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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Vigilant Walrus said:
I hope that the visual customization is as vast as the character creation, so no two players will have identical companions.
And if you play a Smuggler, will you then have the same companions(same voice actor, same goals, same way of thinking) if your another class? since each class is its own story does that mean that every class has 5 completely uniqe companions?

The companions are premade npcs with stories, dialogue, etc, just like in Kotor games. Assume you will be able to outfit them with gear and such, but changing the looks is likely not going to happen especially since these NPC's are being given bio pages on the games official site even. I assume there will be some companion crossover, have a hard time imagining them creating tons of fully voiced npcs for players to recruit, but it sounds like some will have specific connections to certain classes.
 
I really like these recent announcements. The new crafting system sounds like it could be a lot of fun.

Now that all the classes are announced, warzones announced, crafting announced, and starting-worlds announced, hopefully it won't be long before we start getting some real meaty information about game mechanics and end-game. I've never been much of raider but I know that's all important stuff for the success of an MMO.
 

Won

Member
BattleMonkey said:
Friday update is up, and it's all about the crew skills/crafting system of the game: http://www.swtor.com/info/systems/crew-skills

This really looks great, and it also shows that one can have alot of npc crew mates join you since you can have up to 5 of them doing tasks for you. Video looks great, and a break down of all the skills at the link.

There are cutscenes for everything in this.....damn.
 

Vlodril

Member
I really like these recent announcements. The new crafting system sounds like it could be a lot of fun.

Now that all the classes are announced, warzones announced, crafting announced, and starting-worlds announced, hopefully it won't be long before we start getting some real meaty information about game mechanics and end-game. I've never been much of raider but I know that's all important stuff for the success of an MMO.

Yea the information is starting to pour in lately. I would also like a date to be announced. Game looks ready , i hope its released soonish (not GT soon). Will there be a large open beta(ill probably avoid it myself , since i have allready decided to get this)? Its weird there haven't been more leaks from the beta testers.
 
The website also seems to indicate that there will be more tasks/skills in each category than the ones announced so far, as they have question marks with "unknown" on them.
 
BattleMonkey said:
Friday update is up, and it's all about the crew skills/crafting system of the game: http://www.swtor.com/info/systems/crew-skills

This really looks great, and it also shows that one can have alot of npc crew mates join you since you can have up to 5 of them doing tasks for you. Video looks great, and a break down of all the skills at the link.

Um, I have to say that this looks very impressive. One of the best reveals to date. I love crafting and I love the thought of getting your whole crew involved in the process.
 
BattleMonkey said:
The companions are premade npcs with stories, dialogue, etc, just like in Kotor games. Assume you will be able to outfit them with gear and such, but changing the looks is likely not going to happen especially since these NPC's are being given bio pages on the games official site even. I assume there will be some companion crossover, have a hard time imagining them creating tons of fully voiced npcs for players to recruit, but it sounds like some will have specific connections to certain classes.

I understand if you cant change their race, but you should be able to alter their appereance(face, hair, skin color...)... otherwise you will have an ARMY of clones running around.


It was very much like you described in Guild Wars Nightfall. Your heroes could be outfitted with gear, and weapons, and you could auto AI their behavior in lots of ways - you could almost make them play the game itself in assisting you intelligently - kinda like the AI system in FF12, but in a online word.
Anyway, the only bad thing was that everyones heroes looked the same and that took a bit away from it. Actually quite a bit.
 
Vigilant Walrus said:
I understand if you cant change their race, but you should be able to alter their appereance(face, hair, skin color...)... otherwise you will have an ARMY of clones running around.


It was very much like you described in Guild Wars Nightfall. Your heroes could be outfitted with gear, and weapons, and you could auto AI their behavior in lots of ways - you could almost make them play the game itself in assisting you intelligently - kinda like the AI system in FF12, but in a online word.
Anyway, the only bad thing was that everyones heroes looked the same and that took a bit away from it. Actually quite a bit.

