Kilrogg said:Super Mario Universe, you'd betterbe better than SMG.
Alaluef said:I wish the Buoy Base music was used in at least one more world, it's so good.
Not really, while the timed purple comets weren't as much of a joke as the speedy comets, they still give you plenty of time. The space junk one and Luigi's purple coins can easily be completed with >1 minute left, the gold leaf one I usually finished with around 30 seconds left, the bone pen level wasn't too difficult to collect enough coins in 1 minute. The only one I ever ran out of time on was the garden cube one, but only because I couldn't find which face of the cube the star appeared on in time. If you save the coins in the beginning area for last then you shouldn't have any problems with that one either.Kulock said:some of the Purple Coin challenges... are timed just a few seconds too short for comfort.
Ranger X said:In my book:
- Best 3D platformer
Koizumi persevered with Miyamoto's direction and came up with a prototype adding the concept of gravity, which Miyamoto liked.
Guybrush Threepwood said:I've said this many times before, and I'll say it again.
Super Mario Galaxy is an amazing games with amazing gameplay, graphics, music, level design, and all of that.
However, one thing about it is not amazing. In fact, it's enough to bring the game down signifigantly. Of course, I'm talking about the difficulty. For a majority of the game (more than 60 stars-worth), SMG is too damn easy. It gets a lot harder by the very end of the game when you're trying to get 120 stars, but by that point I had my fill of the game and was ready to stop.
My very favorite moment in the game was beating the no-hit run of Melty Molten Galaxy. If only the entire game was like that.
You're right.Oblivion said:One other minor thing, Ziran.
I believe Miyamoto came up with the idea to incorporate gravity. It says so in the Iwata Asks interview I believe.
Koizumi: Miyamoto-san told me This looks tasty. However, almost everyone in the staff told me they couldnt make a dish of this grandeur. Hearing that, I felt the need to make a sample plate. Gathering several staff members, we created a prototype that took about three months to make. A spherical shape would be best understood as a planet, so we put that in outer space and added gravity. It looked just like a bare minimum version of the current Super Mario Galaxy. That's where the development really took off.
Miyamoto: So, what I came up with was gravity. In old movies, for example, they used all sorts of effects like people walking upside-down on the ceiling. Of course, no one can actually do things like that, so I thought that by creating this opportunity for the players, they can experience something strange and have fun just playing around like that. But when I told that to the staff, they became worried and asked me Can we really call something like that a game? So I told them that itd be better to make something that everyone could enjoy that wasnt a game rather than make something that was a game but wasnt much fun. (laughs)
Roi said:The controls feel really bad sometimes.
I never had control problems either but I've heard a lot of people, including my wife, complain about the under water controls. I had to beat the water levels for her. Another friend of mine said he just plain didn't enjoy the water levels. Personally I liked them just as much as the others.Ysiadmihi said:Eh...really? I don't think I had a single problem with the controls ever pop up.
Roi said:The controls feel really bad sometimes.
evilromero said:The official thread is the appreciation thread.
Anyways, I don't think it's as fun as Mario 64 but it comes close. Ultimately its short levels are somewhat dampened by the clumsy menus and unskippable cutscenes. It could have been the 3D equivalent of Mario Bros. 3 if not for the mentioned problems and the horrible hub world. Seriously, did they think that looked pleasant? Leftover design ideas from Phantasy Star Online? It looks like a colossal wreck of an idea plus it's not any fun to navigate.
If I had to take a very educated guess it would be that that was very much intentional on the development part. I cracked up trying to control that fucking thing, it made it more fun!:lolGuybrush Threepwood said:If you're going to talk about bad controls at least talk about this:
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Amir0x said:This NEEDS an appreciation thread? Game came out only less than a year ago and everyone loves it!
I mean I agree with the appreciation - it's my favorite game of all time - but damn!
Since it's such a good game and you put in so much effort, though, CELEBRATE GALAXY WEE!![]()
.DangerStepp said:Aw, man. Did you really have to go and create a thread that is going to make me want to play it again? I have too many other new games to be finishing!
I want to play it again now.
As short as the levels are they should have streamlined the menus more. It's not longer finding the painting and selecting the star. Now it's finding the galaxy star, clicking it, clicking on the right planet, clicking on the mission, then confirming, THEN skipping the intro of Mario flying through the air. It doesn't sound like a big deal but honestly, this is a Mario game and it should be no more than two steps to get into a level that takes less than five minutes to beat.Gino said:While I don't think the hub was anywhere near as good as Peachs castle I don't really see where you are coming with this. I had fun navigating it and it seemed to fit the rest of the game rather well. I also don't really understand the "Clumsy menus" comment. The cutscenes weren't exactly happening in every level and taking 5 minutes each either.
evilromero said:As short as the levels are they should have streamlined the menus more. It's not longer finding the painting and selecting the star. Now it's finding the galaxy star, clicking it, clicking on the right planet, clicking on the mission, then confirming, THEN skipping the intro of Mario flying through the air. It doesn't sound like a big deal but honestly, this is a Mario game and it should be no more than two steps to get into a level that takes less than five minutes to beat.