Tempest Rising announced for 2023

I'm not even that much into RTS (mostly because I'm dreadful at them for anything more than the comfy single player campaign) but this looks fucking phenomenal.
At least in terms of look at atmosphere they absolutely nailed it.
 
People getting excited over a game that looks like this is worrying. I'm all for RTS comeback, I'll try it of course, but how come is something THIS generic suddenly good enough? And you know what is going to happen - the game will be ignored because it looks bland and uninspired and every big publisher will conclude that RTS is truly dead again.

We need something GOOD to happen and it can't be simpler: we basically need the exact same formula of the old RTS games but with everything modern technology brings. That's not AOE 4, quite contrary. Something that looks like Total Annihilation loocked (techinally) in 1997 would be a good example. Something advanced in every way and that surely isn't a game that could run on a phone.

I'll support them, but this isn't the way IMO..
 
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Tempest Rising is an action real-time strategy base-building game where players command one of three distinct factions in a desperate struggle for power and resources. The game takes great inspiration from classic real-time strategy games set in a post-nuclear war America. Check out the gameplay overview of Tempest Rising with Game Director Frederic Schreiber and Lead Game Designer Brandon Casteel engaging in a 1v1 Multiplayer Showdown to get a first look at the mechanics, base building, resource management and more. Tempest Rising is launching on soon for PC.

- [🎮] The video is an official multiplayer gameplay overview for Tempest Rising, an action real-time strategy base-building game where players command one of three factions.
- [👨‍💼] The game director, Fred Schreiber, and the lead game designer, Brandon Castiel, play a 1v1 multiplayer match. Fred plays as the Global Defense Forces, while Brandon plays as the Tempest Dynasty.
- [🏗️] The main focus of the match is to show viewers how base building and resource collection mechanics work with the Global Defense Forces faction.
- [👀] The video provides an up-close view of the game's different units and how they feel to play with.
- [🌱] The game has a Tempest ecology, which is important for flavor and balancing.
- [🔍] The video shows the option for players to start with a small force in the beginning of a multiplayer match to allow for scouting and other kinetic interactivity.
- [💥] The game developers aim to avoid early rush strategies.
- [💻] Brandon provides light commentary about the game design during the match.
- [🛡️] The video shows some of the game's defensive structures, such as the Sensor Array and the Sentinel.
- [🔋] The game includes power management mechanics, and players need to be careful not to overdraw power.

A First Look at Tempest Rising: Multiplayer Match and Game Mechanics

Tempest Rising is a new game that has generated a lot of buzz in the gaming community, and today, we get our first look at the game's multiplayer mode. In this one-on-one match, Fred Schreiber, the game director, will play as the Global Defense Forces (GDF), and Brandon, the lead game designer, will play as the Tempest Dynasty. The focus of the match is to show off the game's base building and resource collecting mechanics, which are unique to the GDF faction.

Introduction

In this article, we will take a closer look at the gameplay mechanics of Tempest Rising. We'll explore the game's base building and resource collecting mechanics, and we'll see how these mechanics work in a multiplayer setting. We'll also take a closer look at the different units in the game, their abilities, and their strengths and weaknesses.

Multiplayer Gameplay Mechanics

At the start of the match, players are given a small force to allow for scouting and other kinetic interactivity while they get started. The developers have taken care to prevent early rush strategies by providing players with this initial force. The game's map also contains resource crates sprinkled in various nooks and crannies that players can use to harvest resources. These resource crates are another way to prevent early game rushes, and the developers are eager to hear feedback on how this mechanic works.

Resource Collecting Mechanics

Resource collecting is an essential part of Tempest Rising, and the game's developers have gone to great lengths to make this mechanic as realistic as possible. As you harvest Tempest, it leaves vines behind. These vines will eventually bear additional fruit, but only if they are not too far away from the living pod. If the vines are too far from the pod, they will die off, making the plant take longer to come back. As you leave Tempest alone, it will mature over time, with the pods growing and becoming worth more when harvested.

Base Building Mechanics

Base building is another essential mechanic in Tempest Rising, and it's where the GDF faction shines. Fred Schreiber will play as the GDF faction in this match, and he will show off some of the faction's unique base building mechanics. One of the GDF's text structures is the Satellite Uplink, which Fred builds early in the game. The Satellite Uplink allows players to reveal the fog of war over a large area, making scouting much easier.

Units and Abilities

Tempest Rising has a wide variety of units, each with its own unique abilities and strengths. One of the GDF's units is the Hunter Tank, a high-tech, long-range, versatile part of the GDF's offensive force. Another GDF unit is the Sentinel, a fast anti-infantry and anti-air scouting unit with the ability to equip a secondary weapon that marks enemy units.