If you can outfit them differently it will help, plus you can only have one campanion out of several to choose from with you at a time. I'm sure they will also restrict where your companions can go, like I doubt they will be with you in PVP and such. Also with the task system, in alot of the social downtime aspects of the mmo, your companions are likely not going to be around you even.

But like I mentioned the companions are being made into actual NPC's with bios and everything so I doubt you will be able to alter physical attributes.
 

Trouble

Banned
Vigilant Walrus said:
I understand if you cant change their race, but you should be able to alter their appereance(face, hair, skin color...)... otherwise you will have an ARMY of clones running around.


It was very much like you described in Guild Wars Nightfall. Your heroes could be outfitted with gear, and weapons, and you could auto AI their behavior in lots of ways - you could almost make them play the game itself in assisting you intelligently - kinda like the AI system in FF12, but in a online word.
Anyway, the only bad thing was that everyones heroes looked the same and that took a bit away from it. Actually quite a bit.
Yeah, it will be a bit immersion breaking to see every bounty hunter being tailed by an identical twi'lek. I hope they have something up their sleeve to deal with that. Maybe randomize other people's companions appearances or something like that.

This game definitely looks to be shaping up nicely. I'm really curious to see what they have cooked up for end-game.
 

Vlodril

Member
Yeah, it will be a bit immersion breaking to see every bounty hunter being tailed by an identical twi'lek. I hope they have something up their sleeve to deal with that. Maybe randomize other people's companions appearances or something like that.

I think this is where they and every other mmo runs to problems. No matter how well they will try to differentiate each character and their story , uniformity is a problem i think no one has solved. And the fact that you play with other people will always break immersion (see legolas, legolaz,legollas etc..).
 
Vlodril said:
I think this is where they and every other mmo runs to problems. No matter how well they will try to differentiate each character and their story , uniformity is a problem i think no one has solved. And the fact that you play with other people will always break immersion (see legolas, legolaz,legollas etc..).

Heh I'm playing LOTRO right now and it's funny to be in the tavern with 4 other hunters that look identical to me. Warhammer had same problem in large part due to how few armor variations there was so everyone, but at least it had lot of classes to cut it down.
 

JWong

Banned
Vlodril said:
I think this is where they and every other mmo runs to problems. No matter how well they will try to differentiate each character and their story , uniformity is a problem i think no one has solved. And the fact that you play with other people will always break immersion (see legolas, legolaz,legollas etc..).
Reminds me of this comic.

w7hkcl.jpg
 

Vlodril

Member
Hahaha too true unfortunately. I have no idea how they will manage to deepen immersion in the future but its one of the things that bug me in mmo's. Others being lack of full loot, open world pvp and player controlled territories (really what makes eve decent).

Anyway i am not expecting any of that in TOR. What i do expect is the full voice system giving a more cinematic feeling. If it has deeper stories (wow was appaling in that respect except for Morladim or however it was called) it may keep me for a while so i can try the other classes as well (since i imagine they ll have alot of unique story missions for each class). Player housing is also a plus.
 

Spire

Subconscious Brolonging
This update gave me more hope for the game. They're taking a lot of crafting elements from games like EVE and implementing them in a smart way. Sending your team out on missions by themselves also reminds me of Final Fantasy Tactics, which had a similar feature that I really liked. Hopefully they'll do a good job of creating personalities for your crew and you develop an attachment to them, I could see that aspect of the game really setting it apart from other MMO's.
 

