-stick aerial attacks (when C-stick is set to smash) killing your momentum. Try holding it down will moving forward/backward in the air, you will come to a stop. Even flicking the c-stick is effecting your momentum. This doesn't happen when c-stick is set to "attack," and thus appears to be a bug.

Interesting possible bug.

lol, it does not, only after you complete a battle and are returned to the character select after a match. if I leave modes, or turn the game on. and want to do this I have to select 9. Especially sucky if I'm doing 8 player smash.

I thought it did, will check today.

Make the "custom" screen easier to get to. I shouldn't have to backtrack all the way from the Event mode screen to work on a character so that I can then use them in event mode. Make it accessible from the character select screen.

This is a great suggestion.
 
What about balance changes?

They're something more metagamish and this thread seems to be more about issues with less-metagamish things. I personally expect at least somewhat of a balance patch with Mewtwo though.


Two more non-balance changes I want:
-audio cue for Little Mac losing his KO punch. This would be incredibly useful since it can sometimes be hard to tell when its lost without looking at the HUD.
-visual cues outside of the HUD for about to gain, gaining, and losing KO punch. The audio cues are a nice remedy for when there's just one Little Mac playing. But in Mac dittos? It can get confusing trying to tell who got it without constantly checking the HUD.
 
They're something more metagamish and this thread seems to be more about issues with less-metagamish things. I personally expect at least somewhat of a balance patch with Mewtwo though.


Two more non-balance changes I want:
-audio cue for Little Mac losing his KO punch. This would be incredibly useful since it can sometimes be hard to tell when its lost without looking at the HUD.
-visual cues outside of the HUD for about to gain, gaining, and losing KO punch. The audio cues are a nice remedy for when there's just one Little Mac playing. But in Mac dittos? It can get confusing trying to tell who got it without constantly checking the HUD.

Yes Balance changes are a whole other issue and should be its own thread.

I'm pretty sure there is an audio cue for losing KO punch.... Can anyone else confirm?

For the visual cues, what would you suggest? Steaming like wario or glowing like Lucario? Anything from the Punch-out!! games?
 
Yup super annoying. I think it is more of an issue this time since people are more likely to be using custom control setups (I certainly am)

Nahh, it's more or less because people are continuing to play the game online because the online in this game is actually stable and good compared to Brawl. It wasn't a nagging issue in Brawl because anytime you turned that game on, you'd be playing with your group of friends for hours so you only had to turn your name on once for a good 6-8 hour session. Now in this game, because you're playing online and the game doesn't remember your tag every time you join to play with someone new it does grate on you over time having to put it on *every* new lobby that's generated.

That and because of how often (at least when you first get the game) you're roaming through the various modes in the game to unlock, play, and try stuff out. There's also a SHITTON of menus in this game compared to Brawl so it's even more time consuming to waste 1-2 seconds to put your tag on in whatever mode you just switched to. Everything is so scattered to you at first that it becomes quite a bit frustrating how much time is wasted just moving through the menus to get to a certain mode.

Trust me, plenty of people changed their controls in Brawl. It just wasn't as much of an issue because you'd only ever need to turn your tag on once for a given session with friends seeing as online for that game was unplayable and the single player content only lasts you about 2-3 weeks (remember there was nothing like Special Orders or actually kinda-sorta-fun events in event mode that do unlock things in this game).
 
Remove Smash Tour.

EDIT:
In all seriousness though, they really need to add a restart button, not only to event mode, but everything if possible (minus orders and stuff that is made to only be attempted once obviously).

Oh and remembering colors of characters and names like the 3DS.
 
-Event mode restart button
-Tournament mode
-Nude alts for every character
 
-Custom moves do not repeat when unlocking them. Make them like CDs.
-Option to turn off boss hazards.
-Rules are saved even after turning off the console (why are all the other settings saved besides this?).

Most importantly, however:

-Selecting a name has that name selected across ALL modes. Going back to other menus does not reset the name back to Player 1. Or, at the very least, give the ability to make a name the default.

Agreed. I mean I don't mind selecting my name once per play session, but it's really annoying to select my control profile for one gameplay mode and then have to do it again every time I go into a different mode.
 