Conclusion

In conclusion, Tempest Rising is shaping up to be an exciting game with a lot of unique mechanics. The multiplayer mode seems well thought out, and the resource collecting and base building mechanics are realistic and engaging. The different units in the game have their own unique abilities and strengths, and players will need to learn how to use them effectively to win matches. Overall, we are excited about Tempest Rising and look forward to seeing more of what this game has to offer.
 


An ancient evil awakens. Command the Global Defense Forces or the Tempest Dynasty factions and wage war across the globe for control of the Tempest!

Tempest Rising is launching on Steam on April 24, 2025!

Tempest Rising seamlessly merges the classic action of real-time strategy (RTS) games from the '90s and 2000s with modern production and performance standards. Encounter a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. In the fallout from the war, a strange red electrical vine known as Tempest started spreading across the planet and changed the course of history.

Tempest Rising gives players full command as they build up their bases, lead armies into battle, and execute bold strategies to emerge victorious. Experience the story of two different factions across two campaigns with deep and rewarding gameplay that keeps the focus on strategy and skill, with built-in customization options that let players approach the game their own way in both single-player and multiplayer.
 
I'll be keeping an eye on this.

I blind bought grey goo because the original command and conquer Devs made it but was abit disappointed. Game barely had any units.
 


The developers of Tempest Rising told us they set out to create a nostalgic real-time strategy (RTS) game that evoked the classics of the 90s and 2000s, with quality-of-life improvements expected of modern games. In our first hands-on preview, we'd say they nailed it. Previewed by Brian Barnett
 
There is a brand new multiplayer (and skirmish) demo up for the game till the 3rd of February. I have been playing these limited availability demos over the years, and the game is getting better and better! Feels like good old C&C, looks great, runs great, plays great, I cannot wait for release!
 
This game fucking rocks!

It's the game i've been waiting for since CnC Tiberium Wars!

If you've been craving that CnC RTS, this is the game for you!
 
Played a Skirmish last night and it's awesome. It seems to strike that good middle ground of being tactical but also approachable for those new to the genre. It also looks fucking great!
 
Just downloaded the demo, they just put the two previous demos together, one with missions and the other with multiplayer/skirmish, but they have included a lot of community feedback changes like further camera for skirmishes (which I also asked for).

I'm glad they did not nerf the enemy AI in skirmishes, I just got my ass handed to me by normal AI, my base defenses got steamrolled by two huge groups of enemies from both sides of the base! I've put 15 hours is the demos alone, I'll be there day 1 for the release of the real C&C spiritual successor, love it!

Oh and it plays as smooth as butter at 4k, Epic detail and locked to 90fps (so my 4090 just chills at 65% usage without stress).
 


Launch is only weeks away! Tempest Rising is launching Thursday, April 24, 2025, with a 7-day early unlock window starting on April 17 for those who pre-order the Deluxe Edition.

While you wait, check out the first episode of our mini-documentary series, Beyond the Battlefield: The Making of Tempest Rising, and learn about the development journey of Tempest Rising. This episode gives you an inside look at the origins and inspirations for the game from the Slipgate Ironworks studio.
 
You'd have to be an idiot to buy another Frederik Schreiber game. The same guy behind...Phantom Fury and Bombshell 2016...if you're lucky it might be as good as Graven. Just buy Command and Conquer Remastered and don't give that Danish twat a single dollar.
 
Worth buying it for the music and nostalgia kick alone, if the game will be actually good on top, I'll count it as an addition.
I just hope the campaign will be decent as I have almost 0 interest in multiplayer.

The same guy behind...Phantom Fury and Bombshell 2016...if you're lucky it might be as good as Graven.
He worked on a lot more than those games, so singling those out is ignorant at best, dishonest at worst.
He has the same credits for Ion Fury and its expansion, Aftershock - which were and still are the best "new" boomer shooters out there (at least among the fully released, so I'm not including Selaco yet).
In each case, he is/was Executive Producer/CEO/similar for most games he has credit for - and we know what role those play in actual development: Not much.

In other words: The games seem to be good or bad in spite of him, not because of him. So him being involved tells us pretty much nothing.
 
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Same. The campaign has to be amazing with a slow burn else I have no interest in this game.
Seems there are 22 Missions in the campaign, 11 each faction.
 