CzarTim

Member
BattleMonkey said:
Friday update is up, and it's all about the crew skills/crafting system of the game: http://www.swtor.com/info/systems/crew-skills

This really looks great, and it also shows that one can have alot of npc crew mates join you since you can have up to 5 of them doing tasks for you. Video looks great, and a break down of all the skills at the link.
Why do they have someone frozen in carbonite when the Empire wasn't sure it would work thousands of years later!?!
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I just found a post by a developer, Damion Schubert, who gives his philosophy of a crafting system (that will hopefully transfer over to TOR):

Damion Schubert said:
* No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself. That being said, to us, watching a progress bar has always been the least interesting part of crafting in other MMOs. The part of being a crafter that is interesting to us is things like finding rare schematics, finding hard-to-find components, and the social game of finding customers and suppliers. We really wanted devoted crafters to be able to focus on these aspects of crafting, and not so much on the 'watch a progress bar go forward' part of things. Crafting should be a social thing - staring at a progress bar is not.
* No, you don't see companions running missions out 'in the real world'. While I laugh at the idea of a stream of companion characters filing into the palace on Alderaan, it's unfeasible for a lot of reasons.
* The real test of the value of crafting is less about whether companions or players are swinging the hammer and tongs, and more about how the itemization of crafting is balanced in a way that the gear is useful. Crafting is important to the systems team, and we're devoted to ensuring that crafted gear has a place in the economy, especially at the endgame, and doubly especially for the devoted crafters.
* It's worth noting that we really want the system to support the casual crafter (the guy who is taking crafting largely to outfit himself while levelling up) and the devoted crafter (the guy who wants to be known as the best Armormech in the galaxy). Supporting the former means making the system accessible and easy. Supporting the latter means ensuring that hard work can allow you to provide goods and services that almost no one in the galaxy can. The systems design team is striving to satisfy both groups of people.
* My own personal goal is that some crafters can get so good that players all over the server seek them out. My problem being a crafter in most other MMOs is that you tend to become a guild's pet at some point, and you're expected to do all of the work for free. We want those devoted crafters to be exceptional enough that they can actually demand a price, and that people will actually break out of the guild in order to pursue those goods and services. The system isn't there yet, but we have plans...

http://swtor.com/community/showthread.php?p=4678566#edit4678566

My favorite thing about SWG's crafting system was that there could be server wide famous crafters that were exceptionally good at crafting certain items. I am glad that this type of crafting is being thought about in TOR and it looks like it will be realized in a very different, and seemingly more intuitive, way.

In this interview:

http://www.youtube.com/watch?v=DiO0M8reSPk

Daniel Erickson also mentions that he wants some of the best things on the server to be from crafters.

I hope this means that the really, really rare items will be schematics and resources that crafters can use to create unique items that no one else on the server can replicate (Erickson hints at this too). It looks like BioWare wants crafting to be a social experience where everyone helps out at making the best items. For instance, if you didn't want to craft items, you would do mission skills which would help you get money to buy the items from the crafter.
 
God this game just keeps sounding better and better. Think I am going to hold off rejoining MMO world until this comes out. Though my god, Cataclysm is going to temp the hell out of me.
 

antonz

Member
The_Inquisitor said:
God this game just keeps sounding better and better. Think I am going to hold off rejoining MMO world until this comes out. Though my god, Cataclysm is going to temp the hell out of me.

I ended up selling my WoW account so I could finally escape MMO world til Old Republic then when I saw the WoW warchest for black friday for only 10 bucks I was super tempted to get back in but like you all this stuff is making my staying away easier.

If I rejoined WoW I would end up powerleveling like crazy to get upto raid ready and ive always been a hardcore raider so it would consume me while I have more important things to do like finish my masters degree
 
antonz said:
I ended up selling my WoW account so I could finally escape MMO world til Old Republic then when I saw the WoW warchest for black friday for only 10 bucks I was super tempted to get back in but like you all this stuff is making my staying away easier.

