Polygon said:
Anyone feel differently?
That would be a deal breaker...is there no hard mode or something for tougher battles that require more thought?.. or
I only spent a few hours in the demo, because I wanted to save some of that game time for the retail game, but from my experiences, I found the combat a bit more strategic than just mashing buttons.
Because of the fact that you have limited spells, you can't just play the game like a traditional action game and Square, Square, Triangle your way through enemies with impunity.
You quite literally can't afford to whiff or waste a single attack, and it forces you to be a lot more methodical in how you attack. Sure, when the enemy is open for attack, you can go to town with an attack, but it's a very short window before the opening is closed, and you have to "reset" so to speak.
The reviews seem about on par with what I was expecting. I'm not a big Monster Hunter fan (I own Freedom Unite on the Vita/PSP, and have invested quite a few hours into it, but I honestly don't care much for it. I kept playing to "see the magic," that so many on GAF talk about, but I just don't), but I find Soul Sacrifice more interesting and rewarding for me, personally. I think it's a combination of the setting, art design, and narrative, coupled with a unique and interesting combat mechanic.
To be honest, it really just feels like a lot of thought, care, and love was put into the design of this game, but, like most things that are not following the norm, there will be people that don't dig it.
I happen to dig it, and I wasn't sure I would. That demo really did help sell me on the game, because I didn't have much intention on buying it otherwise. Because of the strategy inherent in the combat design, the repetition is more challenging than boring to me, personally.
But this is based off of just a few hours with the demo. My retail version won't get to me until tomorrow.
EDIT: I also wanted to add that I think these score numbers seem fair, it's the body of the reviews that are a bit questionable, but in the end, it's all down to taste. I personally don't put scores in my reviews, because I don't think a number score really quantifies a game well. Besides, I want you to read my damn review, not skim it just to see the score. I worked hard to write the sumbitch, at least give it a read...
Speaking of, I'll eventually write a review for SS at some point, but I want to spend some good time with it first.