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Starfield traits list: Here are the effects of every trait in the game

pasterpl

Member

Starfield traits list​

During character creation, the player may select up to three Starfield traits at once (or none, if they'd prefer). So far we know about 18 traits, but there may be more to choose from in the full release of the game.


Here is the full list of all Starfield traits we've seen:

  • Alien DNA
  • Dream Home
  • Empath
  • Extrovert
  • Freestar Collective Settler
  • Hero Worshipped
  • Introvert
  • Kid Stuff
  • Neon Street Rat
  • Raised Enlightened
  • Raised Universal
  • Serpent's Embrace
  • Spaced
  • Taskmaster
  • Terra Firma
  • United Colonies Native
  • Unwanted Hero
  • Wanted
Each of these traits gives you both a positive and a negative effect which passively affects your entire playthrough of Starfield. Some traits may affect your allegiance to a faction, which will in turn affect how certain characters treat you. Other traits may give you a physical benefit such as increased Endurance or decreased Oxygen usage. But there's always a downside which you'll have to weigh against the positive effect and decide whether a trait is worth taking.

All Starfield traits and effects​

Below we've listed the exact effects of all 18 Starfield traits that we know about, breaking them down into their pros and cons.

A large horned creature rears up in front of the player in a forest in Starfield. Image credit: Bethesda Game Studios

Alien DNA​

Pros: Start with increased max health and endurance.
Cons: Healing items are less effective.

Alien DNA is a great opening trait as it makes you more immediately survivable, but it may be that the trait's usefulness falls off after a while because the health and endurance boost is likely to be a flat amount rather than a percentage increase, so at later levels you'll feel the benefits far less. But even if that's the case, you can always get rid of the trait later on and replace it with another (see the section below for more details!).

A human NPC character in Starfield mines some ore with a large laser mining tool. Image credit: Bethesda Game Studios

Dream Home​

Pros: You own a small house on a peaceful little moon.
Cons: You have a 50,000 credit mortgage with GalBank.

It's unclear as yet how either the positive or the negative effect of the Dream Home trait will manifest in-game. Owning a small house sounds nice, but presumably it offers you something more than simply a rest area, or it doesn't seem worth it. Then again, we don't know exactly how the 50k credit mortgage will affect you. Presumably you'll need to make regular timely payments or suffer... some sort of penalty? It's an intriguing trait for sure.

Sarah Morgan from Starfield stands in a room next to a fireplace Image credit: Bethesda Softworks

Empath​

Pros: Performing actions your companion likes temporarily buffs combat effectiveness.
Cons: Performing actions your companion dislikes temporarily nerfs combat effectiveness.

The Empath trait allows your relationships with your Starfield companions to spill into the game's combat system by providing either a buff or a nerf to "combat effectiveness" depending on whether you've recently pleased or displeased your companion(s). It's not yet clear whether the effect only affects the companion, or you, or the whole party. But if you're a player who'll never miss an opportunity to please your comrades, then this sounds like a solid trait to pick.

A human NPC in Starfield looks into the camera, bathed in red light. Image credit: Bethesda Game Studios

Extrovert​

Pros: Use less Oxygen while adventuring with human companions.
Cons: Use more Oxygen while adventuring alone.
Note: incompatible with Introvert trait.

Extroverts benefit from adventuring as part of a larger group of human companions, and suffer a penalty when travelling solo. So depending on your playstyle, there's either no reason or every reason why you'd want to pick this trait. The actual effect is on your Oxygen consumption, which likely acts as a stamina bar of sorts in Starfield.

The front gate and walls of Akila City in Starfield. Image credit: Bethesda Game Studios

Freestar Collective Settler​

Pros: Access to special Freestar Collective dialogue options and faction rewards.
Cons: Greatly increased crime bounty towards other factions.
Note: incompatible with Neon Street Rat and United Colonies Native traits.

The Freestar Collective Settler trait, as you might imagine, immediately makes you tight with the libertarian cowboy-esque Freestar Collective faction. During the Colony War of 2310 (20 years before the events of Starfield), the Freestar Collective fought against the United Colonies. Nowadays they're at peace, but there's still a lot of tension between the two factions.

