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Switch dataminer from Famiboards suggests the Switch 2's portable GPU clocks will be 561MHz. He also said 1.8GHz for the CPU is "hopium"

Haint

Member
By what math is this a conclusion? These numbers say otherwise and it's not close.

Switch 2's real single instruction TF figure is less than PS4 even in docked mode, memory bandwidth is significantly less, and mobile SOC's always under perform in general. You're really depending on the dual simultaneous FP instruction support and "newer" (but still 5 year old Nvidia architecture) to pull it ahead of base PS4. I'd personally expect it to be about par, not meaningfully faster or slower. Nintendo's art design and experience working with underpowered hardware will be the saving grace.
 
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onQ123

Gold Member
Not if you're like me and don't care one bit about handheld gaming. It's all about the console experience for me on a large screen. So I hope it will be decent enough docked. Hopefully that upscaling tech will be actually really good.
Even then you have lots of choices to get your fix for high-end graphics.

My feeling is that whatever the specs are Nintendo is going to work with them & make great looking Nintendo games.

That's a benefit of not being in a graphics race with other consoles.
 
Oh man I really tickled your ego, huh?

No i just like pointing out hypocrisy and telling the truth 😉.

200w.gif
 
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bundylove

Member
How long does the battery last playing games?
That sir around 6 hours.
Some test show around 8 but thats bs.

cant find the videos for how long it lasts at full capacity with rt on. Somewhere on youtube
But i say it was around 6 hours.
I have an s24 ultra.

Other chinese brands are better at gaming though
 
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some people are going to be really bummed
More like Steam Deck 0.70
Hopium everywhere. Enjoy your PS4 remakes at $70.
That's bad but expected from Nintendo
But of course, the only comparison that actually matters is how it stacks up against the original Switch. If it’s a generational leap from that standpoint, that’s all that really matters. Switch is a weak 2015 mobile chipset that sold 140+ million units and 2 billion games, *without ever having a single price drop*. Roll your eyes all ya want 🤷‍♂️

People buy compelling experiences, not specs.
 
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CrustyBritches

Gold Member
Noob question. Based on the speeds and clocks is handheld mode same as ps4 now or better than steam deck?
Depends. In GPU-bound games like GoW, what PS4 runs at 1080p the Deck runs at 800p. Although you could tweak games in a way that would be hard or impossible for the PS4 to run in the same manner. Same probably applies to the Switch 2.

If this leak is true, imo handheld profile is ok for the GPU, but the CPU clock speed and memory bandwidth are a bit flaccid.
 
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Depends. In GPU-bound games like GoW, what PS4 runs at 1080p the Deck runs at 800p. Although you could tweak games in a way that would be hard or impossible for the PS4 to run in the same manner. Same probably applies to the Switch 2.

If this leak is true, imo handheld profile is ok for the GPU, but the CPU clock speed and memory bandwidth are a bit flaccid.

Not utilizing DLSS in handheld mode really doesn't make sense unless the game can natively hit 1080p with a smooth FPS. I'm willing to bet most games 90%+ will utilize DLSS. Expect 540p - 720p native resolution upscaled to 1080p in handheld mode and likely 720p - 960p scaled to 1440p in Dock mode utilizing DLSS.


Bandwidth will always be compromised to some degree in a handheld/hybrid system, but considering what devs were able to achieve with Switch 1 hardware we are going to see some amazing stuff on Switch 2.
 
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Astray

Member
Nah, they'll ship mario kart, Zelda animal crossing and the majority of people will not give a shit about pc handhelds they probably won't even hear about.
If you think none of these things is going to be cross-gen, then I have a bridge to sell you.

Neither Nintendo nor 3Ps is not going to abandon one of the largest install-bases in gaming history.

The Switch 2 will likely experience many of the same issues that PS5 and Xbox Series did.. Mainly the inability to swiftly get people to upgrade at a strong enough clip.

What exactly are they going to sell their audience on.. Better graphics on Nintendo IPs? Years-old PS4-era AAA games that are already v.portable via Steam Deck and other PC handhelds?

This thing won't fail, but I doubt it reaches the heights of Switch 1.
 

CrustyBritches

Gold Member
Not utilizing DLSS in handheld mode really doesn't make sense unless the game can natively hit 1080p with a smooth FPS. I'm willing to bet most games 90%+ will utilize DLSS. Expect 540p - 720p native resolution upscaled to 1080p in handheld mode and likely 720p - 960p scaled to 1440p in Dock mode utilizing DLSS.


Bandwidth will always be compromised to some degree in a handheld/hybrid system, but considering what devs were able to achieve with Switch 1 hardware we are going to see some amazing stuff on Switch 2.
Oh for sure Deck and Switch 2 have features that PS4 doesn't, that's why it depends on what you're comparing.

