amigastar
Member
But for Game Pass version also?
But for Game Pass version also?
It is if they forbid implementing tech from other companies.
Which is the case with Amid Evil that I was talking about.
Looks like Sony forces their ports to support DLSS and FSR.A coincidence.
data mined?
did somehow opened a folder with the game, didn't found dlss.dll and say they data mined?
well I am a fkn hacker then
xbox app stuff is not uwp anymore. So maybe it's easier to accessHave ever accessed the information in your preload folder without doing some datamining?
Good. Don't need that Nvidia bs tech blurring my ship up anyway. If Nvidia had their way they'd bean count charge everyone for Anisotropic Filtering, Anti-Aliasing, G-Sync. Want DLSS 6.0? That'll be $14.99 a month. Need Ambient Occlusion? Subscribe to the Gold+ Standard Premium Diamond Version for $4.99 a month, fu Jensen
I can. They take money just like any other company.I still can't believe Bethesda did this.
I actually don't know but typically gamepass versions tend to be a bit trickier to mod versus steam. Hence why I purchased on steam.But for Game Pass version also?
Except Sackboy.Looks like Sony forces their ports to support DLSS and FSR.
Starflop
Microsoft is too small and poor, they needed the amd deal money.
I'm not even mad.
It‘s not gonna flop but people will make sure to give them the appropiate reviews on steam. I hope they got a big money bag from AMD because the incoming shitstorm will be massive.You think Starfield is gonna flop because it doesnt have official DLSS support but a mod is already ready for people who desperately need DLSS?
AMD bought probably hundreds of thousands of keys for Starfield to give away with their CPUs and GPUs.It‘s not gonna flop but people will make sure to give them the appropiate reviews on steam. I hope they got a big money bag from AMD because the incoming shitstorm will be massive.
And on top of that people myself included will make sure to avoid any AMD products in the future. I have a ryzen cpu but the next one will be intel. Their GPUs are total garbage anyway.
Their will be no shit storm.It‘s not gonna flop but people will make sure to give them the appropiate reviews on steam. I hope they got a big money bag from AMD because the incoming shitstorm will be massive.
And on top of that people myself included will make sure to avoid any AMD products in the future. I have a ryzen cpu but the next one will be intel. Their GPUs are total garbage anyway.
4k native is not that trivial even to high-end. DLSS also has better AA than native and resolve fine detail better. Also the extra fps helps. Specially for those who will play on a 4k120 display.Why do you need DLSS if you have a high end PC?.
I think people forget that the whole point of these upscalers is to help people with mid and low end systems.
I don't see why people don't see this. Plus, code/test just one (FSR) that works on all GFX cards or code/test two, one of which only works for Nvidia.I think the fact that FSR is open source while DLSS is proprietary and exclusive to Nvidia GPUs can explain why you see more games supporting FSR than DLSS.
I think the fact that FSR is open source while DLSS is proprietary and exclusive to Nvidia GPUs can explain why you see more games supporting FSR than DLSS.
XeSS is also open source and GPU agnostic....so why is it missing?I don't see why people don't see this. Plus, code/test just one (FSR) that works on all GFX cards or test two, one of which only works for Nvidia.
Also, if XBOX or PS is the lead platform, they will be using FSR. Then cheap PC port from there.
1. Consoles use AMD so why would they care to use XeSS.XeSS is also open source and GPU agnostic....so why is it missing?
But that is irrelevent because Nvidia Streamline is open source and Intel signed to join the initiative AMD did not (thats why they are just called Hardware Vendor #3 frikken losers), so implementing DLSS and XeSS is as the name suggests a Streamline process.
It has nothing to do with whether a technique is open source or not, they all use similar inputs if you expose those inputs with one technique, then the other techniques can use those same inputs.
20 years ago games didn’t look like crap because we didn’t have anything else to compare them too like we have today. Those games looked amazing for their time.Who cares, 20 years ago we had just as much fun with games that looked like utter crap. Gameplay is king and this will rule them all
Makes no difference20 years ago games didn’t look like crap because we didn’t have anything else to compare them too like we have today. Those games looked amazing for their time.
1. Consoles use AMD so why would they care to use XeSS.
2. AMD has more GFX cards on the market than Intel.
I know next to nothing about XeSS but I am glad it is open source and would works on all GFX cards unlike DLSS.