A white man with an unnerving star and extremely yellow pointy hair - the Adoring Fan in Starfield Image credit: Bethesda Game Studios

Hero Worshipped​

Pros: An "Adoring Fan" will show up randomly and give you gifts.
Cons: The "Adoring Fan" is very annoying.

The already-famous Hero Worshipped trait inflicts upon you a character called the "Adoring Fan", who dotes upon the player character and wants nothing more than to be near them. It's a great thought, making the negative aspect of the trait just having to be around the annoying character themselves and put up with their relentless fawning. Still, we don't know what sorts of gifts the "Adoring Fan" gives the player, so he could end up being very useful.

Heller sprawls against the side of a crate on a moon in Starfield. Image credit: Bethesda Game Studios

Introvert​

Pros: Increased endurance while adventuring alone.
Cons: Decreased endurance while adventuring with other humans.
Note: incompatible with Extrovert trait.

Being an Introvert in Starfield means you gain a boost to your maximum endurance while you're in a solo party (i.e. no companions around to help you fight). So if you're a lone wolf style RPG player, then Introvert sounds like a fantastic trait to pick up at the start of the game. It's unclear exactly how "endurance" works, and whether it's at all different from the Oxygen consumption effect of the opposite trait, Extrovert.

The player character's dad stands in his home in front of the camera in Starfield. Image credit: Bethesda Game Studios

Kid Stuff​

Pros: Your parents are alive and well, and you can visit them at their home.
Cons: You earn 2% less money.

Kid Stuff gives you the unique privilege of being able to visit your parents at their home in New Atlantis. No doubt there'll be some unique conversations and interactions to be had with both your parents, but it's unclear whether bigger opportunities (such as whole quests) will blossom from this trait choice. Still, 2% seems like a small price to pay for the opportunity to find out!

Concept art of the floating island city of Neon in Starfield. Image credit: Bethesda Game Studios

Neon Street Rat​

Pros: Access to special Neon dialogue options and faction rewards.
Cons: Greatly increased crime bounty towards other factions.
Note: incompatible with Freestar Collective Settler and United Colonies Native traits.

The Neon Street Rat trait acts as one of the various faction traits in Starfield (alongside Freestar Collective Settler and United Colonies Native), but while the latter two are very clearly organizations, Neon is a place - a major city on the planet Volii Alpha. Neon is, however, the home of Ryujin Industries, one of the major factions in Starfield, so you're likely to end up getting an easy "in" with them by picking this trait.

VASCO, a robot companion in Starfield, looks towards the camera while standing in the room of a spaceship. Image credit: Bethesda Game Studios

Raised Enlightened​

Pros: Gain access to a special chest full of items from the House of the Enlightened.
Cons: Lose access to the Sanctum Universum chest.
Note: incompatible with Raised Universal and Serpent's Embrace traits.

The Raised Enlightened trait immediately aligns you with the Enlightened, one of the three dominant religions in Starfield. The Enlightened are a religion which puts a great deal of emphasis on science and the pursuit of knowledge, and as such is at odds with the Sanctum Universum, a much more mysticist-oriented form of religion. It's unclear what they'll put in a special chest of goodies, but we're willing to bet it's good stuff.

A figure stands on the surface of a moon and looks out towards a ringed planet in the sky in Starfield. Image credit: Bethesda Game Studios

Raised Universal​

Pros: Gain access to a special chest full of items from the Sanctum Universum.
Cons: Lose access to the Enlightened chest.
Note: incompatible with Raised Enlightened and Serpent's Embrace traits.

The Raised Universal trait puts you in the good books of the Sanctum Universum religion. The Sanctum Universum are one of the most prominent religions in the galaxy (perhaps the most populous of the three dominant religions), and has a great trading presence across the Settled Systems. Their mysticism-esque teachings make them a near-opposite of the Enlightened religion. Again, we don't know what's in the Sanctum Universum loot chest or how it differs from the Enlightened chest, so we'll have to see what happens when the game releases.

A statue of The Great Serpent, a deity figure in Starfield. Image credit: Bethesda Game Studios

Serpent's Embrace​

Pros: Grav jumping provides a temporary boost to health and endurance.
Cons: Health and endurance are lowered if you don't grav jump regularly.
Note: incompatible with Raised Enlightened and Raised Universal traits.