If I rejoined WoW I would end up powerleveling like crazy to get upto raid ready and ive always been a hardcore raider so it would consume me while I have more important things to do like finish my masters degree

Oh yeah. Same here. One set of finals and a semester away from my double major. I have been WoW free for quite a while. The problem is also that my original guild has progressed so far I would have no hope of EVER being able to raid with them anymore. They are ridiculously good now. :lol :lol

Kind of why I figure I will star over with this.
 

golem

Member
Shrinnan said:
My own personal goal is that some crafters can get so good that players all over the server seek them out. My problem being a crafter in most other MMOs is that you tend to become a guild's pet at some point, and you're expected to do all of the work for free. We want those devoted crafters to be exceptional enough that they can actually demand a price, and that people will actually break out of the guild in order to pursue those goods and services. The system isn't there yet, but we have plans...
I remember in SWG waiting outside a weapons crafter's store for his resupply to hit. Best stuff in the Galaxy, had to have it.
 

antonz

Member
golem said:
I remember in SWG waiting outside a weapons crafter's store for his resupply to hit. Best stuff in the Galaxy, had to have it.

Oh for sure. on bloodfin was a guy outside bestine. Cant remember his name anymore but he was so good early on that it was a madrush to watch his store for restock
 

Mojojo

Member
BattleMonkey said:
Heh I'm playing LOTRO right now and it's funny to be in the tavern with 4 other hunters that look identical to me. Warhammer had same problem in large part due to how few armor variations there was so everyone, but at least it had lot of classes to cut it down.

um weird, i find that the wardrobe system in lotro alleviates this problem compared to other mmos where itemization is relevant too. Of course the character physical choices are really stale compared to games like SWG, Champions etc...
I hope Old republic does a mix of all this : good customization at creation, and wardrobe system so we don't end up looking the same at high level because we all have the same gear.
 
My own personal goal is that some crafters can get so good that players all over the server seek them out. My problem being a crafter in most other MMOs is that you tend to become a guild's pet at some point, and you're expected to do all of the work for free. We want those devoted crafters to be exceptional enough that they can actually demand a price, and that people will actually break out of the guild in order to pursue those goods and services. The system isn't there yet, but we have plans...

The problem with this kind of craft is that 90% of players are excluded from ever getting a powerful item. See Legendaries in WOW: early ones (Sulfuras/Windfury) - even if you would remove raiding components, the sheer amount of materials meant that 1 person would be designated to get the item, while 39 others slave for that guy to get his item. Not really a good system.
 

Trickster

Member
The_Inquisitor said:
God this game just keeps sounding better and better. Think I am going to hold off rejoining MMO world until this comes out. Though my god, Cataclysm is going to temp the hell out of me.

Just play Cataclysm to pass the time until this gets released, that's what I plan on doing anyway.
 
Shrinnan said:
I just found a post by a developer, Damion Schubert, who gives his philosophy of a crafting system (that will hopefully transfer over to TOR):



http://swtor.com/community/showthread.php?p=4678566#edit4678566

My favorite thing about SWG's crafting system was that there could be server wide famous crafters that were exceptionally good at crafting certain items. I am glad that this type of crafting is being thought about in TOR and it looks like it will be realized in a very different, and seemingly more intuitive, way.

Yeah. I saw this. This is one of the most amazing things I have ever seen in all my years of gaming. The launch of SWG sucked for many reasons, one being that the economy was not there yet. There was nothing. People had not build anything, and since basically everything had/and/could be build, the economy was slow.

This dude on Eclipse... While he was just levelling up, I used all my Credits to buy one of his Carbine rifles and a Polearm. He had made deals with scouts and rangers and Artisians to supply him with HIGH QUALITY resources.


Here is the kicker that a lot of other crafting games dont have, but SWG had - A randomized Resource system.

When you take a resource node in most games, say, mine a bit of copper ore in World of Warcraft, it's just that. You get the node and get the resource, and there is nothing else to it. Getting a copper node is not better in the mountains than in the low lands. that means, that there is no reason to go go to hard-to-reach-places for the highest quality resource nodes.

same thing with skin, bone, hide, different sorts of irons and metals. you want the 90%+ quality stuff. thats the shit that makes a great piece of armor/house/droid/weapon/food(buff)/vehicle/bio-engineered pet.
The breathe and genius to this system was amazing. Everything was randomized. so you didnt know where a high quality resource would pop up.

