Isn't that what the Negative Edge option is for? On or off? But you probably tried it out already.Ya I’m officially trash with Ryu lol
Main problems are, my old habits of wanting to do cr.MK into hadoken, it’s not safe on block anymore and that’s fucking me up. I always default to doing that lol, I either get punished on block or DI.
Speaking of Ryus cr. MK, it’s a decent poke, but so many times after a jump in or a short block string I throw it out and it doesn’t reach, it’s range is shorter then it looks. This his has been screwing with me as well.
Finally, the input short cuts in this game drive me a little crazy. Sometimes I’ll be walking forward and throw a hadoken but the game registers my forward walk and reads it as me inputting shoryuken instead. What’s even worse is getting a shinku hadoken when I just want a DP to come out. I looked in the options menu but there’s no way to turn off input shortcuts. Would really love this feature. Very frustrating to have a move come out that you didn’t want and then have that mistake decide the match. Obviously this doesn’t happen with charge characters, so next week I may just go back to playing one of the charge characters.
SF6 has more depth to it than even SF3, but since it's also more approachable thanks to the slower speed and easier execution (as well as modern controls) it sounds like it's dumbed down.Conversation started on twitter with some pros complaining that the game was too hard. Max and others of course had to make content out of it lol. I blame the great dumbing down for it in some ways lol. People got too comfortable with that trend.
I didn’t try that, I’ll look into itIsn't that what the Negative Edge option is for? On or off? But you probably tried it out already.
Maybe i'm wrong, though.
Its called Button Release Input in SF6. Please report back if it solved your problemI didn’t try that, I’ll look into it
Its called Button Release Input in SF6. Please report back if it solved your problem
I've ran into way more classic users, but in battle lounge there have been quite a few modern players.Haven’t gotten a chance to try this yet. Are people playing more with classic or modern controls?
Even as a rookie, most opponents in ranked seem to be using classic. That’s probably why I stomped all over them and got to silver rank despite being completely new to the series and barely knowing what to do.Haven’t gotten a chance to try this yet. Are people playing more with classic or modern controls?
Anti airs are generally dependent on the jump arc of the opponent, so some characters have multiple anti airs depending on the situation. For instance, JP's cr.HP is really good for close jumps, but his st.HK works much better for jumps from a longer distance since he sticks his leg out at a long upward angle. Air to airs are an option as well, depending on which button you use. You can hit the opponent mid flight while avoiding an annoying trade of hits if you are moving backwards as well if you choose. This is all general, and there are some wonky specific situations like opponents who can change their jump arc with a diving attack, but hopefully this helps a little bit.Had very little chance to play lately, but limped to Gold with Marisa.
She's good, but I don't have much of an answer to anyone who's half decent at zoning.
Also her anti air game is lacking imo.
Is a whole forum really needed though. Feel like ots There's enough room to discuss the game.This game is like a mini-revival that started with SFIV. If there was ever a time for SRK forums to come back, it would be now. There's nowhere to talk shop. Don't even ask about the Steam forums...it's just a bunch of people complaining/white knighting modern controls.
I could have sworn this place used to to have forums dedicated to Street Fighter...Where did they go?
It didn't have a forum, just OTs like this one, but pretty much all the SF/FGC players left here when the gaf/era split happened; they asked me to leave with them because I made the OTs for SF5 and wanted me to continue on era.I could have sworn this place used to to have forums dedicated to Street Fighter...Where did they go?
Well, I just remember SRK having sections dedicated to each character, with specific discussions on setups, frame data, matchups and combos. On top of that, there was general overall game discussion. I think that this game is kinda bringing back the folks that skipped SFV, including myself. I mean, I bought all the seasons, but the gameplay just wasn't compelling enough for me to want to lab and learn, like it was with IV and is with VI. Dedicated forums would kinda just help organize thoughts and help learn the game.Is a whole forum really needed though. Feel like ots There's enough room to discuss the game.