Wow, I didn't realize how many little quirks about Smash Wii U bothered me until I read the OP, but I agree strongly with all of these :

Remember names and costumes
Make Character Customization more easily available from the Character Select screen
Remember last used Rules and CPU difficulty.
Restart option in Event Match.
In Classic and All Star, display cleared highest difficulty
In Target Blast, display which characters have achieved a Perfect on each stage
Tournament Mode
More Amiibo Co-Op/options- Online, Smash Tour (I know this is weird because you play as Miis, not fighters, but still...), Events, Classic, All Star
Invites to Friends to join lobby/match
1v1 For Fun
Online Smash Tour
Make custom moves like CDs, once unlocked, you don't get repeated ones.
Touch Screen Menu Controls (honestly shocked this isn't a thing...)

Lastly - BETTER AMIIBO MANAGEMENT. Why does it leave the Amiibo menu every time you finish editing one? Why isn't there an option to just
collect the coins/trophies the Amiibos have collected without having to go through the whole rigamarole every time? Eesh.
 
Nerf Diddy Kong into the ground.

Prevent people being able to shield turtle into grab so easily. Very hard to be offensive at times.
 
Lastly - BETTER AMIIBO MANAGEMENT. Why does it leave the Amiibo menu every time you finish editing one? Why isn't there an option to just
collect the coins/trophies the Amiibos have collected without having to go through the whole rigamarole every time? Eesh.

can you explain this in more detail? ie How specifically would you fix it?
 
Japanese voices.

Voice options.

Like, please let me change the fucking amateur hour spanish announcer voice to xander mobius while still letting me keep sonic's professional voice actor spanish voice, and still have all the menus and text in spanish.

In fact let me also change Lucario's voice (same fucking idiot that did the annoucer). The guy is called Carlos Lobo, his only voice work ever is in smash, and he can go to fucking hell. I would even pay like 15 euros for a voice DLC where NoE hires a real professional spanish voice actor (I don't know, Alfonso Vallés for example, that was already Star Fox 3DS voice director and he is amazing). Thats how much I hate the fucking spanish annoucer. And he was also in Brawl, so the mistake was done two times.
 
Yes Balance changes are a whole other issue and should be its own thread.

I'm pretty sure there is an audio cue for losing KO punch.... Can anyone else confirm?

For the visual cues, what would you suggest? Steaming like wario or glowing like Lucario? Anything from the Punch-out!! games?

There's not as far as I can tell, and I've played 100s of matches. I'm a Mac main :P.
And I'd just suggest using the same icons the HUD uses, but just have it temporarily flash above Mac's head at key moments. Flash the full arrows, KO icon, and empty arrows above his head for a short bit when Mac first has them.
 
Nerf Diddy Kong into the ground.

Prevent people being able to shield turtle into grab so easily. Very hard to be offensive at times.

This is a balance/gameplay issue and there are ways to counter over-shielding...

Run and grab.
Run spot dodge
Run past pivot grab
Run past pivot tilt

Practice :P
 
can you explain this in more detail? ie How specifically would you fix it?

Well for one when you're finished editing an Amiibo and save to it, it takes you up one more level to the above menu. Instead, it could stay in the "Load Amiibo" screen until you hit "B" or something. I usually have at least two Amiibos to tweak, sometimes as many as 10... because I'm a crazy person... and that few extra seconds every time makes it a bigger hassle than it needs to be. Whereas is they required one button press to leave the "Load Amiibo" screen it could never effect someone more than one time, you know? Forcing me to enter the menu every time has the potential to bug me once per Amiibo, whereas forcing me to press a button to leave the menu can never effect me more than once.

Maybe more granularity in the Amiibo menu too - an option to "Tweak" the Amiibo or just "Pick Up" the treasures it's earned in battles. If you choose to "Pick Up" it allows you to put one Amiibo after another on the gamepad in quick succession, like loading them into a battle, and then save all of them again in quick succession afterwards, like when you leave a battle. It just takes a long time to do anything at all to multiple Amiibos, so more often than not I decide to not.

EDIT : To me it falls into the same category as being able to restart/retry an Event immediately instead of backing all the way back out to the Event home screen and re-entering the Event again. There's lots of tiny little chunks of time lost to inefficient menus/transitions...
 
can you explain this in more detail? ie How specifically would you fix it?

Guessing he means:
-Everytime you enter the Amiibo menu, you leave as soon as you save your amiibo, meaning you constantly have to re-enter it
-If you're saving data to multiple Amiibo and you happen to leave the Amiibo on the square for just a split second more past once its saved, it immediately prompts you "This is not the correct Amiibo." Really grating.
-Amiibo seem to constantly have their data become corrupt. They fix themselves easily, but its still irritating. You still have to save it once their data gets fixed from being corrupt, which is a bit irritating.
None of these are too bad, but when you have a lot of Amiibo you're playing with often, it can really grate on someone.
 