Also, if you are using FSR, no need to include Xess (assuming similary quality). Same logic goes in reverse as well.
Microsoft is too small and poor, they needed the amd deal money.
I'm not even mad.
It's probably some deal to appease AMD and make development easier at the same time. Their console is AMD so why not support FSR and at the same time it probably gives them some leverage with AMD that simple console orders don't.I still don't understand the need for Microsoft/Bethesda to do this. It's beyond annoying and I really think folks should wait and see performance and bugs status of the game at release.
Going to wait until DLSS mods hit and get reviewed. It's annoying as hell.
XeSS has much better quality than FSR, is open source and is vendor agnostic.
then maybe AMD should make an actual attempt and at least match XeSS. They can't even do that. That's the problem1. Consoles use AMD so why would they care to use XeSS.
2. AMD has more GFX cards on the market than Intel.
I know next to nothing about XeSS but I am glad it is open source and would works on all GFX cards unlike DLSS.
Also, if you are using FSR, no need to include Xess (assuming similary quality). Same logic goes in reverse as well.
I think the scope is too big for mainstream!You think Starfield is gonna flop because it doesnt have official DLSS support but a mod is already ready for people who desperately need DLSS?
I don't know how the tensor cores accelerate DLSS but if it's just lower precision operations, I'm sure RDNA2 could do it but it would probably take more shaders to do so since AMD doesn't have separate silicon to speed up the operation.opEN sOUrcE!
Tell me why should I care as a gamer. Please do.
AMD’s being blasted for security flaws and you want to showcase the code?
Do you really think that devs that can barely port to PC, get their game fixed by SCRIPT KIDDIES, would even look into how these works? Of course not. They apply the SDK or enable the plugin in the engines that support it. They might even ask for help to implement it ffs.
Where are the FSR variants then? That’s the whole point of open source, there should be a tree of variants made by other peoples who tweaked it.
You make DLSS open source (remember it was leaked), ok then what? You really think anyone understands the black box without what happened in the ML database at Nvidia servers? Does it even work outside tensor cores?
Open source has never worked for ATI nor is it making strides for AMD, not when your version is a poor man’s attempt at it and even Intel entering the business does better first iteration.
How are you constantly wrong?Why do you need DLSS if you have a high end PC?.
I think people forget that the whole point of these upscalers is to help people with mid and low end systems.
Hyperbole much? Xess looks terrible in Spiderman and Death stranding compared to FSR.xess roflstomps fsr 2/2.1/2.2 in every game I tried. literal ROFLSTOMP. not even a competition. FSR simply doesn't work. it is the whackiest most blatantly made upscaler I've ever seen. It almost feels like AMD dumbly sacrifices huge amounts of graphical potential for a mere %1-2 performance bump over other upscalers.
even imsomniac's temporal injection and santa monica's no name upscaler is much much better than FSR 2. this is why I agree with rofif actually. even some 3rd party devs have better internal upscalers. TSR also destroys whatever FSR has in store.
DLSS and FSR render games at lower resolution, then upscale them with minimal loss in clarity compared to simply lowering the resolution in the settings. This helps save on system resources.How are you constantly wrong?
Did you not read what you posted?DLSS and FSR render games at lower resolution, then upscale them with minimal loss in clarity compared to simply lowering the resolution in the settings. This helps save on system resources.
I'd love to know how i'm wrong about that.
Its not JUST for them, anyone can use it, but obviously something that saves on resources, considerably so depending on settings, will obviously be more desirable for people on mid and lower end systems than people on a high end system.Did you not read what you posted?
Upscaling tech is not just for people with mid to low end PCs.
Yeah at 4k Quality FSR2 matches DLSS2 in a decent number of games.Hyperbole much? Xess looks terrible in Spiderman and Death stranding compared to FSR.
The tensor cores literally run neural networks, it's what tensor cores are for. DLSS is an AI based upscaling method, that's why it's superior to the algorithm based FSR.I don't know how the tensor cores accelerate DLSS but if it's just lower precision operations, I'm sure RDNA2 could do it but it would probably take more shaders to do so since AMD doesn't have separate silicon to speed up the operation.