SonicMegaDrive said:I love when people call the rings 'coins'. Seriously.
It shows they aren't bat-shit insane Sonic freaks. I like that in a person.
Or that they cant recognize the different between a ring and a coin
SonicMegaDrive said:I love when people call the rings 'coins'. Seriously.
It shows they aren't bat-shit insane Sonic freaks. I like that in a person.
hate how some levels in generations have water for modern sonic that will kill you instead of being something you can spring or jump out of, city escape has a few bottomless water pits which could have just been gutters with some springs in them. Honestly I have died 95% of the time from pits then actual badniks and robots.Kulock said:The easiest way to sell Colors: They put water levels in a Sonic game, and made them fun.
Andrex said:So Sonic is style over substance?
Kulock said:The easiest way to sell Colors: They put water levels in a Sonic game, and made them fun.
The first time I heard the "drowning music" I swear I shiveredKulock said:The easiest way to sell Colors: They put water levels in a Sonic game, and made them fun.
I did that with my wedding ring and was swiftly divorcedTeknoman said:Or that they cant recognize the different between a ring and a coin. Try to buy a coke with some rings and see how far that gets ya.
CurseoftheGods said:Does all that Andrex do is troll Sonic topics?
Or how about water actually constitutes part of the level? An underwater section could have been part of the low path of Seaside Hill, for example.Diablohead said:hate how some levels in generations have water for modern sonic that will kill you instead of being something you can spring or jump out of ...
It... did, in Generations. Same with Chemical Plant.Let me in said:Or how about water actually constitutes part of the level? An underwater section could have been part of the low path of Seaside Hill, for example.
AbsoluteZero said:So I was looking around Youtube and I came across comparison videos of Sonic Adventure 2 on the Dreamcast & Gamecube. How did they manage to cock up the lighting so much on the Gamecube release?
Bums me out that I don't have my Dreamcast disc anymore...well, I have a Japanese disc anyway, but that doesn't really do me a whole lot of good on a North American system.
EchosMyron1 said:Have a link? It'd be pretty interesting to see since I've never noted a difference looking at one or the other by themselves.
AbsoluteZero said:So I was looking around Youtube and I came across comparison videos of Sonic Adventure 2 on the Dreamcast & Gamecube. How did they manage to cock up the lighting so much on the Gamecube release?
Bums me out that I don't have my Dreamcast disc anymore...well, I have a Japanese disc anyway, but that doesn't really do me a whole lot of good on a North American system.
For reference, Sonic Generations 3DS is supposed to be out November 22, 2011 in North America and 25 November 2011 in Europe.Depending on where you live, were about a week to a week and a half away from the launch of Sonic Generations on 3DS. But Spanish website Sonic Paradise relayed news over the weekend from another website, elotrolado.net, where a user claimed the game could be bought at a local GAME store, a major European retailer.
The store where the SNAFU look place occurred in Spains capital, Madrid, at the Centro Comercial Plenilunio. User al2 saw the game on sale for 49.90, and was able to easily purchase the game.
![]()
Why did you have to go and remind me of that damn Sadgasm episode? At least the Try N Save episode cancels it out in terms of quality.Dark Schala said:The other two:
![]()
(from that stupid Sadgasm episode)
![]()
(Try N Save)
It's actually a lot easier in the other levels to tell the enemies apart from the backdrop, if it's any consolation.kayos90 said:Just played the demo and I have to say I hate the classic sonic parts. It's too hard to tell enemies and platforms apart due to the speed of the game and the colors blending. I just can't handle all of the colors it's sending. I could oddly handle the newer Sonic level though.
Hey, I have bad memories of that episode when I think of Sonic in combination with The Simpsons too, catfische?Professor Beef said:Why did you have to go and remind me of that damn Sadgasm episode? At least the Try N Save episode cancels it out in terms of quality.
Now if you'll excuse me, I'm going to work on my putting.
Luigi: Go ahead-a, Bart, take-a the Bonestorm.
Mario: The store, she's so rich. She'll-a never notice.
Donkey Kong: Duh, it's the company's fault for making you want it so much.
Lee Carvallo: Don't do it, son. How's that game going to help your putting?
