Yep, though for whatever reason Enix was expecting huge sales simply because it's huge in Japan. A lack of marketing and the suspect visuals made sure the game would only be a moderate success at best (more in line with Lunar and Breath of Fire rather than Final Fantasy or Pokemon). Still, the numbers were "good enough" unlike Torneko and Bust-A-Groove (evidently).SolidSnakex said:I thought I remember them saying that they were disappointing in DQ7's numbers?
Naw, both Star Ocean and Drakengard (and likely DWM3) would've released last year had the merger not taken place. Enix USA had even officially announced SO3 at E3 2002 as a tba 2003 release. DQ5, FMA and Slime would've been their games for this year then probably.SolidSnakex said:And wouldn't SO3 be their big release this year? They were slow translators and if they'd held out till the Directors Cut it wouldn't be out till this year either.
Maybe Enix/Metro should look into celebrity tie ins for a future BAM/G then? It might make things a better sell outside Japan?SolidSnakex said:They just need to get to work on a new one. Metro made the Britney Dance Beat which was alot of fun. Outside of DQ, Bust a Move are my favorite Enix games.
True, but Enix USA was keeping the release going anyway after the DQ7 numbers came in. 200k+ for a game like DQ7 is hardly bad either, especially with little advertising, rough visuals and so late in PS1's lifecycle.levious said:yeah, DQ IV had to have been greenlit before DQVII's release since it was advertised in the manual of DQVII.
Concern seems to be more over DQ5 than DQ8. But thanks for the contribution.ferricide said:if anyone on this board actually thinks squenix isn't going to publish dragon warrior VIII here, you are a total fucking moron.
hey. i try to help.jarrod said:Concern seems to be more over DQ5 than DQ8. But thanks for the contribution.
200k is very poor if Enix were expecting numbers well north of 500k or even up to a million. It is also very poor if you take into consideration the possibility Enix expected DQ7 to restablish the Dragon Quest/Warrior franchise outside of Japan (hence scheduling a quickish DQ4 release to capitalize). IMO, it's probably best DQ7 didn't sell well, unless Enix wanted NA gamers to associate DQ with ancient graphics, tedious gameplay, and plots so thin they would make a skeleton blush. </bait>True, but Enix USA was keeping the release going anyway after the DQ7 numbers came in. 200k+ for a game like DQ7 is hardly bad either, especially with little advertising, rough visuals and so late in PS1's lifecycle.
SO3 wasn't originally delayed for the Director's Cut, but rather to space out Square Enix USA's releases (FFX-2 was deemed "more important", also likely why FFCC was delayed). They switched to the Director's Cut because of the massive delay, not the other way around.
I'd agree with that. Hopefully Arte Piazza is working on a DQ6 remake for a potential Dragon Warrior bundle in the future. It'd also be nice if Nintendo published Slime Morimori in the US to coincide with DQ8's US release in 2005/2006.Duke Juan the Beast said:I would think it's in S-E's best North American DQ interests to hold out until DQ8, pump the hell out of it to make sure it sells big and therefore rekindles interest in the brand, and then bring out DQV (possibly bundled with another remake to make up for lost time, DQ4 maybe?) to capitalize on autosales to a large, newly born, and appreciative fanbase.
I wrote up some impressions post-E3:
http://www.gamedaily.com/playstatio...=00001_00509_01
That's right, Takashi Tokita's Musashi series is getting a much-needed update in Samurai Legend Musashi, releasing sometime in 2005.
yes, i imagine this is the thought process square enix is ascribing to as well. make a splash with the series, and then once you have that fanbase built up, sell the weird crap to it. it makes a hell of a lot of sense -- if DWVIII is popular, DWV is going to sell a ton more copies than if they just release it now.Duke Juan the Beast said:I would think it's in S-E's best North American DQ interests to hold out until DQ8, pump the hell out of it to make sure it sells big and therefore rekindles interest in the brand, and then bring out DQV (possibly bundled with another remake to make up for lost time, DQ4 maybe?) to capitalize on autosales to a large, newly born, and appreciative fanbase.
Problem being, Enix USA was killed before they had the chance. And Square Enix USA seems afraid of carts, leaving other publishers (Nintendo of America & Disney Interactive) to distribute their GBA wares so far. I wonder if they'll take the plunge themselves with DS cards (being significantly cheaper to produce than GBA carts and allowing post production writing)?evilromero said:I think Enix made a mistake by not releasing Dragon Quest: Caravan Heart in the US. It is a fantastic title. I'm at the end of Chapter 3 and I am totally enthralled. This is the type of game US gamers would've eaten up. I mean, Nintendo releases Fire Emblem, Advance Wars and Golden Sun to a resounding success and Enix (of course now Square Enix) wouldn't do Caravan Heart? It was the perfect game for the US lineup.
AssMan said:Was the new Brave Fencer game playable at E3? How was it?
Not yet announced for US release. Don't know about Japan, but I think there's other JP games missing.Bizarro Sun Yat-sen said:Also, re: the release schedule, where's Ambrosia Odyssey?
Only the battles looked decent, and they didn't have the party visible. It is no wonder that, combined with the incredibly slow gameplay, it didn't sell all that well
you're totally ignoring the nostalgia factor... the game is IMO boring, slow, and laughably ugly. it's not just that it has bad graphics; it is probably the worst looking RPG on the system besides really early shit like beyond the beyond. battles do look pretty decent thanks to nicely animated sprites.Pellham said:Yet the game was the biggest selling PSX game ever in Japan. Your argument about its quality is either ridiculous and stupid or you are implying americans are morons for being picky about graphics (which is what I would argue).
speedpop said:Man what they really need to do is to hire Quintet to develop another game.
I don't care what anyone says, but I love Terranigma to death. It was crack.
Same game, Terranigma is the UK version Nintendo released (not a fan translation). It's also worth noting that Nintendo of America went so far as to get rights to release Tenchi Sozo (as well as Tactics Ogre) here but backed out last second.isamu said:Hi Speedpoop. Is Terranigma the same game as "Tenchi-Sozo" and "The Creation of Heaven and Earth"? If so, is the rom that's floating with around with English text, a translation of the Japanese game, or the U.K. release that Nintendo Published in Europe?
jarrod said:Same game, Terranigma is the UK version Nintendo released (not a fan translation). It's also worth noting that Nintendo of America went so far as to get rights to release Tenchi Sozo (as well as Tactics Ogre) here but backed out last second.![]()
isamu said:a big fat -1 to Ninty for pulling out at the last second :scrotumpunch: