mansoor1980
Gold Member
is he standing on a planet?
is he the CREATOR himself?

is he the CREATOR himself?
It's a cutscene that plays out after you select your landing zone from the planet map, you cannot fly from space to the planets surface and land, the engine is not capable of doing thatAll I want to know is: Is there seamless travel between space and landing on a planet? If it's a load screen: FAIL.
/Fingers crossed
@Solarstrike
Like No Man's Sky?
Looks like Starfield solved the pop-in problem by utilizing empty environments.The fidelity of terrain in No Man's Sky is play-doh and even then pop in can get you an epileptic seizure.
Looks like Starfield solved the pop-in problem by utilizing empty environments.
I'm asking the usual question.This is pretty silly... are you a "watch count expert" of gameplay videos?
The teaser that came out a year ago has 17 million views... which is massive.. because Bethesda RPGs are massive games that sell 10+ million copies.
Is it as big as other games? Who cares... probably not.. want a cookie?
This weird ass "why are people hyped" thing that ignores decades of huge Bethesda RPG fan-doms is so tired/old.
My thoughts are that most game consumers (not gaming enthusiast. . .or masochist) do not get their gaming news and/or viewing from developers. I regularly see Gamespot or IGN being the number one hosts of popular game trailers. Also, every and their mother is hosting this presentation (plus the people who watched direct links of the broadcasts).
How can you show of gameplay with framerate like that? Nothing shown merrited framedrops like that on a beefy pc.
Why is one of the main advertising platforms in the world showing one of the main games of the next year gaining so few views per day?
Is there seamless travel between space and landing on a planet?
You are really lineing yourself up for dissapointment thinking like this imoFirst, ignore those who do authority speak on the answer to this without citing a source or at least minimum a disclaimer. It's not confirmed until it's confirmed.
With the information we have right now it seems like auto-landing is the more likely option, but with my assumption that there'll be added flexibility in the form of "land anywhere" as I've suggested below.
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But again: It could be that this is specifically the map option and that you could still choose to fly down to the surface manually, who knows..
All I want to know is: Is there seamless travel between space and landing on a planet? If it's a load screen: FAIL.
/Fingers crossed
@Solarstrike
We know the engine they are using isnt capable of doing something like this alreadyWe'll know once we see PC min spec requirements. HDD means loading screens.
I dunno. There are Skyrim mods that remove loading screens for any city.We know the engine they are using isnt capable of doing something like this already
Wouldn't it be cool to low fly over a planet? This doesn't look possible right now. Though maybe they will rovers or other transportation vehicles for the surfaces.People are worried that there will be loading screen between flying in fucking space and landing on a planet and I'm here worried that there will be loading screen when entering a building interior.![]()
I'm asking the usual question.
I have nothing bad to say about this game.
If you don't like something, then you don't have to answer.
Why is one of the main advertising platforms in the world showing one of the main games of the next year gaining so few views per day?
And let's be honest. Everyone knows that those 17 million views were faked.
This is obvious when you need to look at the ratio of likes to views.
This just doesn't happen.
And yes. This is a legal cheat. They bought out preview spots on other videos.
Yeah we're getting well aware of your ethos rhetoric regarding this topic in Starfield threads.., but I can assure you the concern is misplaced.You are really lineing yourself up for dissapointment thinking like this imo
My ethos is thinking logically and not expecting the same engine that powered Fallout 4 to all of a sudden be able to support a full on space simulator with seamless planetary landing from space like star citizen or no mans skyYeah we're getting well aware of your ethos rhetoric regarding this topic in Starfield threads.., but I can assure you the concern is misplaced.
Re: the loading of planets.
If its less than 5 seconds, how much people genuinely care.
Then say exactly that instead of running around on a high horse acting like you own the absolute truth without citing a source or explaining your thoughts.My ethos is thinking logically and not expecting the same engine that powered Fallout 4 to all of a sudden be able to support a full on space simulator with seamless planetary landing from space like star citizen or no mans sky
I can't see them making this current-gen only and not doing this. No Man's Sky could do it on last-gen consoles.
Building for next gen without is unthinkableThem supporting Direct Storage so the loading of compressed assets can occur as swiftly as possible is a must. On Xbox and PC.
I say 99.9% that Starfield get DirectStorage with it being a 1st party game now & it massive open world need quick loading timesWhat are the odds this gets Direct Storage? Would be moronic that Forspoken supports Direct Storage this year but first party titles from next year do not.
