You've got to explain how a higher price turns into a big asset. Please
I think I just did, above. You get what you pay for. Some people think the cheap, low tech hadhelds are definite way to go, some people don't. Higher tech = higher price, you don't get one without the other. The question is - is the higher tech an asset for a gaming handheld? Obviously, I think it is, but we'll see.
Considering technological development within the mobile sector, the PSP in 2005 isn't so remarkable. The MBX was being supplied to licensees since around the end of 2003.
For all the talk about the MBX, I still have yet to see one
announced device to use it, much less a
significant device (say, a handheld made by Nintendo). Even in Q1 2005, there will be nothing quite like PSP on the market. Sure, you might get a Pocket PC that plays some nice 3D games, but hardly what I'd call a good software support to make some real use of that hardware.