Nintendo's art style is great, so I'm sure their games will be beautiful. I think 3rd-party will depend on how the retail clock speeds pan out and also on how much effort and optimization the devs are willing to put into the game.
 
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Soapbox Killer

Grand Nagus
Switch 2's real single instruction TF figure is less than PS4 even in docked mode, memory bandwidth is significantly less, and mobile SOC's always under perform in general. You're really depending on the dual simultaneous FP instruction support and "newer" (but still 5 year old Nvidia architecture) to pull it ahead of base PS4. I'd personally expect it to be about par, not meaningfully faster or slower. Nintendo's art design and experience working with underpowered hardware will be the saving grace.


Thank you

However, Teraflops only tell part of the story. For a real world example would be the Series S (4 TF) vs the older but "more powerful" Xbox One X (6 TF). The One X, while still a beast in 2024 could brute force it's way through some modern ports but it's still beholden to the cpu of the time regardless of how much raw power it has. IF the numbers are right then the docked SW2 doesn't need to waste resources rendering at higher res since it has DLSS. The numbers don't reflect actual real world performance.


We are saying the same thing but I expect the gaming performance to be better than a PS4 however, it's getting harder to tell the difference without Digital Foundry level skills for 60% of gamers in the world.
 

Emedan

Member
They'll be desperate to get an emulator up that can run Switch 2 games. That's why Nintendo preemptively took out Yuzu and Ryujinx.

They actually can (albeit via emulators and piracy):

Aint no parents or kids gonna do all that shit. Enthusiasts like people on this forum sure, but that's not the market.
 
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S0ULZB0URNE

Gold Member
Switch 2's real single instruction TF figure is less than PS4 even in docked mode, memory bandwidth is significantly less, and mobile SOC's always under perform in general. You're really depending on the dual simultaneous FP instruction support and "newer" (but still 5 year old Nvidia architecture) to pull it ahead of base PS4. I'd personally expect it to be about par, not meaningfully faster or slower. Nintendo's art design and experience working with underpowered hardware will be the saving grace.
feffbc7b-23ea-4d72-ba6a-d625633d0dc5_text.gif
 

Astray

Member
Aint no parents or kids gonna do all that shit. Enthusiasts like people on this forum sure, but that's not the market.
True, but the enthusiasts are one of the most spend-y segments of the gaming audience, and it behooves Nintendo not to lose it.

Like even if you don't play Nintendo games on a PC handheld, Steam's catalog is quite vast and covers a lot of the subgenres that Nintendo's 1P fare usually does.

The 1P IPs didn't stop Nintendo from failing in the space multiple times before.
 

Mister Wolf

Member
Aint no parents or kids gonna do all that shit. Enthusiasts like people on this forum sure, but that's not the market.

Nintendo don't even want the enthusiasts able to do it. Which is why they shut them down. Rightfully so. One will try to get off the ground for the Switch 2 and watch Nintendo go after it fast unlike this last generation.
 
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paolo11

Member
Not utilizing DLSS in handheld mode really doesn't make sense unless the game can natively hit 1080p with a smooth FPS. I'm willing to bet most games 90%+ will utilize DLSS. Expect 540p - 720p native resolution upscaled to 1080p in handheld mode and likely 720p - 960p scaled to 1440p in Dock mode utilizing DLSS.


Bandwidth will always be compromised to some degree in a handheld/hybrid system, but considering what devs were able to achieve with Switch 1 hardware we are going to see some amazing stuff on Switch 2.

If it is scaled from 540 or 720p to 1080p, how will the image quality look like ?
 

pulicat

Member
That sir around 6 hours.
Some test show around 8 but thats bs.

cant find the videos for how long it lasts at full capacity with rt on. Somewhere on youtube
But i say it was around 6 hours.
I have an s24 ultra.

Other chinese brands are better at gaming though
Your $1200 phone is stronger than $399-$449 Switch 2 specs wise, but this is the output for gaming; I'd say Samsung managed to rip you off.


genshin.webp

codmobile.webp


Meanwhile, Nintendo Switch 2 is capable of playing this kind of game at 4k/1440p/60 fps
N1LtcUi.png

GgyT85VbEAAz4W4

e5b8d7c6a54db2da825bdb85f31e46b8.jpg

zp-25994_Astral--Chain_2019_02-13-19_004.jpg

The-Legend-of-Zelda-Tears-of-the-Kingdom_2023_02-08-23_027.jpg


It's not even a contest, Switch 2 is going to smash your $1200 phone in gaming.
 
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I love how wrong all of these leakers are going to be once the system's officially revealed. Did it ever once cross their minds that they were obtaining outdated info or one of multiple SoCs in development?

Don't think it ever did.