Should be doable on next gen with the ssdThe game looks great, one thing which probably wont happen that sucks is flying low over the planet exploring. Maybe we can get a exploration vehicle.
Building for next gen without is unthinkable
Them supporting Direct Storage so the loading of compressed assets can occur as swiftly as possible is a must. On Xbox and PC.
I've been thinking about it and I'm aware Direct Storage is a part or The Series X's Velocity Architecture but I dont believe any title on console is using Direct Storage not even their first party titles. Just look at the load times for Forza Horizon 5:
If Horizon 5 were truly already using Direct Storage on consoles why would it be loading slower or exactly the same as the Win32 PC version. I dont believe its using Direct Storage at all.
Good company release a 'killer app' whenever there is a a new hw feature or api but MS alot of times don't except for like Office.You’re right, looks like cpu loading. Cross gen possibility being the cause, although should have done it anyway.
You’re right, looks like cpu loading. Cross gen possibility being the cause, although should have done it anyway.
That's the ONLY thing I really missed watching the gameplay trailer. I always loved using VATS in Fallout. I hope they´re bringing it back in Starfield, and didn't show it yet because they were focusing on showing the improvement in gunplay.I hope there's something similar to vats. I love vats.
If it has that then it looks pretty much perfect for me.
The game can have state of the art graphics but if the RPG mechanics and quest design sucks the game will be assLinear game more than a decade and 2 generations ago lol
Sorry, but I expected more. And I'm not the only one. I don't think that calling the character art out makes me a troll. It's a bit poor for 2023
I have feeling that demo was not played by leaving person(or recorded playing). Movement & camera presentation from first person view was all scripted.No chance that any one will make that movement in real gameplay. With that bad frame pasing will be imposible to make good aming, also rewatching it several times first person aiming looks very laggy. Hope will be sorted out in time for launch.This Starfield showcase was weird for me. I love Bethesda games, even the mediocre ones. I think they build amazing worlds and no other game can immerse me in a space like Bethesda. That said they've obviously been losing it a bit. They have a lot more competition now and the usual Bethesda tricks don't surprise as much as they used to. So Starfield really had to impress. Conceptually I think Starfield has some awesome ideas. The customization, the 1000 worlds to land on and being able to land anywhere, being able to fly your ship, its all cool stuff. But the showcase felt off to me. Usually in these showcases Bethesda will make an effort to have long stretches where the character is running around and doing things, interacting with the world and characters etc, but this was so segmented. Once the character got off the ship and before he even got to the base there were like 5 cuts. Why? well if the videogame industry has taught us anything recently its because of performance......damn, that performance. The whole thing felt like it was just hanging on. The framerate was bad in a lot of the segments, whoever was piloting the main character was doing that slow walking thing they usually do to hide frame drops. So whilst I was impressed by some stuff I saw, my cynicism is taking over with this one. With the state of the industry I have every right to feel that way.
If I'm going to guess how this will go down, This is Bethesda's Cyberpunk. It was will launch terribly, have parts of it missing. The content will be spread so thin across those 1000 planets and people will feel soo burned that the only thing to stop them from burning down Bethesda headquarters will be the incoming Elder Scrolls which they will begin talking about a year after the botched release of Starfield. I really hope i'm wrong. Either way, mods will probably save this over time. Bless those modders
They never showed or suggested this was a thing in the gamethe 1000 worlds to land on and being able to land anywhere
Oh Ok, yeah.I'm asking the usual question.
I have nothing bad to say about this game.
If you don't like something, then you don't have to answer.
Why is one of the main advertising platforms in the world showing one of the main games of the next year gaining so few views per day?
And let's be honest. Everyone knows that those 17 million views were faked.
This is obvious when you need to look at the ratio of likes to views.
This just doesn't happen.
And yes. This is a legal cheat. They bought out preview spots on other videos.
That's right, best temper expectations. Todd always finds a way to sell us features that sound mouth watering and are actually in game but not what we thought they'd be/underwhelming in practice.It's a cutscene that plays out after you select your landing zone from the planet map, you cannot fly from space to the planets surface and land, the engine is not capable of doing that
Also a lot of the planets you can't even land on, when Todd said you can "explore" them, what he meant was there is a mini game like Mass Effect, where you can send explorer drones down to the planet and they show you resources you can mine. Occasionally it will pop up with a quest to do on the planet after "exploring" it, which you can land at a specific spot on the planet and play a linear "dungeon"
Imagine showing this game to someone 30 years ago, watching their head explode, and then telling them that people were shitting all over it. Absolutely wild.