Serpent's Embrace indicates that you are a follower of The Great Serpent, a mysterious religion notably worshipped by the House Of Va'ruun faction. If you're planning on taking to the skies with a jetpack then Serpent's Embrace sounds like a fantastic choice. Just remember that if you go too long without grav jumping, you'll be penalised. It's essentially a jetpack addiction.

A large ship drifts in orbit around a planet in Starfield. Image credit: Bethesda Game Studios

Spaced​

Pros: Increased health and endurance while in space.
Cons: Decreased health and endurance while on the surface.
Note: incompatible with Terra Firma trait.

Picking the Spaced trait means you're most comfortable out in space rather than on the surface of a planet, moon, or other celestial body. As long as you're in space, you'll gain increased health and endurance (read: stamina). But the moment you set foot on a planet or moon, your max health and endurance is decreased. Is it worth the penalty? Depends how extreme the penalty is, really.

Greg Davies and Alex Horne sitting side-by-side in their thrones in promotional material for the TV series, Taskmaster. Image credit: Taskmaster

Taskmaster​

Pros: Unknown.
Cons: Unknown.

Nothing at all is known about the Taskmaster trait so far - we only know it exists because we caught a tiny glimpse of its name in the trait list during the Starfield Official Gameplay Reveal trailer. Until told otherwise, I'm gonna assume it turns you into UK comedian Greg Davies.

An explorer stands looking over a rocky planet in a Starfield screenshot.

Terra Firma​

Pros: (Assumed) Increased health and endurance while on the surface.
Cons: (Assumed) Decreased health and endurance while in space.
Note: incompatible with Spaced trait.

It's not yet confirmed what the Terra Firma trait actually does, but we can take a reasonable guess that the effect is the exact opposite of the Spacer trait, given that the two are mutually exclusive. If this is true, then Terra Firma will give you a max health and endurance boost while on the surface of a planet or moon, while decreasing your health and endurance while you're in outer space.

Concept art of New Atlantis, a city in Starfield.

United Colonies Native​

Pros: (Assumed) Access to special United Colonies dialogue options and faction rewards.
Cons: (Assumed) Greatly increased crime bounty towards other factions.
Note: incompatible with Freestar Collective Settler and Neon Street Rat traits.

United Colonies Native is another trait that we only know the name of, but seeing as it's classed as one of the mutually exclusive faction traits, we can safely assume that the effect is the same: you get tight with the United Colonies, but bounties against you as a result of crimes towards the other factions are increased. The United Colonies hold the largest military of all the factions though, so you may not need to worry quite as much.

Artwork for Starfield that shows an astronaut sitting in profile inside a space ship

Unwanted Hero​

Pros: Unknown.
Cons: Unknown.

Unwanted Hero is a trait that we know absolutely nothing about except its name. Just like the Taskmaster trait, we only know of its existence because it was shown in the Starfield gameplay reveal back in June 2022.

Destroying a spaceship in combat in a Starfield screenshot.

Wanted​

Pros: Increased damage while your health is low.
Cons: Bounty hunters will randomly appear and try to kill you.

The Wanted trait is, unusually, a trait that I reckon a lot of players will pick because of the downside rather than the positive effect. Gaining increased damage while at low health is nice, and if it could be turned into a focused build then that could be very fun. But come on. We all want to be randomly attacked by bounty hunters. That's such a cool idea.


How to remove Starfield traits​

Thankfully, you're not stuck with the Starfield traits that you pick during character creation. If you decide that you don't like a particular trait and how it affects your journey, Todd Howard has confirmed in one of Bethesda's Constellation Questions videos that each trait has an associated "activity or quest" which you can complete in order to remove that trait.

For example, if you don't like the Adoring Fan trait, you can simply kill the Adoring Fan. Bit dark, though. There might be a less bloody way to get rid of him that we don't know about yet.

The trait selection screen during Starfield's character creation process. The trait selected is Introvert.

How to add more Starfield traits​

From what we've seen so far, it looks like you're forever stuck with just 3 trait slots in Starfield. But if you remove a trait later on in the game (or you didn't fill all the trait slots during character creation), you can add more traits throughout your journey.