I suppose mine would be being able to customize My Music so I could switch songs between stages from the same series. So if I wanted to, say, switch Jungle Level v.2 from Kongo Jungle 64 to Jungle Hijinx, I'd be able to do so.

I feel that several songs from Kongo Jungle 64/Skyloft/Hyrule Temple are a tad misplaced, so that'd be appreciated.
 
- Ranking System in for glory to allow for proper match making (prob wont happen)...
- stage hazard toggle
- ability to send fight requests to friends to join a room..

I definitely agreed with this. I would love to have an ability to invite my friend as my partner for 2 vs. 2 (Glory mode)
 
On the subject of custom moves, there should really be a place that catalogs what's been unlocked - I shouldn't have to go into the custom character area, select a character, go to their customs, then back out (do you want to save? No.) for each character to see what's been unlocked so far.
 
On the subject of custom moves, there should really be a place that catalogs what's been unlocked - I shouldn't have to go into the custom character area, select a character, go to their customs, then back out (do you want to save? No.) for each character to see what's been unlocked so far.

Hmm... I think just like with 'Tips', the milestones section should also be reorganized somewhat.

What would you suggest?
A custom moves section in the Vault?

If you could access character customization settings from the character select screen it would be less of an issue.
 
Oh, there's one more big addition I would like to be patched in.

Create a new type of Smash mode called All-Star Smash or something. It plays like a regular Smash battle, but you can select a fighter for each stock.

The game already has this functionality through Smash Tour's final battle. I'm actually kind of shocked that Sakurai did not realize how good it would be for that to be its own separate mode.
 
Oh, there's one more big addition I would like to be patched in.

Create a new type of Smash mode called All-Star Smash or something. It plays like a regular Smash battle, but you can select a fighter for each stock.

The game already has this functionality through Smash Tour's final battle. I'm actually kind of shocked that Sakurai did not realize how good it would be for that to be its own separate mode.

This would definitely be cool. Reminds me of the competitive clan battle a bit. I think it would be very cool way to make competitive mode that is balanced independent. Players have to be good with all characters.

giving this a bit more soft it is actually genius. You can select the number of stocks and you get to pick one character per stock. It can be either your own choice or a ditto.

The matchup metagame would be so cool.
 
I don't own an Amiibo, but after the latest ND said you have to erase Smash data to use your Amiibo in Mario Part 10, I think Smash needs some ability to save the Amiibo data so you can recover it later. No way should you be screwed out of all that process.

If this already exists, ignore me!
 
I don't own an Amiibo, but after the latest ND said you have to erase Smash data to use your Amiibo in Mario Part 10, I think Smash needs some ability to save the Amiibo data so you can recover it later. No way should you be screwed out of all that process.

If this already exists, ignore me!

I had made a thread about Nintendo releasing an amiibo data management app. since multiple games will use them, best if it is a game independent outside app.
 
In the age of Little Big Planet, I'm blown away how awful the Smash 4 stage creator is.. What you're asking for is ESSENTIAL.
Little Big Planet has a very complex editor. Hell, the editor is the product! The Stage Creator on the other hand properly wasn't very high on the priority list. Yes, i hope they add more to the creator, but people should have there perceptions in check.
 
From the perspective of someone who got the game just today:

*Shortcut button for Names in all character select menus. (available as Y in some modes, but not others)
*For a given name, remember last used character costume.
*Remember Name, at least within the same session. (if there was a shortcut button, at least less annoying)
*Remember last used Rules (stock, etc.) and CPU difficulty. (if there was a toggle shortcut button, at least less annoying)
*Restart option in Event Match. (available in other modes, leads to accidental photo taking)
*In rules, allow for toggling stage hazards and bosses on and off. Also allow you to set frequencies. (for a game with so many customization options, this is sorely missing. It would increase the playability of many levels)
*Organize 'Tips' (as it is now it is uses, which is a shame because both gameplay tips and cool info is available.

These are all so easy and probably quick too fix, yet so incredibly infuriating. Like you're wondering "how did they think that was a good idea, did they playtest the damn game?". I'll add to those:

*Quick switch between stocks and time battles, like in Smash 64 or Melee, I mean come on.
*I do not have three hands. Who thought that using L+R+A+Plus to reset a match was a good idea? I understand making it difficult to press the buttons by chance... but on the gamepad it's almost impossible pressing them all together, even if you want to!
*No touch controls on the menus? REALLY? Nintendo's putting the gamepad to great use.
 