Source: Reddit

The GPU quote:

> 560 GPU

[His reply:]
> I'd prefer 561 but shrug

[CPU message he replied to:]
> This is probably hopium, but ~1.8 GHz. (100% speculation on my part.)

[His reply:]
> (it is indeed hopium)

This would mean the GPU is around ~1.72 TFLOPS when in portable (if exactly 561 MHz)

Wait, this is supposed to be deflating new? Well it backfired. Hasn't it always been assumed it'd be around base PS4 when in portable mode? Yes 1.72 < 1.84 but not by much (it's an immaterial difference in the aspect of game performance, as are TFLOPs themselves TBH), and also ignores Switch 2 will have a lot more modern technologies.

It's like how some super-weak phone can easily browse Youtube or Twitch and watch vids at 1080p, yet the most powerful desktop from 2005 would run out of memory or struggle to play those same videos at 10 FPS, or even struggle to load a modern full-featured webpage. Raw specs don't mean as much as actual supported technologies.

That's why it's still safe to assume ~ PS4 Pro/Series S performance when docked; Switch 2 will have DLSS 3.x (maybe even 4.0?). PS4 and Series S have nothing like that aside software-driven FSR 2.0 (which isn't even that good).
 
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IFireflyl

Gold Member
I love how wrong all of these leakers are going to be once the system's officially revealed. Did it ever once cross their minds that they were obtaining outdated info or one of multiple SoCs in development?

Don't think it ever did.

I'm reading through this thread seeing a bunch of people choose to die on some hill when all we actually have is speculation.
 

bundylove

Member
Your $1200 phone is stronger than $399-$449 Switch 2 specs wise, but this is the output for gaming; I'd say Samsung managed to rip you off.


genshin.webp

codmobile.webp


Meanwhile, Nintendo Switch 2 is capable of playing this kind of game at 4k/1440p/60 fps
N1LtcUi.png

GgyT85VbEAAz4W4

e5b8d7c6a54db2da825bdb85f31e46b8.jpg

zp-25994_Astral--Chain_2019_02-13-19_004.jpg

The-Legend-of-Zelda-Tears-of-the-Kingdom_2023_02-08-23_027.jpg


It's not even a contest, Switch 2 is going to smash your $1200 phone in gaming.

You wish
 

Buggy Loop

Gold Member
That's 1.72 dual issue "fake" terraflops, for comparison the ROG ALLY and all it's Z1E competitors are 8.6 TF's by that metric. The single issue metric all the other consoles and Switch 1 uses would place it around 860Gigaflops, the dual issue compatibility may increase the real world performance roughly 20-30%. 561Mhz in portable is questionable for Samsung 8nm on the tiny battery compartment we've seen from the CAD files.



Steamdeck's 1.6TF is single issue, so Switch 2 portable at these clocks is roughly half the power, 0.86 single issue terraflops . The OP is quoting "fake" double counted flops, simultaneous FP16 and FP32 support. In practice dual issue only adds 15-30%, varying wildly by game, some games basically nothing, some games 30%. The ROG Ally is nearly 9TF's by this metric, or faster than the Switch 3 in 2033. This is their most generationally outdated and underpowered console in raw processing since the OG Wii, and is genuinely the old Switch Pro they rebranded as Switch 2 due to ballooning wafer shortages and prices. 1Ghz docked mode would be 1.5TF's by all the other console's single issue TF ratings, roughly between base Xbox One and base PS4. Supporting dual issue and the "newer" circa 2019/2020 Nvidia cores should push docked mode closer to base PS4, with DLSS likely upscaling a native 900p-1080p render resolution to 1440p.


Imagine considering the 1.84 TFlops of PS4 with Tahiti GPU and Jaguar CPU as even being close to Ampere architecture with ARM A78

Monday Night Raw Lol GIF by WWE


GCN was a fucking joke. Concurrently it was a shitshow and the cache management a fiasco. Nvidia's Kepler was beating the living shit out of AMD's solution just 2 months later with 56% smaller dies and much more power efficient. The whole RDNA project is to fix their fuckup, mainly with cache that needed a huge rework. For comparison Kepler had 1/3 the latency in local memory compared to Tahiti. These were not even doing FP32 or INT32 concurrently, something that oh, is so very much important in games. GCN could do an instruction every 4 cycles while Kepler was 1 instruction every cycle. GCN was a compute monster, it handled well large work sizes with long durations, but very few game workloads fall into this category. Simple geometry was not saturing the GP (idle), it had simultaneous bit commands that created huge buffers basically kneecappings parallelism. The larger GPU on PS4 also meant that the SE:CU ratio (shader engines vs compute units) would fill slower, prefering longer running waves which is again, anti-thesis to most gaming workloads.