The only confirmed way that you can get more traits in Starfield is by scanning planets and moons. We know this thanks to the description of the Astrophyiscs skill in the Starfield skill tree:

"You can scan the moons of your current planet. You have a 10% chance to discover a trait when scanning."
As you put more points into Astrophysics, you'll gain an increased chance to discover more traits. We don't yet know if this is the only way that you can add more traits in Starfield, but it does confirm that you can switch around your traits beyond character creation if you wish

 

R6Rider

Gold Member
These are underwhelming. The traits from Fallout New Vegas were much better for example.
 
Last edited:

Robb

Gold Member

Unwanted Hero​

Pros: You’re the hero they deserve
Cons: But not the one they need right now
I figured this one out, feel free to update the OP.
batman.gif
 

FoxMcChief

Gold Member
I think going Alien DNA and Wanted should raise the ceiling at what low health. Like if 100 is max health, maybe 25 is the threshold for low health. And if Alien DNA makes your health 150, maybe the low health is closer to 37-38.
 

peish

Member
does these traits apply only to the first level? looks 'too grounded' for a space faring adventure.
 

Little Mac

Gold Member
Combat Medic all day ...

Starfield-Combat-Medic-Class-Background-2048x1151.jpg



Edit: My bad. Had a brain fart and confused Backgrounds for Traits.
 
Last edited:

IntentionalPun

Ask me about my wife's perfect butthole
does these traits apply only to the first level? looks 'too grounded' for a space faring adventure.
Yeah you find them throughout the game, so the screenshot in the OP might be from early in the game.
 
Last edited:
[Broken record moment] I wish they never dumbed down Daggerfall's traits. Those were really impactful and fun to build around.
Definitely! And being able to tinker with reputations etc.. Daggerfall had by far the best setup for all that.

I don't really see why they had to dumb character creation down - if you didn't want to mess with a lot of that you didn't have to.
 
Last edited:
  • Strength
Reactions: Fuz
Should have ran beta with a trait called “bug infested”, and used the data to clean up some of the launch bugs/glitches that are bound to be present. Big miss here by Bethesda 😂
 
Seems like:

Alien DNA
Terra Firma
Introvert

Would be good starter traits. Unless the fawner or the chests are providing some really nice things.
 

Greg Davies and Alex Horne sitting side-by-side in their thrones in promotional material for the TV series, Taskmaster.

Taskmaster​

Pros: Unknown.
Cons: Unknown.

Nothing at all is known about the Taskmaster trait so far - we only know it exists because we caught a tiny glimpse of its name in the trait list during the Starfield Official Gameplay Reveal trailer. Until told otherwise, I'm gonna assume it turns you into UK comedian Greg Davies.

It lets you reach things 1 shelf higher in your ship because Greg is so tall.
 

Punished Miku

Human Rights Subscription Service
Honestly none of these traits really do a lot for me. I will play some kind of stealth character for sure. Could see myself leaning into the pro-science and pro-law (bounty hunter) guilds but I'm sure I'll end up doing most of them.
 
Wanted
Empath
Raised enlightened

Man o’ man, I can’t believe it’s been almost a decade since we’ve played a Todd Howard game.
I’m so pumped I can barely stop giggling like a school girl.
 

Evil Calvin

Afraid of Boobs

Starfield traits list​

During character creation, the player may select up to three Starfield traits at once (or none, if they'd prefer). So far we know about 18 traits, but there may be more to choose from in the full release of the game.


Here is the full list of all Starfield traits we've seen:

  • Alien DNA
  • Dream Home
  • Empath
  • Extrovert
  • Freestar Collective Settler
  • Hero Worshipped
  • Introvert
  • Kid Stuff
  • Neon Street Rat
  • Raised Enlightened
  • Raised Universal
  • Serpent's Embrace
  • Spaced
  • Taskmaster
  • Terra Firma
  • United Colonies Native
  • Unwanted Hero
  • Wanted
Each of these traits gives you both a positive and a negative effect which passively affects your entire playthrough of Starfield. Some traits may affect your allegiance to a faction, which will in turn affect how certain characters treat you. Other traits may give you a physical benefit such as increased Endurance or decreased Oxygen usage. But there's always a downside which you'll have to weigh against the positive effect and decide whether a trait is worth taking.

All Starfield traits and effects​

Below we've listed the exact effects of all 18 Starfield traits that we know about, breaking them down into their pros and cons.

