Square, how evil can you get. They do this knowing everyone wants a FVII remake![]()
Capcom to announce Umbrella Technologies.
Anyone think this is viral marketing for the FFVII Remake?
I mean.....it could be.
Hopefully the servers are fast, like a 1-Ping'd Angel
Funny thing... Didnt Ubi publish FF7 on PC?
No it was Edios
Capcom to announce Umbrella Technologies.
It actually sounds like a suitable name for cloud gaming![]()
Not sure how I feel about this.Square Enix unveiled Shinra Technologies at Tokyo Game Show today
Okay reading the info basically instead of just running a game and encoding it as a video service that takes input back from the user, they try to massively parallelize all the systems of a game so they can render everything more efficiently for a huge number of users on less hardware.
The idea is essentially to make cloud gaming more economical by making the workload look more like a science experiment computation that maximizes all available hardware instead of a one or two game per box type of solution where a lot of the hardware might not be utilized at any given moment.
I don't like this future.
"Cloud" Services, "Shinra".
FFVII remake confirmed.
And they are working with AVALANCHE studios lol
Capcom to announce Umbrella Technologies.
So does that mean our world is doom because they are gonna steal mako from the earth??
Not sure how I feel about this.
Well I guess it depends on what you're asking really. "Cloud gaming" is a vague term which doesn't really mean a specific thing. There is a lot of confusion out there about what cloud computing actually is, and I think people don't quite understand exactly what why various companies are trying very hard to make a stake in the market.
What is the benefit of cloud technology for gaming? There are infinite benefits, but that doesn't mean there are a ton which are already being realized right now. The two biggest benefits at the moment are platform-free gaming services and more optimized online performance and services.
The former is stuff like OnLive and PS Now, where regardless of what hardware a game is developed for, it can be played on other devices supported by the service platform. This isn't a huge gamechanger as it is, because it basically targets more casual audiences who don't want to buy dedicated hardware but might want to check out games which weren't previously available. It is an interesting business strategy for expanding the reach of existing libraries though.
The latter is something which I think people can relate to much more in terms of day to day internet technology. Web hosting, social media, file sharing, etc all benefit from cloud technology. Think of stuff like Gmail, Dropbox, Cloudflare, etc. Having a data cluster able to detect and deliver the optimal performance to someone accessing stuff regardless of what and where they're accessing the service from is a huge benefit. Stuff like this can be applied to online servers, matchmaking, player data, and so on.
The next step which gaming companies are trying to tap into now is using cloud computing itself to take the load off complex calculations and lower the barrier for hardware on the consumer end. The reason why you see more and more companies trying to go after this right now is because whoever manages to really make a big impact in this field as the market leader will probably make a ton of money. It's not about creating an attractive proposition for the game consumer right now, it's more about putting the infrastructure and partnerships in place to have a strong brand awareness within the industry for technology licensing.
The only good thing about it is that it allows the end user to play games without buying expensive hardware up front.
Everything else about it is a downgrade in the long term. For any game that's sufficiently old, technology prices will have dropped to the point that buying the hardware would have been a better economic prospect than paying for a monthly service for a couple years. For any game that's played for a sufficiently long time, downloading the software is more bandwidth-efficient than streaming video for the entire playtime. Picture quality, framerate, and input latency are also considerations.
There are also issues of scale. For every person streaming a PS4-level game experience simultaneously, you need a PS4's worth of processing power running on some machine somewhere. Also, internet infrastructure in the US specifically is awful.
edit: if it's not video streaming, disregard that part of the post. If it's not, though, you're going to run into a whole other set of issues.
This is totally not ominous, you guys!Yochi Wada? Shinra? This will be great.
Every presser to open with Shinra's theme, no claps.
This is totally not ominous, you guys!
This is totally not ominous, you guys!
Nah man, need to time the beat with claps and foot stomps!
Anyone think this is viral marketing for the FFVII Remake?
I mean.....it could be.
That is what I thought this was. Shinra and cloud and what not.
The real deal is probably a few years off, but I hope all the publishers move in this direction.
I want to play everything on just one device. I don't give a shit about the brand name on it.