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Starfield 2 will be “one hell of a game” claims designer as Bethesda learns from its mistakes

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Starfield hasn’t clicked with fans as much as worlds like The Elder Scrolls and Fallout, but designer Bruce Nesmith believes the game is a strong foundation for a future sequel.

“I’m looking forward to Starfield 2. I think it’s going to be one hell of a game because it’s going to address a lot of the things people are saying, ‘We’re quite there. We’re missing a little bit.’ It will be able to take what’s in there right now and put in a lot of new stuff and fix a lot of those problems.”

While games like Fallout have decades of history to take from and a tonne of past mistakes to learn from, a universe like Starfield has to essentially start from scratch. Nesmith likens the experience to games like Mass Effect or Assassin’s Creed, franchises that has rough starts but resulted in amazing sequels.

“If you look at the first Dragon Age, the first Assassin’s Creed, the first game in a lot of IPs, they tend to show off flashes of brilliance amid a lot of other things that don’t quite catch everybody’s eye,” the Skyrim developer explained. “No, they’re not quite as hot and popular. It takes, sadly, sometimes a second or third to version of the game in order to really enrich everything.”


Austin Powers Doctor Evil GIF
 
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ap_puff

Member
"...they tend to show off flashes of brilliance amid a lot of other things that don’t quite catch everybody’s eye,”

So... Not like Starfield at all. Starfield is a pile of mid heaped on over a decade of non-innovation and garbage tech. They haven't done anything brilliant or groundbreaking. Even their writing has regressed. The only thing good about that game is the screenshots, I can use wallpaper engine for that.
 
Whatever they make, it will be good enough to me if they fix their loading screen issue.

As a matter of fact, they will probably be seen as a dinosaur developer if they do what they did with Starfield for a sequel that could come out 10-12 years later.
 

Pandawan

Member
"it’s going to be one hell of a game because it’s going to address a lot of the things people are saying"

When developers don't have their own vision to create a great game and they have to adapt to the "wants" of the players, such a game always turns out to be garbage. Because the players themselves do not know what they want, or more precisely, what they want in words, and what they really want can be completely different things.
 

Danny Dudekisser

I paid good money for this Dynex!
Is a stubborn refusal to acknowledge customer feedback listed as hard job requirement to work at Bethesda, or is it just strongly preferred?

You're not "quite there". You're not "missing a little bit." You've got a fundamentally flawed approach to game design, which is to throw absolutely fucking every piece of meandering, pointless concept at one megagame and hope it works. It hasn't worked. It hasn't worked for a very long time.

Ask some fucking questions. Is the story any good? Did I write a character instead of just another in-game object with a personality based on a single bullet point? Are my mechanics - combat, traversal, or otherwise, still garbage?

Absolutely zero faith in Bethesda until they have some sort of come to Jesus moment.
 

StereoVsn

Gold Member
Ah yes, sometime in late 2030s or 2040s Starfield 2 will release and will be super amazing as a launch game on PS8 and MS Xcloud.

It will still use same engine though and same terrible writers.
 

SlimySnake

Flashless at the Golden Globes
Umm no. There were no flashes of brilliance. It's a mid game through and through.

They need to go back to the drawing board because its clear that despite one year of patches, the game was not saved. Because its impossible to save such a flawed game.

Go back and redesign the quest structure, the world design, and exploration in general. Stop making a dialogue heavy game. no one plays their games to do dialogue options. Then create new worlds that are fun to explore. No need to do 1000, just do 4-5 max to give it that interstellar feel, and pack them with things and quests to find. Dont make a game about exploring space and have 90% of the missions take place in bunkers. thats so fucking stupid.
 

Kurotri

Member
This might be the most insane case of hopium I've ever seen. This guy is really comparing it to Mass Effect as if Mass Effect had a similar rough start. Go back to your timeline because that didn't happen here. This game is completely devoid of personality and human touch, and getting a sequel feels like a threat. Bethesda keeps being the absolute #1 in being completely disconnected with their audience and reality in general.
 

Punished Miku

Human Rights Subscription Service
Starfield 2 would be by far my most wanted and most anticipated game ever of all IP in gaming.

I have already played many Elder Scrolls and Fallout games. A lot of great series will peak on the 1st sequel, like Mass Effect 2 and Assassin's Creed 2. You work out the kinks and get a foot in the door, then you are able to fully execute on the next game. I sincerely hope they do it.
 

simpatico

Member
That puts TES VII and Fallout VI well outside of my lifespan. I can't believe they think there are enough people interested in a sequel.
 
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poodaddy

Gold Member
I'm sure it'll be good, but at the rate Bethesda works I'll probably be in my 50's when it finally launches....
 

Ammogeddon

Member
Not sure how I feel about a sequel, very much depends on the direction they take. The revelation of starfield was so significant that any story set after would kind of feel meaningless and inconsequential.
 
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