Tempest Rising is an action real-time strategy base-building game where players command one of three distinct factions in a desperate struggle for power and resources. The game takes great inspiration from classic real-time strategy games set in a post-nuclear war America. Check out the gameplay overview of Tempest Rising with Game Director Frederic Schreiber and Lead Game Designer Brandon Casteel engaging in a 1v1 Multiplayer Showdown to get a first look at the mechanics, base building, resource management and more. Tempest Rising is launching on soon for PC.
Was this game officially delayed or axed? What happened?
An ancient evil awakens. Command the Global Defense Forces or the Tempest Dynasty factions and wage war across the globe for control of the Tempest!
Tempest Rising is launching on Steam on April 24, 2025!
Tempest Rising seamlessly merges the classic action of real-time strategy (RTS) games from the '90s and 2000s with modern production and performance standards. Encounter a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. In the fallout from the war, a strange red electrical vine known as Tempest started spreading across the planet and changed the course of history.
Tempest Rising gives players full command as they build up their bases, lead armies into battle, and execute bold strategies to emerge victorious. Experience the story of two different factions across two campaigns with deep and rewarding gameplay that keeps the focus on strategy and skill, with built-in customization options that let players approach the game their own way in both single-player and multiplayer.
The developers of Tempest Rising told us they set out to create a nostalgic real-time strategy (RTS) game that evoked the classics of the 90s and 2000s, with quality-of-life improvements expected of modern games. In our first hands-on preview, we'd say they nailed it. Previewed by Brian Barnett
Launch is only weeks away! Tempest Rising is launching Thursday, April 24, 2025, with a 7-day early unlock window starting on April 17 for those who pre-order the Deluxe Edition.
While you wait, check out the first episode of our mini-documentary series, Beyond the Battlefield: The Making of Tempest Rising, and learn about the development journey of Tempest Rising. This episode gives you an inside look at the origins and inspirations for the game from the Slipgate Ironworks studio.
He worked on a lot more than those games, so singling those out is ignorant at best, dishonest at worst.The same guy behind...Phantom Fury and Bombshell 2016...if you're lucky it might be as good as Graven.
Same here. It was a pretty mid game and the "goo faction" was pretty boring to play as.Did anyone buy or play grey goo? I thought it at launch because it was made by the c and c guys but thought the game had fuck all units I dropped it after like 20 minutes.
He had no creative role in Ion Fury and Aftershock - they were developed by Voidpoint.He worked on a lot more than those games, so singling those out is ignorant at best, dishonest at worst.
He has the same credits for Ion Fury and its expansion, Aftershock - which were and still are the best "new" boomer shooters out there (at least among the fully released, so I'm not including Selaco yet).
Which is exactly my point. I repeat:He had no creative role in Ion Fury and Aftershock - they were developed by Voidpoint.
The examples I gave are all games developed by Slipgate Ironworks formerly Interceptor Entertainment before Frederik Schreiber bankrupted it and had to revive it under a new name, a development studio he's the director and creative lead of.
I do not believe this guy actually has much of a say or influence in what the game actually plays like in the end. Not saying he does nothing important, but a CEOs/producer's role is not in defining what games actually end up like.In each case, he is/was Executive Producer/CEO/similar for most games he has credit for - and we know what role those play in actual development: Not much.
In other words: The games seem to be good or bad in spite of him, not because of him. So him being involved tells us pretty much nothing.
I remember seeing that Grey Goo game on Steam years ago around the time that Dawn of War 3 fortunetly failed and there were no other big good RTS left since Command and Conquer both Tiberium Wars and Red Alert have stopped and Blizzard ain't making a Starcraft 3. So I tried to be interested in Grey Goo but just couldn't. But Tempest Rising is definitely looking way more impressive and interesting and could actually be the closest thing to a big RTS. It has way cooler units compared to Grey Goo and the whole cutscene/story style reminds me of Command and Conquer Tiberum Wars/Red Alert which is another big plusSame here. It was a pretty mid game and the "goo faction" was pretty boring to play as.
I'll definitely miss Kane, I feel like Tiberium Wars 4 didn't really do much with giving him a good conclusion. They need one more big game at least cause the Scrins are suppose to be doing a full scale invasion. If Tiberium Wars never get another actual game than I guess Kane really just left Earth for good and the planet gets invaded with both CDI and NOD destroyed by the Scrin's full force.
The ridiculous speed and APM of competitive starcraft 1/2 killed the genre. It scared off the less hardcore crowd and the genre couldn't find any new younger audience.Recently started looking back into the RTS genre and to my shock it seems like it has been more or less dead for 20+ years?? People uploading gameplays of Red Alert 2, C&C Generals, Rise of Nations...I'm like what?! I was playing this shit like 20-25 years ago....it just stopped after that??
Starcraft 1 and Warcraft 3 Regin of Chaos and Frozen Throne were fine and were easily some of the best. It's only in Starcraft 2 where things started going too fast, too deathball like, and too much on micro that got boring for the casual/majority.The ridiculous speed and APM of competitive starcraft 1/2 killed the genre. It scared off the less hardcore crowd and the genre couldn't find any new younger audience.
New to Tempest Rising? This video will get you up to speed on this upcoming modern RTS game inspired by the '90s classics and show off everything the game has to offer in less than five minutes!
Tempest Rising launches on April 24, 2025, with an Early Unlock on April 17 for those who pre-order the Deluxe Edition.
80/100 is not bad. I might check it out after all.Reviews are in
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Commandos and C&C revivals delivering back to back
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Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war. Tempest Rising will be available on April 24, 2025 on PC via Steam, and it is out now for Deluxe Edition owners. Check out the latest trailer.
U should80/100 is not bad. I might check it out after all.
It's actually not bad at all. I am liking it so far.U should