You had general guidelines.. you knew a rancor wouldnt have nice meat, to give to chefs, so rancor meat was not the best resource for jawa meat pies - But womp rats. holy shit. those goddam roddents that were nestled around Tattooine had excellent meat in general, but the bigger ones had better.
so gathering people had their own depth and variation in quality. it also made it hard to farm like some auto-pilot idiot gold farmer, because you had to use your brain to get high quality resources.


And of course gathering people had to earn from the crafters, who had to borrow them from the combat classes, who in turn killed the hard as fuck creatures with good resources for the gathering - thus creating a symbiotic ecosystem. fucking genius, and brilliant.



It had flaws. many flaws, but its the best I have ever seen in practice. A player run economy? nothng wow has ever done, has been remotely as complicated as trying to do a player run economy! I am absolutely convinced that doing that is such an insane task, to try and predict social player patterns, that.. a staged linear quest line with controlled inflation MMOs like WoW and EQ are doing babysteps, while SWGs original idea was shooting for the goddam center of the universe.



To highlight some bad stuff about SWG crafting; it was a chore and a grind to get to the good stuff. like most other crafting systems you started just making ten thousand useless pistols that nobody wanted. it was not all good. credits inflation went through the roof fast too. when they started Holocrons, it created a player pattern where people started afk grinding every fucking class if they had too, to unlock jedi. this killed a lot of the activity in the social areas of entertainers and crafters, because they could in-game macro afk.

and SOE had made lots of claims about how they wouldnt take macros out. they where an important part of the rest of the game, and to remove it(though would have been better for the game) would have been the contradiction of the forever.
Holocrons was the beginning of the end. Mostly for entertainers, but crafters suffered too. It's incredible how player behavior changed so fast due to wanting jedi.


the CTRL+ALT+Delete comic posted several posts above with everyone wanting to be neo in matrix online is a good example. it fucks it up for everyone. plenty of people wants to not be jedis, but the amount of fan service involved for those who do, just fucks it up for everyone. Its like chasing the american dream, only to find out that being a jedi aint so cool when your not ungoldy and that your just one in a million. suddenly the over saturated feel of force powers and lightsabers everywhere diminish their coolness, and the shadowy and amazing warriors are turned into meh's-of-glowstick.



It fucks us up too. Because TOR jedis are just normal jedis. even players getting jedi master ranks, are not as strong as the legends like obi-wan, yoda, luke and so on. those are like gods. but it fucks us up, because so many of our jedis from the films where strong.

and nobody wants to be some lame generic cgi jedi like those that got killed by clones. uninteresting as fuck. no, some people expect to be steamrolling everyone. And while it makes sense, that a bounty hunter like Jango fett can show obi-wan a thing or two is cool - But still. Even so, with an okay logic, I still think that many of us, deep down expect even a randomly competent jedi to deflect any blaster.

and then how the fuck do you make it look legit with melee versus ranged? I can just see stormtropper-looking troppers kiting jedis running like benny hill across some pvp map. It wont look like star wars at all.
But thats what I expect. This is where each and every one of us need to suspend our disbelief, and fucking stop being bothered by shit like that. It's just not how I would have done it, if we should have learned from the lessons of SWG.


IMO the lesson was that, Jedis/Siths where not needed as a playable class. To many, force is the epitome of star wars, and the only thing making it more interesting than say Star Trek - Valid concern, and I have to agree. But I personally think that a well realised, more true-to-the-old-films universe would be better than a jedi infested chaos, that wont give that powerful-i-kill-hundreds-of-non-jedis-instantly feeling.
The universe is actually fantastic.
melee and ranged would still have a place. particularly in the old republic setting.

what would jedis and siths be then? NPCs? bioware-admins running and controlling the game? just story characters advancing the plot?

I am not sure. I just see jedi as the ultimate fan service. It's the poster child. it's the seal-the-deal thing, that just makes it paw. even in TUF2, a single player game, much easier to deal with, its amazing how far they came off the mark at making a interesting jedi experience.