Hmm... I think just like with 'Tips', the milestones section should also be reorganized somewhat.

What would you suggest?
A custom moves section in the Vault?

If you could access character customization settings from the character select screen it would be less of an issue.

I suppose what would be most expedient is to use the unused space on the bottom right of the custom character select screen to show what special/custom moves have been unlocked. When you hover over a character with your hand it should show that below.

Edit: I mean, look at all the unused screen space below the fighters here:
kDYFzdt.jpg
That's definitely enough space to list all the custom specials available for each character.
 
Another change: Default Mii Brawler, Mii Gunner, and Mii Swordfighter allowed in For Glory. Just have them use a default, plain looking Mii so they're standardized. Tourneys are starting to try this, so I hope For Glory does too.
 
Another change: Default Mii Brawler, Mii Gunner, and Mii Swordfighter allowed in For Glory. Just have them use a default, plain looking Mii so they're standardized. Tourneys are starting to try this, so I hope For Glory does too.

Good idea.
I suppose what would be most expedient is to use the unused space on the bottom right of the custom character select screen to show what special/custom moves have been unlocked. When you hover over a character with your hand it should show that below.

Edit: I mean, look at all the unused screen space below the fighters here:

That's definitely enough space to list all the custom specials available for each character.

Yeah that makes sense. Added.

From the perspective of someone who got the game just today:

These are all so easy and probably quick too fix, yet so incredibly infuriating. Like you're wondering "how did they think that was a good idea, did they playtest the damn game?". I'll add to those:

*Quick switch between stocks and time battles, like in Smash 64 or Melee, I mean come on.
*I do not have three hands. Who thought that using L+R+A+Plus to reset a match was a good idea? I understand making it difficult to press the buttons by chance... but on the gamepad it's almost impossible pressing them all together, even if you want to!
*No touch controls on the menus? REALLY? Nintendo's putting the gamepad to great use.

Yeah some of those omissions are surprising. Hopefully the game gets smoothed out with a patch soon.
 
Little Big Planet has a very complex editor. Hell, the editor is the product! The Stage Creator on the other hand properly wasn't very high on the priority list. Yes, i hope they add more to the creator, but people should have there perceptions in check.

My perception is that at the very least it should be as functional as the Stage Creator in the previous game.

My next perception is that there would be a selection tool with the functionality of MS-freaking-paint.

I'm obviously not suggesting it be as feature rich as Little Big Planet, but god dammit, you'd think there would be some inspiration there.

Perhaps I should have said 'in the age of user created content'.
 
Ooo Ooo, I thought of one!

If you press down-right at a perfect 45 degree angle, the game reads it as a right input for B moves. Ditto for up-right. I would really, really like it if that exact notch on the analog stick counted for down and up, respectively.


Afaik, no one needs to do a side B at 45 degrees, but lots of up and down Bs need it.
 
Give me back Greninja's Hydro Pump.

That is all.

Afaik, no one needs to do a side B at 45 degrees, but lots of up and down Bs need it.

And that. Melee read the inputs like that. Would have gotten a lot of Falco SDs if it didn't.
 
Ooo Ooo, I thought of one!

If you press down-right at a perfect 45 degree angle, the game reads it as a right input for B moves. Ditto for up-right. I would really, really like it if that exact notch on the analog stick counted for down and up, respectively.


Afaik, no one needs to do a side B at 45 degrees, but lots of up and down Bs need it.

wow good suggestion!
 
The game was patched. Any notable changes other than the stage additions??
Doesn't seem like it...

Given that the stages have less hazards in 8 player smash... they should let you toggle this on and off for normal smash.
 
I'm expecting that the game will receive somewhat regular patches for both content and balance throughout its lifespan. Sakurai made a great, feature filled game, and despite his flash and appealing menus, the game could still use a few tweaks to make it even better. People will play this game for years to come till the next in the series is released. It makes sense to keep improving it!

We can use this thread to collect a list of things we hope that will be fixed in future updates.

