Berserking Guts
Member
You're not meant to fight the Tyrant.
You're not meant to fight the Nemesis either. But if you did fight and you succeeded, you were rewarded.
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You're not meant to fight the Tyrant.
You're not meant to fight the Nemesis either.
Once for the achievement/trophy and never againYou can fight the Tyrant. He takes a knee after enough damage. Don't know why you would want to do that though...
I'm not trying to be "rewarded" in a survival horror game. Also imo, Resident Evil 3 was the start of a more action based Resident Evil game and Resident Evil 4 proves that was the direction they were aiming towards while developing RE3.You're not meant to fight the Nemesis either. But if you did fight and you succeeded, you were rewarded.
Wait, do you think RE4 came out right after RE3? You know there were 7 other RE games between them, right? Including the return to source RE Remake & RE0. CV was being made at the same time as RE3, and it's even slower pace.Resident Evil game and Resident Evil 4 proves that was the direction they were aiming towards while developing RE3.
I'm not trying to be "rewarded" in a survival horror game. Also imo, Resident Evil 3 was the start of a more action based Resident Evil game and Resident Evil 4 proves that was the direction they were aiming towards while developing RE3.
I loved REmake 2, but there is room for a few improvements.
First, more zombie models. Its jarring seeing the same "people" over and over. "Oh look. Its Asian zombie man yet again. Oh, hello overweight zombie dude again".
Next, I wish Claire and Leon would shut up while shooting. They just say the same few things ad nauseam.
What im trying to say is that RE3's inclination to a more action oriented experience led to the development of RE4. Most of the games between 3 and 4 just felt like they were building up to a game like RE4, just look at DeadAim, that game is pretty much a proto RE4 but was probably not good enough to bear the RE4 name. RE Remake and RE0 just seems like they were trying to crank up the graphics and obliviously make a little more money to fund the next generation RE tittle. But hey I could be completely wrong too, I just think its fun to think about .Wait, do you think RE4 came out right after RE3? You know there were 7 other RE games between them, right? Including the return to source RE Remake & RE0. CV was being made at the same time as RE3, and it's even slower pace.
For me it totally does. First time i encountered the Tyrant, I lit his ass up hoping he would go away but he didn't. If the Tyrant were to drop a "reward" every time I encounter him id be just as spoiled as my Dad's cat (She's really fat btw). But i guess you can argue that the tyrant should only give you ONE reward per play through but that would just mean the stress that the developers intended for the player to feel, would be completely obliterated because instead of running away from that bastard id be chasing him to get that tasty treat. I want the Tyrant to be as terrifying as possible.Why? do rewards disengage you from your immersion or something? Do you arbitrarily ignore anything in RE2 that would be considered a reward for overcoming a challenge?
And I'd argue that CV was far more significant in the series change in tone then RE3 ever was.
Jill-chaaaan~Nemesis Anywhere System, ala Yakuza.
Complete with pole-dancing Nemesis.
I'll say that it was a bit cheap at times in RE3 with how easy it made some fights but when I was replaying the series, man did I will that dodge in CV after having played 3.Just give me that dodge.