Aeriscloud
Banned
I still want a batarang controller...
Is anyone here still rocking their PS3 Phat?
Yeah, Kojima edition.
I still want a batarang controller...
Is anyone here still rocking their PS3 Phat?
I still want a batarang controller...
Is anyone here still rocking their PS3 Phat?
Over-promised and under-delivered. Even though the system had a solid second half of it's life, no doubt the first half was a total mess.
Uh
Full HD
Blu-Ray
Ability to use any 3rd party HDD
Ability to use any 3rd party peripheral
Free Online
Built-in wifi
Ability to share digital content with other people
All of that while still being around 600 bucks.
High price of entry for what was sold as a game console? sure, but for what the PS3 offered, it was a steal.
Besides the really high polygons per models and scripted animation and physics, it does not look as impressive now.
It is too bad PS4 took the budget hardware route, we will have to wait for PS5 to beat this outright.
I wonder how much better things would have gone for devs (especially earlier on) if the PS3 had unified RAM. Like others have said, the GPU should have been better.
Also, I am of the mind that Cell was not a failure, the problem with it was that it was so archaic compared to competing PC-based architectures. Think of it this way, to a 3rd Party Publisher, PC-based architectures is so well known, it could be thought of as a native language to them, whereas Cell would be a foreign language and to understand it they would have to take time to learn a new language. 3rd Party Publishers were not (for the most part) going to learn Cell when they could more easily (and less expensively) develop using the PC architecture for PC/360 and port the game over to PS3. It didn't make much business sense to them to learn it. Early on, I think this is one reason why the gap between versions was so vast. On the flip-side, look at Sony's 1st Party output. They obviously were forced to learn Cells intricacies. Many of the most impressive games from last gen came from them. They seemed to learn Cell inside and out. I mean, look at what happened when ND had started porting TLOU to PS4. It was so optimized for Cell, it was a mess to bring over to X86 at first.
So, I am wondering for those that had PS3's what would you have preferred:
A: As released
B: Unified RAM, Better GPU, and Cell (Imagine what ND would've been able to accomplish with that)
C: Unified RAM, Better GPU, and CPU-based Architecture (Essentially PS4/XB1 (and 360, too?))
D: Or Ken's crazy concept of no GPU and instead it had Dual Cell Processors.
As hard as it was for 3rd Parties with Cell, I kind of would want to pick B. I really would've like to seen what the 1st Party devs could do with unified RAM and a better GPU coupled with Cell.
No BananaShock?
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Except nobody really cares about any of that stuff. Unless you were balls to the wall excited for BluRay none of those features were worth paying $200 more than the nearest competing console.Uh
Full HD
Blu-Ray
Ability to use any 3rd party HDD
Ability to use any 3rd party peripheral
Free Online
Built-in wifi
Ability to share digital content with other people
All of that while still being around 600 bucks.
High price of entry for what was sold as a game console? sure, but for what the PS3 offered, it was a steal.
The $300 360 launch SKU is the one that had no hard drive or HDMI. The "Elite" $400 one had an HDMI port and included a hard drive, so the only thing you needed to buy separately for it that you didn't need to buy for the PS3 was the wi-fi adapter.
Good post.
I'd probably go with B as well tbh.
C would be the second option.
Uh
Full HD
Blu-Ray
Ability to use any 3rd party HDD
Ability to use any 3rd party peripheral
Free Online
Built-in wifi
Ability to share digital content with other people
All of that while still being around 600 bucks.
High price of entry for what was sold as a game console? sure, but for what the PS3 offered, it was a steal.
At the time it was $600 to watch blu ray moviesUh
Full HD
Blu-Ray
Ability to use any 3rd party HDD
Ability to use any 3rd party peripheral
Free Online
Built-in wifi
Ability to share digital content with other people
All of that while still being around 600 bucks.
High price of entry for what was sold as a game console? sure, but for what the PS3 offered, it was a steal.
I was 8, old man!You guys were 12 when it was announced?!
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Real time weapon switch while fighting giant enemy crab in a game based on actual Japanese history was the future, man.
Very sad that Factor 5 wasn't around long enough to make a game for PS3. Would have love to see them do something original that was published by Sony.
remember wii60 anyone? lol
I wonder how much better things would have gone for devs (especially earlier on) if the PS3 had unified RAM. Like others have said, the GPU should have been better.
Also, I am of the mind that Cell was not a failure, the problem with it was that it was so archaic compared to competing PC-based architectures. Think of it this way, to a 3rd Party Publisher, PC-based architectures is so well known, it could be thought of as a native language to them, whereas Cell would be a foreign language and to understand it they would have to take time to learn a new language. 3rd Party Publishers were not (for the most part) going to learn Cell when they could more easily (and less expensively) develop using the PC architecture for PC/360 and port the game over to PS3. It didn't make much business sense to them to learn it. Early on, I think this is one reason why the gap between versions was so vast. On the flip-side, look at Sony's 1st Party output. They obviously were forced to learn Cells intricacies. Many of the most impressive games from last gen came from them. They seemed to learn Cell inside and out. I mean, look at what happened when ND had started porting TLOU to PS4. It was so optimized for Cell, it was a mess to bring over to X86 at first.
So, I am wondering for those that had PS3's what would you have preferred:
A: As released
B: Unified RAM, Better GPU, and Cell (Imagine what ND would've been able to accomplish with that)
C: Unified RAM, Better GPU, and CPU-based Architecture (Essentially PS4/XB1 (and 360, too?))
D: Or Ken's crazy concept of no GPU and instead it had Dual Cell Processors.
As hard as it was for 3rd Parties with Cell, I kind of would want to pick B. I really would've like to seen what the 1st Party devs could do with unified RAM and a better GPU coupled with Cell.
Wait, what?
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So, PS3 is 2TFlops, PS4 is 1.8 TFlops. Tech from the future indeed.
For movies you mean.Uh
Full HD
Blu-Ray
Ability to use any 3rd party HDD
Ability to use any 3rd party peripheral
Free Online
Built-in wifi
Ability to share digital content with other people
All of that while still being around 600 bucks.
High price of entry for what was sold as a game console? sure, but for what the PS3 offered, it was a steal.
So, I am wondering for those that had PS3's what would you have preferred:
A: As released
B: Unified RAM, Better GPU, and Cell (Imagine what ND would've been able to accomplish with that)
C: Unified RAM, Better GPU, and CPU-based Architecture (Essentially PS4/XB1 (and 360, too?))
D: Or Ken's crazy concept of no GPU and instead it had Dual Cell Processors.
As hard as it was for 3rd Parties with Cell, I kind of would want to pick B. I really would've like to seen what the 1st Party devs could do with unified RAM and a better GPU coupled with Cell.
Of course, most of that was Nvidia's fuzzy math aka 'NvFlops'.
Same with the OG XBox, they claimed NV2A GPU was '80 GFlops' but it was more like ~20 GFlops. (21.6 GFlops for entire XBox, according to a book: Opening The Xbox).
Anyway, real PS3 (peak) performance figures were 218 Gflops for CELL, 176 GFlops for RSX.
Xbox 360: 115 GFlops for Xenon CPU - 240 GFlops for Xenos GPU. So Xbox 360 and PS3 were fairly close to each other overall. Each had clear strengths over the other in different areas.
Great system.
Shame the PS4 isn't nearly as ambitious and as advanced for its time as PS3 for its timeimho.
Wait, what?
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