I am a bit worried. On one hand: I am craving a new Command & Conquer game, and this looks to be solid enough (Demo was solid, at least). On the other hand, I am afraid that it is too close to the Tiberian-universe C&C games that I just go "well... I could play Tiberian Sun or C&C3 instead...". I do think that the depiction of the Tempest is a bit too forced, in a way.Tiberium has/had a certain mysterious component about it that made it creepy (which they ret conned in C&C3...). But maybe this game is the C&C1-equivalent of this universe, and we're gonna get more fucked up shit in the next game or so. But I am very interested in this at the very least.
 
Did anyone buy or play grey goo? I bought it at launch because it was made by the c and c guys but thought the game had fuck all units I dropped it after like 20 minutes.
 
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He worked on a lot more than those games, so singling those out is ignorant at best, dishonest at worst.
He has the same credits for Ion Fury and its expansion, Aftershock - which were and still are the best "new" boomer shooters out there (at least among the fully released, so I'm not including Selaco yet).
He had no creative role in Ion Fury and Aftershock - they were developed by Voidpoint.
The examples I gave are all games developed by Slipgate Ironworks formerly Interceptor Entertainment before Frederik Schreiber bankrupted it and had to revive it under a new name, a development studio he's the director and creative lead of.
 
Fuck yeah! Got my copy pre-purchased and ready to go! I put 18 hours in the demos alone, so I already gave the devs 50 Euros to show my support. Even if the campaigns turn out to be not all that good, single player skirmishes is where the fun is at for me.
 
He had no creative role in Ion Fury and Aftershock - they were developed by Voidpoint.
The examples I gave are all games developed by Slipgate Ironworks formerly Interceptor Entertainment before Frederik Schreiber bankrupted it and had to revive it under a new name, a development studio he's the director and creative lead of.
Which is exactly my point. I repeat:
In each case, he is/was Executive Producer/CEO/similar for most games he has credit for - and we know what role those play in actual development: Not much.

In other words: The games seem to be good or bad in spite of him, not because of him. So him being involved tells us pretty much nothing.
I do not believe this guy actually has much of a say or influence in what the game actually plays like in the end. Not saying he does nothing important, but a CEOs/producer's role is not in defining what games actually end up like.
Just like how Todd Howards ends up getting credited (or hated on) for things he had almost no influence over, you are doing the same to this guy.

If you check the actual making of here, you can even see the people who are actually responsible, and other than kind of being the "enabler"/"ideas guy", it's not him.

Either way, though:
If it isn't as chock full of either bugs (like Phantom Fury) or bafflingly awful design choices (like Graven, sits at 20% recent reviews on Steam now lol), I don't think this one will be very bad.
Tempest Rising had multiple demos out already and both garnered surprisingly positive receptions, so at least the latter can probably be excluded.
 
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Same here. It was a pretty mid game and the "goo faction" was pretty boring to play as.
I remember seeing that Grey Goo game on Steam years ago around the time that Dawn of War 3 fortunetly failed and there were no other big good RTS left since Command and Conquer both Tiberium Wars and Red Alert have stopped and Blizzard ain't making a Starcraft 3. So I tried to be interested in Grey Goo but just couldn't. But Tempest Rising is definitely looking way more impressive and interesting and could actually be the closest thing to a big RTS. It has way cooler units compared to Grey Goo and the whole cutscene/story style reminds me of Command and Conquer Tiberum Wars/Red Alert which is another big plus
 
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This guy is missing, tho
I'll definitely miss Kane, I feel like Tiberium Wars 4 didn't really do much with giving him a good conclusion. They need one more big game at least cause the Scrins are suppose to be doing a full scale invasion. If Tiberium Wars never get another actual game than I guess Kane really just left Earth for good and the planet gets invaded with both CDI and NOD destroyed by the Scrin's full force.

I hope Tempest Rising is a sign and a start for the RTS to come back. Tempest Rising would hopefully sell a good amount and years later we'll get a new Tiberium Wars that ain't mobile, Warhammer 40k coming in with another RTS, and Blizzard finally deciding to release Starcraft 3 cause it's about time.
 
Recently started looking back into the RTS genre and to my shock it seems like it has been more or less dead for 20+ years?? People uploading gameplays of Red Alert 2, C&C Generals, Rise of Nations...I'm like what?! I was playing this shit like 20-25 years ago....it just stopped after that??

I did notice this game though and it has peaked my interest. Graphics look nice but not sure if I'm a fan of the dimly lit maps though.
 
Recently started looking back into the RTS genre and to my shock it seems like it has been more or less dead for 20+ years?? People uploading gameplays of Red Alert 2, C&C Generals, Rise of Nations...I'm like what?! I was playing this shit like 20-25 years ago....it just stopped after that??
The ridiculous speed and APM of competitive starcraft 1/2 killed the genre. It scared off the less hardcore crowd and the genre couldn't find any new younger audience.
 