I'm stil waiting to get on. What's the deal with the modern controls I keep hearing about? They worth using.
Yeah, I remember. I used to lurk here back when NeoGaf wouldn't let you use a Gmail account and you needed something else in order to even sign up. I had to sign up with my post graduate college email address. It felt mad exclusive.It didn't have a forum, just OTs like this one, but pretty much all the SF/FGC players left here when the gaf/era split happened; they asked me to leave with them because I made the OTs for SF5 and wanted me to continue on era.
It's a shame cause we had some top level players in here like FluxWaveZ
It's very contrary to what we're used to with street fighter. In every game prior, you could use buttons to poke, pressure and push your opponent around. Throwing buttons out was always dangerous, but in this game, you really can't just press buttons or someone uses DI, eats your move and crumples you for stupid damage. I feel like the people who are good at this game are the ones that can develop that twitch reflex of hitting DI as soon as they see a red flash happen on screen. I'm 42, my reaction time is shot, so I'm stuck half-utilizing the systems in place because they require cat-quick twitch reactions.I’ve retired from this game. Classic controls are unreliable on the game pad, and I don’t feel like dropping $300 on an arcade stick. Modern controls are actually fun, except the reliance on partial assisted combos to perform any combos of substance ruins it for me.
The skill range in this game is weird. I can get to silver with any character only using anti-air and sweeps. Then I am suddenly thrown in with people who have ten-string combos memorized and any false move leads to losing 25% health.
I don’t know. Every match just feels like poking back and forth until someone makes a mistake, which leads to a “punish combo”. I don’t feel like we are actually fighting.
This post pretty much nails it.I’ve retired from this game. Classic controls are unreliable on the game pad, and I don’t feel like dropping $300 on an arcade stick. Modern controls are actually fun, except the reliance on partial assisted combos to perform any combos of substance ruins it for me.
The skill range in this game is weird. I can get to silver with any character only using anti-air and sweeps. Then I am suddenly thrown in with people who have ten-string combos memorized and any false move leads to losing 25% health.
I don’t know. Every match just feels like poking back and forth until someone makes a mistake, which leads to a “punish combo”. I don’t feel like we are actually fighting.
They're almost all on Discord now.This game is like a mini-revival that started with SFIV. If there was ever a time for SRK forums to come back, it would be now. There's nowhere to talk shop. Don't even ask about the Steam forums...it's just a bunch of people complaining/white knighting modern controls.
I could have sworn this place used to to have forums dedicated to Street Fighter...Where did they go?
If I could "fix" one issue I have with this game, it would be to make it a bit less homogeneous. It feels nice to play and it's a really great game, especially for a first run like you said. I do think the drive mechanics make things look and feel more homogenized than I'd like. The V-System was so distinctive for each character, but the Drive System tend to make things look the same. Of course they are character differences and whatnot, but I wish they were more distinctive like they were in SFV. I'm sure this is something that will get better slowly over time though, so it's more of an observation right now than a hard gripe.You're def right that the first iteration obviously requires polish, but I definitely think this is the most polished a first street fighter iteration has ever been.
In terms of single player, there's a whole game you can play that's tens of hours long if you're so inclined. This was definitely intentional due to the backlash from V.
In terms of game systems, there's so much new stuff, but it all works once you lab how to incorporate it into your gameplay. Drive Impact, Drive Rush, Drive Parry and Burnout are a lot to take into consideration while punching or getting punched in the face and getting mixed up, but that just means the learning curve is steep, but not impossible.
Modern controls make the game accessible, and can make any average player feel like they're ready for EVO. Granted, it will be a false sense of accomplishment due to the many setbacks modern control imposes in exchange for 1-button supers, but it won't really matter until high level competition.
The only thing VI is missing that made IV so endearing was an actual arcade release...that and the support of the SRK discussion forums community.
Life be lifin' sometimes.Took a week off, but getting the itch to jump back in… just have been getting so sidelined with other stuff
Ya my job is in Wildland fire operations, so summers can be kind of crazy.Life be lifin' sometimes.