A large horned creature rears up in front of the player in a forest in Starfield. Image credit: Bethesda Game Studios

Alien DNA​

Pros: Start with increased max health and endurance.
Cons: Healing items are less effective.

Alien DNA is a great opening trait as it makes you more immediately survivable, but it may be that the trait's usefulness falls off after a while because the health and endurance boost is likely to be a flat amount rather than a percentage increase, so at later levels you'll feel the benefits far less. But even if that's the case, you can always get rid of the trait later on and replace it with another (see the section below for more details!).

A human NPC character in Starfield mines some ore with a large laser mining tool. Image credit: Bethesda Game Studios

Dream Home​

Pros: You own a small house on a peaceful little moon.
Cons: You have a 50,000 credit mortgage with GalBank.

It's unclear as yet how either the positive or the negative effect of the Dream Home trait will manifest in-game. Owning a small house sounds nice, but presumably it offers you something more than simply a rest area, or it doesn't seem worth it. Then again, we don't know exactly how the 50k credit mortgage will affect you. Presumably you'll need to make regular timely payments or suffer... some sort of penalty? It's an intriguing trait for sure.

Sarah Morgan from Starfield stands in a room next to a fireplace Image credit: Bethesda Softworks

Empath​

Pros: Performing actions your companion likes temporarily buffs combat effectiveness.
Cons: Performing actions your companion dislikes temporarily nerfs combat effectiveness.

The Empath trait allows your relationships with your Starfield companions to spill into the game's combat system by providing either a buff or a nerf to "combat effectiveness" depending on whether you've recently pleased or displeased your companion(s). It's not yet clear whether the effect only affects the companion, or you, or the whole party. But if you're a player who'll never miss an opportunity to please your comrades, then this sounds like a solid trait to pick.

A human NPC in Starfield looks into the camera, bathed in red light. Image credit: Bethesda Game Studios

Extrovert​

Pros: Use less Oxygen while adventuring with human companions.
Cons: Use more Oxygen while adventuring alone.
Note: incompatible with Introvert trait.

Extroverts benefit from adventuring as part of a larger group of human companions, and suffer a penalty when travelling solo. So depending on your playstyle, there's either no reason or every reason why you'd want to pick this trait. The actual effect is on your Oxygen consumption, which likely acts as a stamina bar of sorts in Starfield.

The front gate and walls of Akila City in Starfield. Image credit: Bethesda Game Studios

Freestar Collective Settler​

Pros: Access to special Freestar Collective dialogue options and faction rewards.
Cons: Greatly increased crime bounty towards other factions.
Note: incompatible with Neon Street Rat and United Colonies Native traits.

The Freestar Collective Settler trait, as you might imagine, immediately makes you tight with the libertarian cowboy-esque Freestar Collective faction. During the Colony War of 2310 (20 years before the events of Starfield), the Freestar Collective fought against the United Colonies. Nowadays they're at peace, but there's still a lot of tension between the two factions.

A white man with an unnerving star and extremely yellow pointy hair - the Adoring Fan in Starfield Image credit: Bethesda Game Studios

Hero Worshipped​

Pros: An "Adoring Fan" will show up randomly and give you gifts.
Cons: The "Adoring Fan" is very annoying.

The already-famous Hero Worshipped trait inflicts upon you a character called the "Adoring Fan", who dotes upon the player character and wants nothing more than to be near them. It's a great thought, making the negative aspect of the trait just having to be around the annoying character themselves and put up with their relentless fawning. Still, we don't know what sorts of gifts the "Adoring Fan" gives the player, so he could end up being very useful.

Heller sprawls against the side of a crate on a moon in Starfield. Image credit: Bethesda Game Studios

Introvert​

Pros: Increased endurance while adventuring alone.
Cons: Decreased endurance while adventuring with other humans.
Note: incompatible with Extrovert trait.

Being an Introvert in Starfield means you gain a boost to your maximum endurance while you're in a solo party (i.e. no companions around to help you fight). So if you're a lone wolf style RPG player, then Introvert sounds like a fantastic trait to pick up at the start of the game. It's unclear exactly how "endurance" works, and whether it's at all different from the Oxygen consumption effect of the opposite trait, Extrovert.

