Ubisoft has long believed that the cloud will play an important part in gamings future, said Yves Guillemot, CEO and co-founder of Ubisoft. We are intrigued by the direction Shinra Technologies, Inc. is taking and look forward to seeing what their architecture and technologies can deliver.
this is going to need an Almighty Push before it becomes relevant
Also included in the Japanese beta are Space Sweeper, a new game developed by Kenko Nakajima, as well as Square Enix-published titles Final Fantasy 7, Deus Ex: Human Revolution, Hitman Absolution and Tomb Raider. The titles available in the Shinra Technologies beta are not necessarily indicative of the company's service lineup, said Kristin DeRosa, director of marketing at Shinra.
Are customer support reps going to be called Turks?
Shinra, Avalanche & Cloud. This has to be a joke lol
Yeah, this is getting pretty fucking strange.
Is this part of the industry's "games as a service" initiative?
Not so strange when you realise it's Wada in charge of it. ¬_¬
Our datacenters feature thousands of CPUs and GPUs working together, providing gamers access to virtually unlimited processing power.
This reminds me of Cellius.
Probably a dead-end subsidiary specifically setup to run out the remaining days of Wada's career.
Snazzy logo, if nothing else.
Shinra.
Cloud.
Avalanche.
God bless. Praise Yevon.
Okay reading the info basically instead of just running a game and encoding it as a video service that takes input back from the user, they try to massively parallelize all the systems of a game so they can render everything more efficiently for a huge number of users on less hardware.
The idea is essentially to make cloud gaming more economical by making the workload look more like a science experiment computation that maximizes all available hardware instead of a one or two game per box type of solution where a lot of the hardware might not be utilized at any given moment.
Apparently this was the reveal:
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Funny thing... Didnt Ubi publish FF7 on PC?https://shinra.com/us/blog/establishment-of-shinra-technologies
Lol. Looks like based on the site and what they're saying, DiveIn is a consumer end solution (the audience is consumers who want to play certain games and are willing to pay for a subscription), while Shinra here is a developer/publisher solution where their business is to get people who want to use this platform on board.
What so attractive about cloud gaming anyway ?
I did use onlive for a good while (played two games on there actually) but i still wouldn't say its an amazing service even though its way better and cheaper than PSNow for instance.
Its really expensive ,doesn't give you the best version of the game and requires constant internet connection.
Maybe I am shortsighted ,but what could Cloud tech potentially add to games in the future ??? Other than letting you rent bad versions of games.
Funny thing... Didnt Ubi publish FF7 on PC?
What so attractive about cloud gaming anyway ?
I did use onlive for a good while (played two games on there actually) but i still wouldn't say its an amazing service even though its way better and cheaper than PSNow for instance.
Its really expensive ,doesn't give you the best version of the game and requires constant internet connection.
Maybe I am shortsighted ,but what could Cloud tech potentially add to games in the future ??? Other than letting you rent bad versions of games.
Square finally embracing itself as an evil company.![]()
Because some games and game types sound HORRIBLE to stream
Okay reading the info basically instead of just running a game and encoding it as a video service that takes input back from the user, they try to massively parallelize all the systems of a game so they can render everything more efficiently for a huge number of users on less hardware.
The idea is essentially to make cloud gaming more economical by making the workload look more like a science experiment computation that maximizes all available hardware instead of a one or two game per box type of solution where a lot of the hardware might not be utilized at any given moment.
Yep, ur right.No it was Edios
Shinra.
Cloud.
Avalanche.
God bless. Praise Yevon.
Well I guess it depends on what you're asking really. "Cloud gaming" is a vague term which doesn't really mean a specific thing. There is a lot of confusion out there about what cloud computing actually is, and I think people don't quite understand exactly what why various companies are trying very hard to make a stake in the market.
What is the benefit of cloud technology for gaming? There are infinite benefits, but that doesn't mean there are a ton which are already being realized right now. The two biggest benefits at the moment are platform-free gaming services and more optimized online performance and services.
The former is stuff like OnLive and PS Now, where regardless of what hardware a game is developed for, it can be played on other devices supported by the service platform. This isn't a huge gamechanger as it is, because it basically targets more casual audiences who don't want to buy dedicated hardware but might want to check out games which weren't previously available. It is an interesting business strategy for expanding the reach of existing libraries though.
The latter is something which I think people can relate to much more in terms of day to day internet technology. Web hosting, social media, file sharing, etc all benefit from cloud technology. Think of stuff like Gmail, Dropbox, Cloudflare, etc. Having a data cluster able to detect and deliver the optimal performance to someone accessing stuff regardless of what and where they're accessing the service from is a huge benefit. Stuff like this can be applied to online servers, matchmaking, player data, and so on.
The next step which gaming companies are trying to tap into now is using cloud computing itself to take the load off complex calculations and lower the barrier for hardware on the consumer end. The reason why you see more and more companies trying to go after this right now is because whoever manages to really make a big impact in this field as the market leader will probably make a ton of money. It's not about creating an attractive proposition for the game consumer right now, it's more about putting the infrastructure and partnerships in place to have a strong brand awareness within the industry for technology licensing.