I don't believe so.Did the previous Humble Bundle copy of Rochard include the DLC?
I don't believe so.Did the previous Humble Bundle copy of Rochard include the DLC?
I don't believe so.
Ugh. I didn't even like Rochard but I'm sure I'll regret not nabbing the DLC for a buck.
My first Offspring Fling card is already worth less than $0.30. Valve really should reconsider how the whole trading card economy works, its ridiculous that everything is immediately worthless. They should implement really rarity stats for each card, rather than just common and foil. Then you'd at least have a chance of getting something valuable.
They also need to come up with something else to do with cards other then crafting badges. It seems like only a handful of people care about buying cards for each game, and once they craft the badge they have no reason to buy more.
Tying card drops to certain achievements so that people will actually have to play the game to earn cards might be a good idea too. It's just too easy for everyone to grab cards just so they can resell them.
My first Offspring Fling card is already worth less than $0.30. Valve really should reconsider how the whole trading card economy works, its ridiculous that everything is immediately worthless. They should implement really rarity stats for each card, rather than just common and foil. Then you'd at least have a chance of getting something valuable.
They also need to come up with something else to do with cards other then crafting badges. It seems like only a handful of people care about buying cards for each game, and once they craft the badge they have no reason to buy more.
Tying card drops to certain achievements so that people will actually have to play the game to earn cards might be a good idea too. It's just too easy for everyone to grab cards just so they can resell them.
Yu-Gi-Oh! f2p
Wow, didn't know CS version is serious business![]()
My first Offspring Fling card is already worth less than $0.30. Valve really should reconsider how the whole trading card economy works, its ridiculous that everything is immediately worthless. They should implement really rarity stats for each card, rather than just common and foil. Then you'd at least have a chance of getting something valuable.
They also need to come up with something else to do with cards other then crafting badges. It seems like only a handful of people care about buying cards for each game, and once they craft the badge they have no reason to buy more.
Tying card drops to certain achievements so that people will actually have to play the game to earn cards might be a good idea too. It's just too easy for everyone to grab cards just so they can resell them.
So I'm interested in getting Cities in Motion: Should I get CiM Collection or CiM2?
My first Offspring Fling card is already worth less than $0.30. Valve really should reconsider how the whole trading card economy works, its ridiculous that everything is immediately worthless. They should implement really rarity stats for each card, rather than just common and foil. Then you'd at least have a chance of getting something valuable.
They also need to come up with something else to do with cards other then crafting badges. It seems like only a handful of people care about buying cards for each game, and once they craft the badge they have no reason to buy more.
Tying card drops to certain achievements so that people will actually have to play the game to earn cards might be a good idea too. It's just too easy for everyone to grab cards just so they can resell them.
My first Offspring Fling card is already worth less than $0.30.
It's a little weird that the TF2 card market seems to be relatively untouched by all the undercutting. Are they maybe the only ones getting bought with any regularity?
I've been playing it too so different to Hotline Miami that I tried earlier lolHeh, I actually PLAYED offspring fling for a while instead of just running in the background. I have to say it's really fun. And the soundtrack rocks.
most people didnt play TF2 before it went f2p so they'd have to spend 9$ to earn a single card drop
What I think is worse is that no matter how long you play a game you dont get the whole set
So essentially beta players already have advantage over non-beta for cards eh?![]()
My first Offspring Fling card is already worth less than $0.30. Valve really should reconsider how the whole trading card economy works, its ridiculous that everything is immediately worthless. They should implement really rarity stats for each card, rather than just common and foil. Then you'd at least have a chance of getting something valuable.
They also need to come up with something else to do with cards other then crafting badges. It seems like only a handful of people care about buying cards for each game, and once they craft the badge they have no reason to buy more.
Tying card drops to certain achievements so that people will actually have to play the game to earn cards might be a good idea too. It's just too easy for everyone to grab cards just so they can resell them.
Buttonbasher: WhAATTTTTTTTTT
Buttonbasher: WWHHHAT IIS GGOIIING ONN WWIITHHHHHH TTTHHISSS
Catbus!: thhiiss ggaaame iis sorta bbuuggy eh?
Catbus!: soomme wouuld saay
Buttonbasher: LLiilll biiiiiiiiiiiiiiiiiittttt
All I'm hearing in this thread is "Waaah, I can't make a lot of money for doing nothing, THANKS GABE! >_<"
The gold times are there for challenge, sort of like the A+ time requirements for Super Meat Boy. Anyways, I kind of like the artstyle, reminds me of something that I can't quite put my finger on...maybe Yoshi's Island or Tetris Attack.So I've been playing Offspring fling and I think it's a pretty fun game. The soundtrack is beautiful (especially in the second set of levels). I just don't get why the gold times are so small. I usually spend twice that time for almost all levels.
lolAre you guys getting a wild keyboard bug from using Steam chat from within Offspring Fling? It's typing each letter a ton of times:
All I'm hearing in this thread is "Waaah, I can't make a lot of money for doing nothing, THANKS GABE! >_<"
My first Offspring Fling card is already worth less than $0.30. Valve really should reconsider how the whole trading card economy works, its ridiculous that everything is immediately worthless. They should implement really rarity stats for each card, rather than just common and foil. Then you'd at least have a chance of getting something valuable.
They also need to come up with something else to do with cards other then crafting badges. It seems like only a handful of people care about buying cards for each game, and once they craft the badge they have no reason to buy more.
Tying card drops to certain achievements so that people will actually have to play the game to earn cards might be a good idea too. It's just too easy for everyone to grab cards just so they can resell them.
I'm confident they'll find a way to keep their value more or less as it is now, otherwise putting them on the market would be meaningless and I don't think Valve wants that.yes. Cards are now basically being used to sell for money. Post-Beta, I imagine more people will craft badges as the prices will be dirt.
So I've been playing Offspring fling and I think it's a pretty fun game. The soundtrack is beautiful (especially in the second set of levels). I just don't get why the gold times are so small. I usually spend twice that time for almost all levels.
Who said the cards needed to be worth something? Maybe this is the intended effect of an increased pool of cards... like everyone said it would be many weeks ago.
Steam should just deposit money into my Steam wallet automatically instead of giving me cards. this sucks.
What I think is worse is that no matter how long you play a game you dont get the whole set
Are you guys getting a wild keyboard bug from using Steam chat from within Offspring Fling? It's typing each letter a ton of times:
You oughta get one card per Magicka DLC you own. So I could get like 27 cards.
lI might try it tonight and see if it happens to me. I'm guessing it has something to do with Adobe AIR clashing with the Steam overlay.
You guys should check out the trailer for Offspring Fling if you haven't already -- it's pretty amazing, especially for old-school Nintendo fans.
Max Payne 3 is out for Mac and apparently it's an in-house port. Pretty cool.