The player character's dad stands in his home in front of the camera in Starfield.'s dad stands in his home in front of the camera in Starfield. Image credit: Bethesda Game Studios

Kid Stuff​

Pros: Your parents are alive and well, and you can visit them at their home.
Cons: You earn 2% less money.

Kid Stuff gives you the unique privilege of being able to visit your parents at their home in New Atlantis. No doubt there'll be some unique conversations and interactions to be had with both your parents, but it's unclear whether bigger opportunities (such as whole quests) will blossom from this trait choice. Still, 2% seems like a small price to pay for the opportunity to find out!

Concept art of the floating island city of Neon in Starfield. Image credit: Bethesda Game Studios

Neon Street Rat​

Pros: Access to special Neon dialogue options and faction rewards.
Cons: Greatly increased crime bounty towards other factions.
Note: incompatible with Freestar Collective Settler and United Colonies Native traits.

The Neon Street Rat trait acts as one of the various faction traits in Starfield (alongside Freestar Collective Settler and United Colonies Native), but while the latter two are very clearly organizations, Neon is a place - a major city on the planet Volii Alpha. Neon is, however, the home of Ryujin Industries, one of the major factions in Starfield, so you're likely to end up getting an easy "in" with them by picking this trait.

VASCO, a robot companion in Starfield, looks towards the camera while standing in the room of a spaceship. Image credit: Bethesda Game Studios

Raised Enlightened​

Pros: Gain access to a special chest full of items from the House of the Enlightened.
Cons: Lose access to the Sanctum Universum chest.
Note: incompatible with Raised Universal and Serpent's Embrace traits.

The Raised Enlightened trait immediately aligns you with the Enlightened, one of the three dominant religions in Starfield. The Enlightened are a religion which puts a great deal of emphasis on science and the pursuit of knowledge, and as such is at odds with the Sanctum Universum, a much more mysticist-oriented form of religion. It's unclear what they'll put in a special chest of goodies, but we're willing to bet it's good stuff.

A figure stands on the surface of a moon and looks out towards a ringed planet in the sky in Starfield. Image credit: Bethesda Game Studios

Raised Universal​

Pros: Gain access to a special chest full of items from the Sanctum Universum.
Cons: Lose access to the Enlightened chest.
Note: incompatible with Raised Enlightened and Serpent's Embrace traits.

The Raised Universal trait puts you in the good books of the Sanctum Universum religion. The Sanctum Universum are one of the most prominent religions in the galaxy (perhaps the most populous of the three dominant religions), and has a great trading presence across the Settled Systems. Their mysticism-esque teachings make them a near-opposite of the Enlightened religion. Again, we don't know what's in the Sanctum Universum loot chest or how it differs from the Enlightened chest, so we'll have to see what happens when the game releases.

A statue of The Great Serpent, a deity figure in Starfield. Image credit: Bethesda Game Studios

Serpent's Embrace​

Pros: Grav jumping provides a temporary boost to health and endurance.
Cons: Health and endurance are lowered if you don't grav jump regularly.
Note: incompatible with Raised Enlightened and Raised Universal traits.

Serpent's Embrace indicates that you are a follower of The Great Serpent, a mysterious religion notably worshipped by the House Of Va'ruun faction. If you're planning on taking to the skies with a jetpack then Serpent's Embrace sounds like a fantastic choice. Just remember that if you go too long without grav jumping, you'll be penalised. It's essentially a jetpack addiction.

A large ship drifts in orbit around a planet in Starfield. Image credit: Bethesda Game Studios

Spaced​

Pros: Increased health and endurance while in space.
Cons: Decreased health and endurance while on the surface.
Note: incompatible with Terra Firma trait.

Picking the Spaced trait means you're most comfortable out in space rather than on the surface of a planet, moon, or other celestial body. As long as you're in space, you'll gain increased health and endurance (read: stamina). But the moment you set foot on a planet or moon, your max health and endurance is decreased. Is it worth the penalty? Depends how extreme the penalty is, really.

Greg Davies and Alex Horne sitting side-by-side in their thrones in promotional material for the TV series, Taskmaster. Image credit: Taskmaster

Taskmaster​

Pros: Unknown.
Cons: Unknown.

