worldrunover
Member
This has been going on for years.
TUROK 2 5/5 OMG!!1!!
TUROK 2 5/5 OMG!!1!!
Whoo, 29 pages. I love a good controversy, I does!Keio said:There is also a massive (nearly 30 pages) thread on the Driver 3 review controversy on the Future Publishing website. Interesting - with a few editors and magazine contributors giving their opinions + the official publisher line.
The thread can be found here.
MS/Sony/Nintendo will usually let games pass even though they may still be "buggy". The Publisher agrees to assume all responsibility for the sku in submission. The big 3 mostly care about their TRCs which is usually quite hard to get them to budge. An open ended game like D3 is a nightmare to debug and with Atari pressured to deliver, they waived the obvious bugs being caught by the reviewers. Now I'm not defending Atari at all here. I'm just clarifying the QA processes. Crap like invisible walls, buggy controls, crappy collision and just overall bad design isn't really a "show stopper" (i.e. Class A bug) and can usually get waived in time (if it's even considered a bug at all).Keio said:How a buggy mess like D3 even got through Microsoft/Sony approval is a shocker. There is a quote which is claimed to be from a MS QA guy who claims that the deparment never saw the finished code. Hard to verify, of course. But money may have been changing hands...
Deathcraze said:If I were to hazard a guess at a game review where I would have to say there was money involved it would be Timesplitters 2, especially since it got a unexplainable 9 in Edge. It was complete shit and I was even banned from the Edge forum for saying it was a repeat of their Turok 2 incident. Its the only of the very few times where I have hugely disagreed with a Edge score.
I don't know what happened to AoD regarding Sony. There's also concept approval that all products are forced to go through with Sony and maybe the game was tentatively approved pending future builds to see if the quality improved. AoD might have also been a serious offender of Sony's TRC requirements. But to be honest, I have no idea what the situation was with AoD and Sony so these are just guesses on my part based off what I've witnessed and experienced on multiple occasions.Keio said:Didn't Angel of Darkness get delayed numerous times by Sony disapproval?
The culprit right now is Atari with DRIV3R
As mentioned in another thread, Edge had to buy their own copy of GTA 3 because rockstar wouldn't let them have review code unless it got a 9+ score.
Deepthroat said:I'm glad I don't buy magazines anymore![]()
Sho Nuff said:
Until GTA3 became such a huge hit, they had to scratch for coverage like anyone else -- OPM and IGN were the only outfits who gave the game a significant push prior to its release.
In its first three days of worldwide release, 2.5 million units of DRIV3R have shipped to retailers, Atari announced today. Though the latest cinematic action game from Reflections debuted earlier this week to a very mixed critical reception, it looks like its initial performance at retail will be favorable.
"Our worldwide shipment is right in line with our plan for DRIV3R," said Atari founder Bruno Bonnell. "The global Driver fan base is as robust and passionate as ever, as indicated by retail reaction in the U.S., the U.K., Germany, France, and other key territories."
The 2.5 million figure of course refers only to units sold in to retailers, not sold through to consumers. A clear picture of just how many consumers picked up the game will have to wait until next month. However, Atari's biggest seller of 2003, Enter the Matrix, survived an even worse shellacking in the enthusiast press to sell through 2.5 million units across four platforms in its first month of release.
CrisKre said:We need to go on a crusade to prevent this game from selling. For the good of the industry.
I hope so. A game with a rank of 60% is not supposed to sell well.CVXFREAK said:I smell a bomb.
Wario64 said:Yes.
BeOnEdge said:we really need to make this game bomb. seriously. lets see just how strong our voice is. post on every single messege board you read just how bad this game blows.
DSN2K said:how can we help make this game bomb ?
Newbie said:Wow, I was pissed off when I heard this wasn't coming to the Gamecube. Back when the game looked like it was going to be good
fenekku-gitsune said:Actually, that's a question I was wondering with regards to UK mags. I mean, how does a magazine survive with a circulation of 20,000? Game mags in the US have gotten killed with running circs of 80K.
cabel said:And that's why the amazing magazines are my second favorite thing about the UK. (The first is the snack food.)
That image is hilarious.COCKLES said:
I agree with Cold Shadow... TS2 did indeed rock! What a horrible example. At least TS2 got good reviews from everywhere else, but I doubt the same will be true for Driver 3. Your opinion != fact.Deathcraze said:To be honest this is nothing new as its been going on for decades, and its not just limited to Europe.
As mentioned in another thread, Edge had to buy their own copy of GTA 3 because rockstar wouldn't let them have review code unless it got a 9+ score. I also seem to remember a European Official PS2 magazine having the same problem with some game or other (may have been Vice City actually) and they told the story in the editors column in their magazine.
If I were to hazard a guess at a game review where I would have to say there was money involved it would be Timesplitters 2, especially since it got a unexplainable 9 in Edge. It was complete shit and I was even banned from the Edge forum for saying it was a repeat of their Turok 2 incident. Its the only of the very few times where I have hugely disagreed with a Edge score.
Great explanation with no.3 but I'd like to pick up on the previous two points and query them.cabel said:I have a friend who's an editor at MacUser UK, and he explained it to me thusly:
1) Magazine distribution is significantly cheaper in the UK.
Since all of England can basically fit into Oregon geographically, and since there's an central rail system, basically they just drive a train through England and drop the magazines off at each location. I'm sure this is oversimplified, but the general idea is that magazine distribution is incredibly simple over there, compared to the complex, expansive distribution over here.
2) The advertising market is much more active.
This is obvious by glancing through Edge -- even the "employment" section in the back should be a sign of success. The average MacUser magazine has tons and tons of ads over there -- particularly from catalog firms, which have pretty much stopped advertising over here.
3) As a result, magazines make money from newsstand sales, NOT subscriptions.
Here in the USA, a magazine makes its money from subscribers -- subscribers are the key. (Which, we all know, from the blowcard explosion you can witness when cracking open a fresh mag.) Being able to mail the magazine and remove the many middlemen is where the profit comes from here in the USA. This is not the case at all in the UK -- over there, subscribers are the rare (and almost odd) luxury, while newsstand sales are actually profitable and the stable source of income.
And that's why the amazing magazines are my second favorite thing about the UK. (The first is the snack food.)
-Cabel
cabel said:3) As a result, magazines make money from newsstand sales, NOT subscriptions.
Here in the USA, a magazine makes its money from subscribers -- subscribers are the key. (Which, we all know, from the blowcard explosion you can witness when cracking open a fresh mag.) Being able to mail the magazine and remove the many middlemen is where the profit comes from here in the USA. This is not the case at all in the UK -- over there, subscribers are the rare (and almost odd) luxury, while newsstand sales are actually profitable and the stable source of income.
And that's why the amazing magazines are my second favorite thing about the UK. (The first is the snack food.)
-Cabel
DaCocoBrova said:Why did they rush this game out?
Is it coming to the PC? If so, maybe they can actually finish developing the game for at least one platform.