Small changes:
*Shortcut button for Names in all character select menus. (available as Y in some modes, but not others)
*Shortcut button for custom character toggle in character select. (so many unused buttons)
*Shortcut toggle button for Stock/Time on Character select screen.
*Make Character Customization more easily available from the Custom Character Select screen (ie build a character option)
*On the custom character select screen, display unlocked custom moves without having to go into each character.
*For a given name, remember last used character costume.
*Increase maximum number of names allowed.
*Remember Name, at least within the same session. (if there was a shortcut button, at least less annoying) (name remembered)
*Remember last used Rules (stock, etc.) and CPU difficulty. (if there was a toggle shortcut button, at least less annoying)
*Allow Smash Tour Mii to have an associated Name with it to avoid having to enter each time.
*Smash tour displays p1, etc. instead of selected Name.
*Restart option in Event Match. (available in other modes, leads to accidental photo taking)
*In Classic and All Star, display cleared highest difficulty (right now only high score, which is sometimes not cleared)
*In Target Blast, display which characters have achieved a Perfect on each stage (only high score right now)
*In Trophy Rush, track and display max fever rush and blocks destroyed per character, in addition to score, max chain.
*In rules, allow for toggling stage hazards and bosses on and off. Also allow you to set frequencies. (for a game with so many customization options, this is sorely missing. It would increase the playability of many levels)
*Damage/Rage % toggle in Training
*Default Mii Gunner, Swordfighter, and Brawlers for use in all modes (standard moves, no equipment, size/weight, appearance)
*Fix some issues with Amiibo data saving in Amiibo menu (annoying to scan multiple Amiibos, so don't leave menu for each)
*Photo Studio visible somewhere outside of the gamepad screen (so hard to find!!!)
*Allow the gamepad to be turned off when using it as a control.
*Display weight/size of Mii fighters somewhere?

Medium changes:
*Organize 'Tips' (as it is now it is uses, which is a shame because both gameplay tips and cool info is available.
*Organize 'Milestones' (better way to see what you have done and what not by category, not just time)
*In 'My Music' it is hard to know what the sliders mean. It should show a percentage and perhaps reorder based on frequency.
*Develop Battlefield 'Alpha' versions of stages.
*Amiibo support for Co-op modes.
*Tournament mode.
*Smash tour customization options (boss frequencies, item/equipment frequencies, difficulty, time, stock, etc)

Large-ish changes:
*Allow selection of non-scrolling versions of all scrolling stages (including all destinations or just the floating platform.
*'All star smash' mode. One stock per character multiplayer game (features such as number of characters, ditto or not, etc.)

Online:
*Tie profile to Name to avoid having to choose controls every time.
*Improved Online Matchmaking and Ranks.
*Region Filters
*Tournament Mode (coming in a patch?)
*Lobbies (coming in a patch?)
*Invites to Friends to join lobby/match
*Allow Battlefield 'Alpha' versions in For Glory.
*1v1 For Fun
*Online Smash Tour
*2v2 for Glory with Online friend invites.
*2v2 needs to have Friendly Damage On as default (removes exploits and is standard in tournaments)
*Online Amiibo Battle (We need this!) Level restrictions?

Controls:
*When pressing B plus stick at 45 degrees, side B comes out. It should instead be up or down B, as those can be angled. (was like this in Melee)
*(Possible Bug): When C-stick set to smash, c-stick aerials affect momentum.
*Allow Stick Sensitivity Tweeking
*GC controller trigger settings (all the way down or not)


GAF wishlist:
*Touch Screen Menu Controls (I just want to press the very appealing icons!!!)
*Display amount on the Classic Gold horde
*Trophy rush available through Stadium
*Final Smash Trophies do not have 'Appears in' info, even though some of them are clearly inspired from specific games.
*Make custom moves like CDs, once unlocked, you don't get repeated ones.
*Improvements to Stage Creator: Move and resize chunks of created stages.
*Japanese Voices (voice/language options in general)
*Separate toggles for Custom Moves and Equipment
*Individual Item Frequency toggles
*In 'Gallery', allow viewing of pics from Challenge mode and the obtained completed Classic and All Star pics. (more collectables!)
*Additions of things to track and display in 'Records': CDs, Trophy Rush Blocks, target mode perfects, crazy passes
*If you unlock multiple copies of equipment, you can keep the extra copies (for feeding Amiibos)
*More flexibility in My Music (some in series music tied to some levels but not others)

With Two major updates, I'm curious which if these things have been addressed? So far I found one. (Names remembered for a controller during a session) Works for multi, does it also work in events?

Anything else? (to add or that was updated!)
 
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