MagicWithEarvin
Member

Metascore - 77
Edge - 6/10
It’s a brave game that dares to weaken players in one way as it empowers them in another. Comcept may be wrong in thinking Monster Hunter would be better if it was just about hunting monsters, but Soul Sacrifice is courageous and thematically bold enough to distinguish itself from the clones that have followed in the wake of Capcom’s phenomenon. As with Inafune’s recurring criticisms of Japan, however, it proves repetition isn’t always the best way to make a point.
Polygon - 6.5/10
It takes a sizable commitment to uncover the dark, captivating mythology of Soul Sacrifice underneath its grind-heavy beginnings. Whether unlocking the mysteries of its story or plumbing the depths of its magic systems, the experience is weighed down by a reliance on dull combat mechanics. Its complex, interlocking systems and the draw of cooperative multiplayer can't save Soul Sacrifice from its greatest sin: tedious gameplay.
Eurogamer - 7/10
I really wanted to love Soul Sacrifice rather than just like it, but as much as it tries to differentiate itself thematically from its main competitor, the comparisons with Monster Hunter are more or less unavoidable. While Capcom's colossal safari is a master-class in intelligent enemy design and rewarding, consistently challenging combat, Soul Sacrifice throws caution to the wind by giving the player a vast array of options. The result is that it feels mechanically chaotic rather than refined.
Even so, the evocative setting and tangible narrative help propel you on a journey where taming every Archfiend and building an unstoppable collection of spells quickly becomes the driving force. It's just a shame that behind all the mythical monsters and magical flourishes there isn't an equally accomplished gameplay system that actively encourages you to learn and exploit the nuances of your prey. A worthwhile stopgap, then, but the wait for the Vita's defining magic moment continues.
GameTrailers - 7.6/10
Rather than a solitary, world-wandering experience like Dark Souls, Soul Sacrifice is a uniquely-flavored action adventure game with a dark atmosphere and deep battle system making up for some of the its shortcomings. Its rewards are only accessible to those who have the patience to learn the game's intricacies and overcome the initial hurdle. However, considering the starved lineup for the struggling handheld, it could be worth your time to sacrifice a few souls.
IGN - 7.7/10
Action RPGs like Soul Sacrifice are often mocked for their repetitious nature, and a lot of that criticism is deserved. But while it falls prey to the same pitfalls as many of its contemporaries (Is it really that hard to have a greater variety of maps and enemies?), Soul Sacrifice does so much so well that its action bears a good deal of repeating. Whether you're playing for minutes or hours at a time, it's an addictive and rewarding experience.
Destructoid - 8/10
Soul Sacrifice, true to its driving idea, is a game of compromises. There's a staggering wealth of content, but it can be tiring in its repetition. Battles are frantic and fun, but can be exhaustingly annoying if you choose the wrong friends. Very much like the game's Lacrima system, however, many of the sacrifices one must make to enjoy the game are negligible in the long run, and there's nothing that should stop one having a damn good laugh and getting utterly hooked on an adventure that really can be played until the Vita's batteries run dry.
And one's battery life may indeed be the greatest sacrifice of them all.
OPM UK - 8/10
Soul Sacrifice’s barmy vibe occasionally gets in the way, but the combat and customisation are good enough for you to soon put that aside. It’s a brilliantly well-structured handheld game, both offline and on, and despite the lack of a traditional hub world it never sacrifices depth for the sake of portability. Familiar ideas are wound up with fresh ones, resulting in one of the strongest games of its kind to hit the system so far.
RPGFan - 8.5/10
What else is there to say? Soul Sacrifice is what you'd get if you smashed Phantom Dust and Monster Hunter together and added a meaningful plot, and it does what it sets out to do with aplomb. Things can occasionally feel a bit repetitive as you find yourself fighting a different version of the same archfiend (boss enemy) in two different missions in two different locations, but these are relatively small hiccups in light of the huge amount of stuff there is to do in this game and how lavishly-produced all of it really is. If you own a Vita, there's no reason not to check out the demo of Soul Sacrifice — your progress carries over to the full version, and there's a whole lot of game to enjoy here.