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The Last of Us Online has been cancelled

Punished Miku

Human Rights Subscription Service
Worked for redfall.
Speaking of Redfall, I'd much rather have an ex-GAAS salvaged into single player / co-op but rough around the edges like Redfall than just 100% canceled and all you'll ever see is a drawing. They should've put this out on PS+ for free with hours of developer interviews like the Atari collection game, explaining how development issues crept up but giving people something to play. They clearly had playable content done.
 
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ikbalCO

Member
Good riddance i guess.

Its great that they are focusing what they are great at but one thing i dont understand is why did it have to be so big and ambitious. Couldnt it just be a fun experience that came with tlou p2 or the p2 remaster? Why dont they just polish it and release it with their upcoming game as an onlinr mode or something?
 

Bartski

Gold Member
Phase_5.jpg
 

Lupin25

Member
The project grew so big that almost the entire studio would’ve needed to focus on it.

This would’ve came at the expense of all their SP games. Good decision by Neil & Jim to end this now while the perception of GaaS is still volatile.

It all makes sense, Bungie is a huge dev as well and they’re only making one live service at a time.
GaaS is simply a money sink.
 
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Embearded

Member
I wanted to try it but i prefer single player games. Not everyone has to work on multiplayer games or even have multiplayer modes included.

They should continue doing what they do best and i am pretty sure their fans will be pleased.
 
Who let the dogs out?

A Naughty Dog pouring everything into single player games is the Naughty Dog I fell in love with having delivered epics like The Last Of Us and Uncharted.

This is EXCELLENT NEWS!!! 🔥🔥🔥
I couldn't have said it better myself. This is excellent news to me. I fell in love with ND games for their single player games not multiplayer. Factions never hit with me when I played it and I never understood the hype. I'm very happy they are back to focusing all their efforts on the masterpiece single player games. Sucks it took them long to realize this wasn't going anywhere. I wish they had realized it sooner so that we could get their next projects quicker.
 
Hilarious, years wasted on this and they only realised now that a GAAS game, it would need post launch content continuously. Are they really that naive?

And also mentioning 2 single player games being worked on, we 100% now one is the last of us 3 I’m sure of it, that won’t come out till end of ps5s life cycle and the supposed 2nd game won’t probably even launch on ps5, unless they do these back to back realises.

Thank God for insomniac,
 
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zedinen

Member
What a colossal waste of time.

Nothing is wasted.

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A narrative gets pushed by certain people that want certain things to be true.

"GAAS is a bad bet, in part, because these games require huge resources just to keep afloat."

That's complete fabrication and is likely only true for certain GAAS games. It's also a sign that the person saying it doesn't see a difference in content creation between games like Destiny 2 and League of Legends.

GAAS games obviously vary wildly in what is required out of their post launch teams.


Totoki has already made his mind up: nothing will change.

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Japan plays F2P titles

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AAA games are expensive to make and have no guarantees of return on investment (TOLU 2 and Forbidden West sold less than their predecessors)

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Sony wants to become less reliant on 3rd party games

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A good reason to get angry.

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Will Yoshida and Totoki invest Jim Ryan's profits in PlayStation ? Good luck.


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TheDarkPhantom

Gold Member
I'll repeat what I said months ago in another thread, Sony's 1st party studios need to stick to their bread and butter: staunchly single player games of the highest quality, period. ND, Insomniac, SSM, Bend, Bluepoint, Housemarque, Sucker Punch should all have projects in the pipeline that deliver what we've come to expect from these studios. Newer studios like Haven and Firesprite? THAT'S where PlayStation can experiment, just keep the crown jewels far away from the GaaS garbage.
 
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Killjoy-NL

Gold Member
Fuck. This was like the only multiplayer I was looking forward to.

They did not have to reinvent the wheel. People just wanted Factions as a side mode, could have just been remade with updated graphics.