Ralph Koaster had the right idea. I wonder if it was SOE or LucasArts that finally gave in, allowed jedis to fuck up SWG. The original plan back in 2000, was that nobody should be jedis. they acknwoledged that between episode 4 and 5 there was no jedi. the jedi in hiding bullshit, didnt turn up until after episode 2 came out, and episode 3 was in the making. after a while, they changed stance to "a very few people" would be able to retain jedi, but be very powerful and they would have perma death to ensure nobody would go crazy and grief the fuck out of everyone.
and then holocrons came, and... fuck.
 

Vinci

Danish
So, basically, he wants a less complicated version of EVE's 'crafting system,' otherwise known as its economy.

EDIT: And it's Raph Koster, man.
 
SWG crafting was awesome, but it was pretty friggin complex. Crafting was pretty much what players did and nothing more to stay on top since there was so many variables tied into the system.

Vinci said:
So, basically, he wants a less complicated version of EVE's 'crafting system,' otherwise known as its economy.

EDIT: And it's Raph Koster, man.

It's similar to Eve yea, probably without all the huge screens of numbers.
 
They have not given a date, it's expected to be q1 2011

If the game is as big as they are making it out to be I could see them delaying though sadly.
 

Zinga

Banned
Lucius86 said:
So I just got selected to test SW:TOR between the 20th and 22nd :D

Who else got in??

Great news that another wave of testing is going out, did you get the notice in the past few days?
 

Lucius86

Banned
I got an email this morning :D

Unfortunately not - no impressions made public allowed - only on internal testing forums.

It's for 2 days, we are testing certain particular gameplay elements. I wish I could say more but I don't want the wrath of EA's legal team!
 

Zinga

Banned
Lucius86 said:
I got an email this morning :D

Unfortunately not - no impressions made public allowed - only on internal testing forums.

It's for 2 days, we are testing certain particular gameplay elements. I wish I could say more but I don't want the wrath of EA's legal team!

No worries, i'm guessing though from your avatar you are Australian? would be interesting if they are accepting testers from outside of NA
 

Lucius86

Banned
Zinga said:
No worries, i'm guessing though from your avatar you are Australian? would be interesting if they are accepting testers from outside of NA

No, just a Mark Webber fanboi before he blew the title this year :lol

I'm from the UK, so yes they are accepting internationals.
 

Zinga

Banned
Lucius86 said:
No, just a Mark Webber fanboi before he blew the title this year :lol

I'm from the UK, so yes they are accepting internationals.

Still, that's great news as it means they are starting testing outside of North America... that's quite a significant milestone in itself!
 

Lucius86

Banned
Zinga said:
Still, that's great news as it means they are starting testing outside of North America... that's quite a significant milestone in itself!

It was a pleasant surprise when I woke up, checked my emails and BAM! I didn't expect anything until close to launch, seeing that I am not American. So perhaps we are closer than we expected to a release date?

I was just hoping people would be out there in gaf who also got invites so we could group up.
 

subversus

I've done nothing with my life except eat and fap
I'm concerned about the quality of writing in this game. So far it sounds very simple. Too simple. I expect ME quality to consider playing it (or at least something close to that).
 
I never get into any closed beta's though I apply for all of them. I wonder if they just choose people with super rigs since the games are in such an unoptimized state? I'm curious what your computer specs are Lucius86?
 
Just hope to get in on to the bigger tests, right now these limited beta invites are only small groups for only a couple days to test specific game components.
 

antonz

Member
BattleMonkey said:
Just hope to get in on to the bigger tests, right now these limited beta invites are only small groups for only a couple days to test specific game components.

I am kinda half expecting this game to be delayed til Quarter 2. Time is quickly running out and they havent moved onto wide state beta testing. Iknow they have done a ton of small batch testing but it would be pretty bad to skip the usual closed beta and just jump to an open beta then release
 
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