Now we're still in 2012 architectures of Nvidia vs AMD. That's what's inside PS4.
A shitload happened between Kepler → Maxwell → Pascal → Volta → Turing → Ampere

Ampere was a paradigm shift for Nvidia, and no, not because of double Cuda core figure, although the problem is actually Turing's nomenclature of cuda cores compared to Pascal more than Ampere.

The paradigm shift is how efficient that architecture is with high occupancy.
  • Improvements in concurrent operations (concurrent raster/RT/ML, which Turing was not)
  • Asynchronous barrier to keep execution units always near full occupancy
  • Ampere global memory traffic for asynchronous memory copy and reducing memory traffic
  • Also served to hide data copy latency
The FP32/INT32 cuda core added to the one dedicated to FP32, is pretty much a Pascal core. Not exactly a slouch. It is there exactly for one purpose and it is to continue the trend of keeping the GPU at near full occupancy. There's less compute than shading in gaming, almost always. The extra FP32 after INT32 is done is to finish tasks ASAP. Something that AMD tried after with dual issue that required the compiler and failed miserably with RDNA 3. So even when you consider half the cuda cores somehow, that's not how games are. It is not a loss in occupancy, you're still getting that performance, just integer performance without the MASSIVE performance penalty that architectures pre-Turing had. Occupancy of a GPU is the main driver of modern days. Idle is not wanted. Like the asynchronous barrier of ampere, wtf is that? Well on RDNA 2 when you get a call that needs data written by the computer shader, the RDNA 2's synchronous barrier prevents it from executing until ALL the threads in the computer shader have finished executing. Making the WGP idle, not enough thread level parallelism left to hide latency, bye bye efficiency. RDNA 2 performs better than Ampere at low occupancy, but chokes at high ones. Don't even start to insert ML & RT in that poor fucking pipeline. Now imagine Tahiti efficiency :messenger_tears_of_joy:

Then Switch 2's T239 (again, going off by 2022 rumours) vs PS4's baseline
  • A78 ARM CPUs. Completely destroys Jaguar cores
  • 12 GB
  • UFS 3.1 storage, a much more power efficient storage than SSD but similar speeds, ~2100MB/s read speed.
  • New I/O from either Ampere or the rumoured decompression engine added in the chip.
  • RT cores & ML tensor cores
PC portables are the exact best examples of inefficiencies. RDNA 2 is super sensitive to memory latency and LPDDR5 with no infinity cache in Van Gogh kneecaps what it could have been.

Asus ROG Ally Z1 Extreme is supposed to be so much more powerful, raw specs in every ways are better for Z1 Extreme than Van Gogh. "up to 8.6 TFlops" RDNA 3 GPU.

Is it even close to a PS5? A Series S?

didnt-think-so-morpheus.gif


Everyone knows that answer. ROG Ally are on inefficient laptop trash. Not even close to customized for handheld. This fucking chipset is 25B transistors! At low TDP for handheld it completely chokes out.

And PC portables are bloated by windows OS or Proton layer.

This is the first time we'll see Ampere outside of windows OS with NVN API which is Nvidia's inhouse API close to the metal. Buckle the fuck up, regardless of TFlops.
 
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bundylove

Member
Your $1200 phone is stronger than $399-$449 Switch 2 specs wise, but this is the output for gaming; I'd say Samsung managed to rip you off.


genshin.webp

codmobile.webp


Meanwhile, Nintendo Switch 2 is capable of playing this kind of game at 4k/1440p/60 fps
N1LtcUi.png

GgyT85VbEAAz4W4

e5b8d7c6a54db2da825bdb85f31e46b8.jpg

zp-25994_Astral--Chain_2019_02-13-19_004.jpg

The-Legend-of-Zelda-Tears-of-the-Kingdom_2023_02-08-23_027.jpg


It's not even a contest, Switch 2 is going to smash your $1200 phone in gaming.


You saying you want to play 10 year old games at 4k 60?

Switch 2 specs are a joke. 10 year between generation and you get a ps4 pro max performance thats also like 8 years old
 
Imagine considering the 1.84 TFlops of PS4 with Tahiti GPU and Jaguar CPU as even being close to Ampere architecture with ARM A78



This is the first time we'll see Ampere outside of windows OS with NVN API which is Nvidia's inhouse API close to the metal. Buckle the fuck up, regardless of TFlops.

Nailed it! People are simply too focused on the TFlop number and not architecture improvements and how much they matter.

The CPU and Storage speeds alone are a huge improvement over base PS4, let alone GPU with ampere architecture and DLSS capabilities.

The fact is the Switch 2 will have some incredibly impressive looking titles given the hardware used.

Look at what was achieved on Switch 1 hardware using an off the shelf underclocked X1 and only 4GBs of ram.
 
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