The ridiculous speed and APM of competitive starcraft 1/2 killed the genre. It scared off the less hardcore crowd and the genre couldn't find any new younger audience.
Starcraft 1 and Warcraft 3 Regin of Chaos and Frozen Throne were fine and were easily some of the best. It's only in Starcraft 2 where things started going too fast, too deathball like, and too much on micro that got boring for the casual/majority.
 


New to Tempest Rising? This video will get you up to speed on this upcoming modern RTS game inspired by the '90s classics and show off everything the game has to offer in less than five minutes!

Tempest Rising launches on April 24, 2025, with an Early Unlock on April 17 for those who pre-order the Deluxe Edition.
 
Reviews are in

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Commandos and C&C revivals delivering back to back
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Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war. Tempest Rising will be available on April 24, 2025 on PC via Steam, and it is out now for Deluxe Edition owners. Check out the latest trailer.



Overview of Tempest Rising

- Tempest Rising is a polished real-time strategy game developed by Slipgate Ironworks and 3D Realms, utilizing Unreal Engine 5.
- The game is noted for its smooth gameplay and technical soundness, distinguishing itself from typical multiplatform titles.
- It is a PC-exclusive title that pays homage to the genre's roots, providing a nostalgic experience for fans of classic RTS games.

Singleplayer Campaign and Factions

- The game features a strong singleplayer focus with a campaign consisting of 22 intricately designed missions.
- Players can choose between two factions: the Global Defense Forces, a high-tech NATO-inspired group, and the Tempest Dynasty, which employs heavy weaponry and flamethrowers.
- The storyline is influenced by the Command and Conquer series, featuring a post-nuclear war setting where factions fight over land and resources.
- The game incorporates interstitial story moments that are rendered in real-time, enhancing immersion with digital actors representing leaders who provide mission briefings.

Gameplay Mechanics and Difficulty

- Tempest Rising offers a variety of gameplay mechanics, including tech research, unit abilities, and a population cap, drawing inspiration from various RTS games.
- Players must manage resources, expand their bases, and control units strategically, leading to a demanding gameplay experience.
- The campaign begins with simpler missions, gradually increasing in complexity and difficulty, catering to both new players and veterans of the genre.
- The game requires players to maintain concentration, as the pace can become hectic, especially during combat scenarios.

Technical Aspects and Performance

- Tempest Rising is built on Unreal Engine 5.4.3, allowing players to switch between DirectX 12 and 11 for performance optimization.
- The game features efficient shader pre-compilation, resulting in smooth gameplay with minimal instances of stuttering.
- Graphical fidelity is modest, focusing on performance rather than utilizing advanced Unreal Engine features like Lumen and Nanite.
- Visual details such as unit design, animations, and explosion effects are well-executed, contributing to an engaging visual experience.

Audio and Presentation

- The game features a diverse soundtrack that adapts to the context of missions, enhancing the overall atmosphere.
- Audio tracks range from heavy guitar-driven pieces during intense battles to ambient sounds for stealth missions, providing a dynamic audio experience.
- While the presentation is generally strong, some minor issues such as occasional texture loading and half-rate animations are noted.
- The game supports ultrawide displays for gameplay, although some visual elements, like FMV sequences, do not fully utilize the extra screen real estate.

Conclusion and Recommendations

- Tempest Rising is praised for its polished gameplay and robust singleplayer campaign, making it a standout title in the RTS genre.
- Despite some minor technical issues, the game is recommended for fans of real-time strategy games, especially given the lack of recent entries in classic franchises.
- The game effectively combines nostalgia with modern gameplay mechanics, appealing to both new and returning players.

 
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I wonder what made Knights Peak release this game's early unlock and Mandragora on the same day.

Not the same kind of games but you're competing with yourself for exposure on streaming platforms, reviews, etc. (Mandragora doesn't even have a metacritic score due to too few reviews)
 
I'm glad this thread got bumped the other day otherwise i would miss this little gem.
Finished 4 GDF missions and so far so good. It really feels like a new C&C, i'm liking it alot!
Will play more soon, Dr. Francis needs help!
 
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So how's this compared to Age 2 or StarCraft 2?

I'm considering both the SP and MP. 22 missions sounds pretty beefy.

MP wise how's balance, ranked queues, match length, etc? Are you doing a lot of macro base building and expansion before armies meet?
 
also liking it. its not easy in skirmish even on lowest difficulty though.

playing it on steam deck with FSR3 high performance mode 800p everything on low and 30fps locked. works great with the touch pads.
 
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