Introduction
Sonic & All-Stars Racing Transformed, is the sequel to the 2010 Sonic & SEGA All-Stars Racing, developed by SUMO who are known as big fans of SEGA. Transformed, overall, is a much better improvement over the first game in terms of track and the vehicles.
Graphics: 5/5
Theres really not much to say about the graphics aside that it is simply very beautiful. SUMO have done a great job of continuing SEGAs trend of brilliant visual presentation, as the games visuals and graphics are lively, energetic and with good detail. The track design is well done, and those familiar with the games they come from will appreciate the detail given to them. In addition, each character in the game has their vehicle which transforms into an aircraft or speedboat, and the player can also see how the vehicle transforms into the other forms if they look closely.
Sound: 5/5
This is one aspect of the game that greatly stands out, as the game has fantastic music courtesy of Richard Jacques who has composed music for various SEGA games as well as Mass Effect and Forza Motorsport 4.
In reality every stages track is a remix by Jacques from the game it comes from, and his remixes are amazing to say the least. Those familiar with classic SEGA games from the Genesis/Mega Drive, Arcade, Saturn and Dreamcast eras will be flooded with a tsunami of nostalgia upon hearing and recognizing the many themes in the game, be it the Shinobi stages remix of the first level from Shinobi III, or the Sonic & Knuckles intro theme in the Sky Sanctuary stage, or Vyses theme from Skies of Arcadia.
Gameplay: 4/5
The games improvement over its predecessor does an excellent job of making it stand out and not be a re-hash of the previous game, as most video game players might expect from sequels. The biggest changes to the game, are the introduction of an aircraft form and speedboat form, for sections in tracks where players must continue on water (or lava) or in the air. Much like the first game, there are unlockable characters, and they are unlocked through playing the main Single Player modes.
For starters, the games main Single Player modes, World Tour and Grand Prix, can both be complete by 4 offline players. World Tour is where everyone should start I feel; in WT mode, players play on a stage completing a specific race or challenge. Progressing through WT mode is done by collecting Stars, which are awarded by completing the challenges. When players start WT mode, they can play the challenges in any of 3 difficulties: Easy, Medium & Hard. Upon unlocking the final WT location, they can complete the challenges in a 4th difficulty, Expert. The player is awarded a Star for completing a stage on each difficulty, so completing a stage on Medium will award 2 stars as opposed to getting 1 star from finishing it on Easy.
Easy and Medium arent all that difficult and Medium is recommended to progress faster through WT mode and to learn the game and stages. Hard and Expert on the other hand, are quite unfair in Races overall as the AI gets a major speed boost and acceleration. Unfortunately, in order to unlock the remaining characters, the player may need to play on some stages on Hard to have enough Stars to unlock them. Non the less with diligence and patience, the higher difficulties of World Tour can be completed, and the player will reap the rewards of an interesting character, dubbed as a fanservice to long time SEGA fans.
Grand Prix has you play in a set of 4 stages and earning points by finishing in 1st or lower. By the end of the 4th race, the player with the highest points is declared the winner. This was something I wished the 1st game had, especially with how long the loading was in the first game.
As I said, WT mode is where everyone should start playing the game, as the stage by stage progress also lets players discover the stages and learn them. As I kept playing and unlocking stages, I was pleased and impressed by how well Sumo have gone in crafting the tracks.
Which brings me to the tracks themselves, various tracks will change their layout by the 2nd or 3rd lap. This may seem jarring at first, but it is a fantastic change from the regular trend in racers. Furthermore, its not difficult to learn these new tracks if one puts the effort into learning them.
Like many Kart racing games before it, there are items and weapons laid out on the tracks which can assist players in winning the race and getting a lead. Each character also has their own All-Star move which when used grants the player extra speed and the ability to damage enemies surrounding them or from afar (Think Crash Team Racings mask power-up but with long range missiles), as well as boost pads which when driving on gives the character a short burst of speed. It is also possible to disable weapons and play it as a regular arcade racer, doing so will add a few more boost pads on the stage.
Other modes in the game include Online, Single Race (where 1-4 players can play on any of the stages in the game) and Time attack modes. I havent had any issues playing the game online, and up to 4 offline players can also play in any lobbies.
Finally, we come to what I feel is a low point in the game; the actual character roster itself. The first game had a magnificent roster, featuring Opa Opa, Ryo Hazuki from Shenmue, The Bonanza Bros. & Jacky and Akira from Virtua Fighter (driving what appears to be the car from SEGAs classic Outrun series). This roster doesnt feature many iconic and obscure SEGA characters sadly, but over time you get over it. In my opinion, the characters most players will be interested in playing as is Joe Musashi, from the classic Shinobi series. Hes pretty much been my go to character for online play.
Overall however, players will be able to find their character of choice based on their stats, which can also be altered to their preference. As one keeps playing with a character they will unlock mods for them that alter the stats of their vehicle, Sonic, for example, can have better handling of his vehicle while giving up a little of his speed or acceleration.
Replay value: 5/5
Even after unlocking everything, or as much as possible in the game, competing with friends and family in this game can never get boring, making it a great game to play in get togethers.
Final Score: 9/10
The biggest cons of this game being the roster, the higher difficulties being very unfair and that unlocking stuff in World Tour mode requires playing on said unfair higher difficulties. However, this is easily overlooked by how fun the game ends up being, from discovering the stages and the well thought track progression and structure, to listening to a nostalgic and amazingly composed soundtrack, to the countless hours of fun playing with others, Sumo and SEGA have developed an excellent, must have racer, if youre a fan of racing or SEGA in general.
The game is currently available in any electronics and game shops, and can be purchased from the European PSN Store for £30.