Sonic: Just take it! Take it, take it, take it, take it, take it. Take it!
I think that issue of Nintendo Power which had the date as 2012 or something like that was completed prior to SEGA giving us an official date of release. Amazon.com has the US date back at November 22 now.Mistle said:I thought the 3DS version was delayed until next year... i guess that was Rayman?
I was hoping they'd have time to fix up some of the kinks but I guess not. No 3D sections in modern Sonic is a deal breaker for me.
Too late, I already used POWER DRIVE and I somehow overshot into the parking lot.Dark Schala said:Hey, I have bad memories of that episode when I think of Sonic in combination with The Simpsons too, catfische?Seriously. I dislike that episode with a passion.
Don't forget to use a proper swing force! I suggest "feather touch".
OT question: are you Australian or just aware that I am? lolDark Schala said:AUS release date is apparently 24 November 2011.
Would you like to play again?Professor Beef said:Too late, I already used POWER DRIVE and I somehow overshot into the parking lot.
I think you mentioned it off-hand in Zelda threads a few times...? I can't remember honestly.Mistle said:OT question: are you Australian or just aware that I am? lol
Big day, the 24th.. Zelda, Mario and Sonic. Seriously that's like my childhood all coming out on the same day. I'll be skipping Sonic for now, and perhaps pick it up at a later date if the impressions aren't too bad and there's a gap in my desperate 3DS library.
Hello, Muddah,Nocturnowl said:Would you like to play again?
You have selected "no"
and now I have the Camp Granada scene stuck in my head
Dark Schala said:So... two news items to share.
Apparently Sonic made an appearance during the E3 bit of the Simpsons today, which makes... three episodes of the Simpsons now?
![]()
I forget, was this a Sonic Extreme concept?Kulock said:Tiara?
![]()
SwiftSketcher said:I forget, was this a Sonic Extreme concept?
Kulock said:Tiara?
http://i.imgur.com/MgWBE.gif[IMG]
[IMG]http://i.imgur.com/1thcu.gif[IMG][/QUOTE]
hah it really does look like a blue version of her.
Ah yep, makes sense. I tend to mention it a lot when it comes to release dates/timezones/etc to avoid confusion, hahaDark Schala said:I think you mentioned it off-hand in Zelda threads a few times...? I can't remember honestly.
Platy said:fixed =P
SuperAngelo64 said:It's been awhile since I've played Brawl, and I forgot how perfectly represented Sonic was in that game.
http://www.youtube.com/watch?v=VKhAj56tiuI&feature=related
A+, Nintendo.
AbsoluteZero said:So I was looking around Youtube and I came across comparison videos of Sonic Adventure 2 on the Dreamcast & Gamecube. How did they manage to cock up the lighting so much on the Gamecube release?
JonCha said:I would loved to have:
1) Been at GAF when Sonic was revealed for Brawl
2) Been at Nintendo when they were developing him for the game
I made occasional appearances, and Crushed is still floating around if you know where to look.SuperAngelo64 said:I remember #1 like it was yesterday.
It literally crashed GAF, so yeah. The Brawl thread was pretty awesome, but I don't know who from the 'big posters' list in that thread still posts at GAF. All I can think of are Firestorm and ShockingAlberto.
I would think that they wanted console orders to be strong, but it is still boggling.Andrex said:Best decision Sega made with this game was making a PC version. That's on Steam.
Though why they tried to keep it under wraps for so long, despite strong evidence all long, is beyond me.
SuperAngelo64 said:It's been awhile since I've played Brawl, and I forgot how perfectly represented Sonic was in that game.
http://www.youtube.com/watch?v=VKhAj56tiuI&feature=related
A+, Nintendo.
Kulock said:Tiara?
![]()
![]()
Or beating Classic mode with 10 characters, which I ended up doing and stumbling on him by accident since SSE was such a bore. It's pretty obvious that he was a last minute addition there, though.Kulock said:Except they specifically designed Sonic's unlock criteria so that the first time you were likely to unlock him was the very, very end of Subspace Emissary. Literally the first opportunity the game gives you to play him in SSE is the final boss.