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Star Wars Outlaws Steam CCU predictions

What will SWO's peak CCU be?


  • Total voters
    167

Go_Ly_Dow

Member
Celebrate Rest In Peace GIF by Jason Clarke
 

nemiroff

Gold Member
Did they make patches for the game so that it's closer to a good experience yet, or is that unrealistic?
 
You wonder if Ubisoft considered whether the extra few grand in the bank was worth it for the humiliation they're about to go through.

With how delusional Yves is, probably not.
 

tkscz

Member
This a game that needs it to be in the millions before it goes on sale. I can't see it going above 5,000 before just dropping.
 

amigastar

Member
I'll go with 2500, Bob.



Very basic gunplay, even more basic "stealth" system, not as open-world as you're led to believe, pedestrian "space mob family rivals" story, basic campaign mission structure.

Oh and they screwed up the main actress's look for the in-game model.
From what i know they will remove obligatory stealth missions, you now can play it like you want.
 
Wayyyyy lower than I expected. I picked 10k to 30k which would still have been bad but didn't expect a sub 1k count. I was very wrong about it's numbers and I'm GLAD I was in this case.
 

Rockman33

Member
Always hard to get too much info on how well a game does when it’s not day and date on release or on other platforms, especially game pass.
 

SJRB

Gold Member
No one answered this, so I'm just gonna reply to myself...

It appears that they actually are doing a few things to improve the game:



At some point devs like Ubisoft need to learn that releasing a game first and fixing it later is the losing strategy.

How fucking dumb do you have to be to release an objectively broken product at a premium+ price point no less and then, after release, start working on fixing these issues?

There's is not a single other industry out there where this is okay.
 
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At some point devs like Ubisoft need to learn that releasing a game first and fixing it later is the losing strategy.

How fucking dumb do you have to be to release an objectively broken product at a premium+ price point no less and then, after release, start working on fixing these issues?

There's is not a single other industry out there where this is okay.
It was never broken through, on a technical level it was quite polished at release. It did have some design and QoL issues especially around stealth and that’s mostly what they’ve been addressing through the patches. But it was hardly “an objectively broken product”.
 
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Buggy Loop

Member
At some point devs like Ubisoft need to learn that releasing a game first and fixing it later is the losing strategy.

How fucking dumb do you have to be to release an objectively broken product at a premium+ price point no less and then, after release, start working on fixing these issues?

There's is not a single other industry out there where this is okay.



Marc-Alexis Côté, the the vice-executive director of whole Assassin's creed franchise and what he says @ 0:55 is very telling of modern Ubisoft, even outside of Assassin's creed.

Bunch of junior devs to reduce costs, worst thing they've ever seen, but it will get there! (with some ubisoft execs being totally fine with that process happening after release).

Ubisoft is fucked, fall of an empire.
 

Decal4

Neo Member
It was never broken through, on a technical level it was quite polished at release. It did have some design and QoL issues especially around stealth and that’s mostly what they’ve been addressing through the patches. But it was hardly “an objectively broken product”.
Yeah I enjoyed it at launch and the recent patch just made it better. I I've never played an assassin's Creed game before so everything that is meh for everybody else is shiny and new to me, so I'm not exactly their target audience.

But I would agree that the bad word of mouth from side issues like inconsistent character modeling and less size to the open world than I would prefer, because of poor marketing and the previous bad reputation Disney has done to Star Wars, ubisoft's otherwise average game is getting dunked on more heavily (and arguably deservedly depending on the particular pet issue) than it otherwise would.

They (game devs) have to hold themselves to a higher standard.

Since the Star Wars brand is actually becoming associated with disappointment as the expected norm, people playing new Star Wars games are doing do because they are looking to be surprised at this point, so something that does not surprise them in a good way has more downside risk than Ubisoft and other companies would like I suspect.
 

diffusionx

Gold Member
The game has horrible word of mouth, a lame protaganist, and is a Soy Wars game in 2024. I don't think it is going to do well. Props to Ubishit for trying to make the game better but it's ogre.
 

Decal4

Neo Member


Marc-Alexis Côté, the the vice-executive director of whole Assassin's creed franchise and what he says @ 0:55 is very telling of modern Ubisoft, even outside of Assassin's creed.

Bunch of junior devs to reduce costs, worst thing they've ever seen, but it will get there! (with some ubisoft execs being totally fine with that process happening after release).

Ubisoft is fucked, fall of an empire.

Yeah I don't place blame on the junior devs here, who and management made sure that it was only junior devs getting hired, not retaining the senior devs who have that experience?

Who made an environment so bad that the senior devs went to other companies instead?

Management.

Always management, the rest of the problems sort themselves out if top management sets the strategy and lets the tactics of what actually happens be done by the creatives.

And losing experience is a terrible strategy but it is popular by misguided Jack Welch School of Business types.

I think potentially the world economy at large is starting to rebel against this decades-long process of taking something successful and trying to carve out that much more efficiency over it, at this point the cows are starving and people are wondering why all the milk taste bad everywhere. But they are not going to be same farms as they used to.

That's the competition in the market will eventually kill off these companies that focus too much on financialization and adjacent accounting tricks rather than creating the funnest product. At least I hope.

In the meantime we will keep seeing these so-called "rare incel victories" where a substantial part of the market, and arguably formerly the majority of the market, do not have interest in the product any longer.
 
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