I've just been using PS4 fighting commander still so I can't really tell you if that's a good controller or not, but if you're familiar and comfortable with that style of dpad and button layout, I'd say go for it.PadBros, I already have the older model Hori fight pad for Xbox (The Fighting Commander), but I was looking to get a second one for local play. The FC is hard to find now not second hand, so I was looking at the Octa.
Does anyone have experience with it? From my “research” the Xbox version needs a firmware update to make the Dpad work right, but it’s like $40 on Amazon so I don’t if it’s worth it.
I don’t have the game yet actually. Played the beta a decent amount and I’m probably gonna main Kim. My usual mains are Vega and Ibuki, but I don’t think either of them will be DLC anytime soon or possibly at all. Kim has an Izuna Drop and “Ninja” style shenanigans so I took to her in the beta pretty quickly.I've just been using PS4 fighting commander still so I can't really tell you if that's a good controller or not, but if you're familiar and comfortable with that style of dpad and button layout, I'd say go for it.
I've been messing around with Chun Li and holy shit, she's fun. I always found Chun kinda boring to play in some ways to other characters but this version of Chun is kinda nuts, she isn't just a charge character anymore, she's a hybrid and she's better off for it. Also the mods for Chun is great as well. Chun players eating well.
Honestly Chun is easy enough to learn on pad. Hell, a Chun player beat Tokido, one of SF gods (known for playing Akuma), on a pad.I don’t have the game yet actually. Played the beta a decent amount and I’m probably gonna main Kim. My usual mains are Vega and Ibuki, but I don’t think either of them will be DLC anytime soon or possibly at all. Kim has an Izuna Drop and “Ninja” style shenanigans so I took to her in the beta pretty quickly.
Can’t decide amongst Juri, Chun, or Cammy as a secondary main. Always messed with them as side characters in other games. The only caveat to Chun is she still has charge moves and I play charge characters much better on stick, and I don’t want to buy a new one just for one character.
I’ve retired from this game. Classic controls are unreliable on the game pad, and I don’t feel like dropping $300 on an arcade stick. Modern controls are actually fun, except the reliance on partial assisted combos to perform any combos of substance ruins it for me.
The skill range in this game is weird. I can get to silver with any character only using anti-air and sweeps. Then I am suddenly thrown in with people who have ten-string combos memorized and any false move leads to losing 25% health.
I don’t know. Every match just feels like poking back and forth until someone makes a mistake, which leads to a “punish combo”. I don’t feel like we are actually fighting.
Yeah I watched that tourney. Tokido made a lot of weird mistakes, which was odd, but digressing I see a lot of people playing pad in tourneys so far. I’m generally fine using the Series X pad for fighters and I really like the Dpad. I just like dedicated fight pads for SF because of the 6 button layout.Honestly Chun is easy enough to learn on pad. Hell, a Chun player beat Tokido, one of SF gods (known for playing Akuma), on a pad.
I'd love to see Fuerte, Viper, Hakan, Dudley, or really any more of the SF4 newbies who got snubbed in 5 return.Yeah I watched that tourney. Tokido made a lot of weird mistakes, which was odd, but digressing I see a lot of people playing pad in tourneys so far. I’m generally fine using the Series X pad for fighters and I really like the Dpad. I just like dedicated fight pads for SF because of the 6 button layout.
If they don’t bring back Vega or Ibuki, I hope they at least bring back Laura (the only character from 5 I liked when I played it briefly near launch) or Sean (and make him good again, maybe give him a mechanic that expands his basketball mix ups).
I think El Fuerte would work well in 6 too, being a hyperactive hybrid grappler. There’s really so many characters that would be sick in this game I’m looking forward to see who makes the cut DLC wise. Though I may wait for a “Super” edition since my free time is pretty limited nowadays.
in comparison it is. The only real 'special' gimmick SF3 adds is the parry, and super arts. otherwise its pretty much just street fighter.Says SF3 is simple.