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Starfield open spoilers thread

24 thrusts per second sounds pretty good

LY6.gif
 
You mean you aren't interested in knowing if Topher is ignoring this thread or not? Whatever floats your boat I guess...

It’s like the equivalent of switching from one channel on TV to another and then making a thread on here, telling us about it. I just don’t get why they think anyone cares
 
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Freeman76

Member
The life sim/slice of life stuff sounds great. I love shit like that. You can really soak in the game and take your time. I find games like that much more immersive. I'm the sort of player that will spend hours farming resources to make my base as good as it can be. So far I havent seen a single thing that sours me on this game.
 

CheeseCake

Member
Can't you just jerk off until September 6th, take a cold shower?


you could play Call of Duty, that game has smooth as fuck gunplay.

???

Whose dick is up your ass?


It's already been confirmed that Starfield has romance options, it was just a question given that the thread is called "open spoilers".
 

M.W.

Member
Traits:

  • Alien DNA - You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.
  • Dream Home - You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.
  • Empath - You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.
  • Extrovert - You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Can't be combined with Introvert)
  • Freestar Collective Settler - You gain access to special Freestar Collective dialogue options and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. (Can't be combined with any other faction allegiance trait)
  • Hero Worshipped - You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts.
  • Introvert - You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Can't be combined with Extrovert)
  • Kid Stuff - You parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.
  • Neon Street Rat - You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Can't be combined with any other faction allegiance trait.)
  • Raised Enlightened - You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum chest. (Can't be combined with any other religion trait)
  • Raised Universal - You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest. (Can't be combined with any other religion trait)
  • Serpent's Embrace - You grew up worshipping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction. (Can't be combined with any other religion trait)
  • Spaced - Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Can't be combined with Terra Firma)
  • Taskmaster - Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
  • Terra Firma - You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Can't be combined with Spaced)
  • United Colonies Native - You gain access to special United Colonies dialogue options and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Can't be combined with any other faction allegiance trait.)
  • Wanted - Someone put a price on your head and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low you do extra damage.
 

bbeach123

Member
Most trait : Pros and Cons

Wanted : Pros and Pros .

But I hope there wont be something like fast forward to late game , you became some powerful dude in the universe , leader of some cult , USC general, humanity savior , and then some mercs still on your ass for like 10 coin .
 
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Gorgon

Member
The life sim/slice of life stuff sounds great. I love shit like that. You can really soak in the game and take your time. I find games like that much more immersive. I'm the sort of player that will spend hours farming resources to make my base as good as it can be. So far I havent seen a single thing that sours me on this game.

Hopefully not much of that will be forced on those who are not interested in the mining/farming/base-building/photo-safari parts. Optional is the key word here, hopefully.
 

AGRacing

Member
I "finished" last night with the Freestar and UC factions completed and a bunch of other side quests done. I married Sarah.

The story is interesting and the fact that I finished it and quickly says a lot in its favor. In the last decade of gaming I haven't done that often. I loved the game and look forward to doing more.

The endgame is written pretty badly though. They forced too much to fit the new game plus mechanic.. and weren't very clever about it. Taking out a room full of copies of my wife wearing identical clothes seemed ridiculous. They have the ability to put different clothes on those characters so I'm not sure what was going on there.

But just the idea that you've been just tearing down Starborn after Starborn... and only have the ability to talk 2 of them off the ledge (if you even bother).. and that copies of both you AND your partner try to kill you in the end... why the fuck would anybody walk into the Unity?

I was incapable of empathizing with that decision.. and when I voiced that to the other characters they all basically said "well come on.. we gotta do it now bro!". Felt like I was speaking with crazy people.

Anyway. A fun game! Enjoying it a lot.
 
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