Nothing at all is known about the Taskmaster trait so far - we only know it exists because we caught a tiny glimpse of its name in the trait list during the Starfield Official Gameplay Reveal trailer. Until told otherwise, I'm gonna assume it turns you into UK comedian Greg Davies.

An explorer stands looking over a rocky planet in a Starfield screenshot.

Terra Firma​

Pros: (Assumed) Increased health and endurance while on the surface.
Cons: (Assumed) Decreased health and endurance while in space.
Note: incompatible with Spaced trait.

It's not yet confirmed what the Terra Firma trait actually does, but we can take a reasonable guess that the effect is the exact opposite of the Spacer trait, given that the two are mutually exclusive. If this is true, then Terra Firma will give you a max health and endurance boost while on the surface of a planet or moon, while decreasing your health and endurance while you're in outer space.

Concept art of New Atlantis, a city in Starfield.

United Colonies Native​

Pros: (Assumed) Access to special United Colonies dialogue options and faction rewards.
Cons: (Assumed) Greatly increased crime bounty towards other factions.
Note: incompatible with Freestar Collective Settler and Neon Street Rat traits.

United Colonies Native is another trait that we only know the name of, but seeing as it's classed as one of the mutually exclusive faction traits, we can safely assume that the effect is the same: you get tight with the United Colonies, but bounties against you as a result of crimes towards the other factions are increased. The United Colonies hold the largest military of all the factions though, so you may not need to worry quite as much.

Artwork for Starfield that shows an astronaut sitting in profile inside a space ship

Unwanted Hero​

Pros: Unknown.
Cons: Unknown.

Unwanted Hero is a trait that we know absolutely nothing about except its name. Just like the Taskmaster trait, we only know of its existence because it was shown in the Starfield gameplay reveal back in June 2022.

Destroying a spaceship in combat in a Starfield screenshot.

Wanted​

Pros: Increased damage while your health is low.
Cons: Bounty hunters will randomly appear and try to kill you.

The Wanted trait is, unusually, a trait that I reckon a lot of players will pick because of the downside rather than the positive effect. Gaining increased damage while at low health is nice, and if it could be turned into a focused build then that could be very fun. But come on. We all want to be randomly attacked by bounty hunters. That's such a cool idea.


How to remove Starfield traits​

Thankfully, you're not stuck with the Starfield traits that you pick during character creation. If you decide that you don't like a particular trait and how it affects your journey, Todd Howard has confirmed in one of Bethesda's Constellation Questions videos that each trait has an associated "activity or quest" which you can complete in order to remove that trait.

For example, if you don't like the Adoring Fan trait, you can simply kill the Adoring Fan. Bit dark, though. There might be a less bloody way to get rid of him that we don't know about yet.

The trait selection screen during Starfield's character creation process. The trait selected is Introvert.'s character creation process. The trait selected is Introvert.

How to add more Starfield traits​

From what we've seen so far, it looks like you're forever stuck with just 3 trait slots in Starfield. But if you remove a trait later on in the game (or you didn't fill all the trait slots during character creation), you can add more traits throughout your journey.

The only confirmed way that you can get more traits in Starfield is by scanning planets and moons. We know this thanks to the description of the Astrophyiscs skill in the Starfield skill tree:


As you put more points into Astrophysics, you'll gain an increased chance to discover more traits. We don't yet know if this is the only way that you can add more traits in Starfield, but it does confirm that you can switch around your traits beyond character creation if you wish

I accidentally skipped the traits after choosing the '???' background. Any way to add them?
 

Magic Carpet

Gold Member
This game looks amazing in play so far.. complaints seem unwarranted. And the load times seem non existent on my PC anyway. I was wondering where the Bethesda jank was until I got in the space and the planet skins didn’t load in.

Enjoying it so far no issues apart from that but.
My game was doing the same thing to the planets last night. Glad I wasn’t the only one.

I’m trying to get back into the game but I died not having any of the 6 dozen amo types.

Edit-I seem to have posted this in a weird place. How did I get here? What happened?
 
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Topher

Identifies as young
My game was doing the same thing to the planets last night. Glad I wasn’t the only one.

I’m trying to get back into the game but I died not having any of the 6 dozen amo types.

Edit-I seem to have posted this in a weird place. How did I get here? What happened?

you've cross meta-thread-verses my friend. The universe will now collapse into itself.

Goodbye all
 
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