I expect a bit better output now though. Enough with the remasters and remakes.
This is why I think they should've just released it with TLOU2, the way they did with TLOU1.

It really was that simple.

Although I was looking forward to Factions 2, I don't really care about it being cancelled.
Hopefully they learned from it and don't mess up next time.
 
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pqueue

Member
This kind of self-criticism is a hallmark of a well managed, high quality studio.

Arkane Austin for example wasn't able (or aware enough) to pull the plug from Redfall and they wasted years and tens of millions because of it.


right.... likely 5+ years in development alongside and after TLOU, and yes, likely tens of millions in labor/development if they had at least 20+ people working on it.
 
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This kind of self-criticism is a hallmark of a well managed, high quality studio.

Arkane Austin for example wasn't able (or aware enough) to pull the plug from Redfall and they wasted years and tens of millions because of it.
They should've cancelled PC version of TLOU Remake as well.
 

Tomi

Member
Single player games is the FUTURE
Remember that guys, and i mean High Quality sp games!
 
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Aces High

Gold Member
The explanation makes no sense to me.

ND's purpose is to make money for Sony. If TLOU Online had the chance to be a great commercial success, putting all studio resources behind the project is not a bad thing at all. It's the correct business decision.

That's as if Rockstar said, yeah we cancel GTA5 online development and give up on all the billions and billions of revenue because deep down in our hearts we just want to make singleplayer games. That's not how things work in real life
 
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Kikorin

Member
Or you can, you know, release a fun multiplayer experience like in the good old days, just because is fun, leaving the gambling and addiction part out of it.

You already wasted years on this anyway. But at least from now on they'll can go back to do what they are good at.
 

Banjo64

cumsessed
Except they made Uncharted 4 which is better than 1 and 3, and TLoU2 which is better than TLoU.
Sure Jan GIF


And we haven't seen their next game yet (we hadn't even seen this GaaS game either)
Judging by their current trajectory with U4 followed by TLoU 2 (which was worse) alongside their evident poor decision making, this is nothing to be excited about.

So are you upset that this GaaS game isn't coming out?
I’m upset that ND can’t make a good decision and haven’t made a game on par with their PS3 content (Lost Legacy aside).
 

Melee Attack

Neo Member
The explanation makes no sense to me.

ND's purpose is to make money for Sony. If TLOU Online had the chance to be a great commercial success, putting all studio resources behind the project is not a bad thing at all. It's the correct business decision.

That's as if Rockstar said, yeah we cancel GTA5 online development and give up on all the billions and billions of revenue because deep down in our hearts we just want to make singleplayer games. That's not how things work in real life
Apparently ND just proved you wrong
 
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Hey DForce DForce , everything still typical and going as planned with this 5+ year multiplayer project?

But nice money waste ND and Sony, keep wasting more?

Hey DForce DForce ... I await your complete and utter multi year insistence that the TLOU Multiplayer development of 5+ years for a game mode that came out day 1 for Part 1 is perfectly normal with no announcements in sight and employees quitting post 2 launch constantly.

Now would be the ideal time to insist that I think. Or maybe some sort of admission of being completely wrong, up to you.
 

Bartski

Gold Member
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we'd have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog's heritage.

Weren't they like 800+ people strong gearing up for exactly that?

Not to become a "solely live service game studio" but to have a team updating TLOU:O while everyone else is working on single player games?

I smell BS. Salvaging bits of it into a smaller MP pve/pvp mode for Part2, aka exactly what everyone wanted, woud be the perfect conclusion.

Just like they salvaged what they could from the initial MP mode for No Return.

Meybe we'll learn more about this as things start leaking.
 

Eiknarf

Banned
that announcement seems like it would have been the perfect time to at least give some good news with the bad news: let the fans know what new single player games they’re working on. Soften the blow.
 
What an absolute shit show, 5 years wasted and 3 years into a new generation and not one next gen reveal from ND (Top 3 developer around for SP games). At least Ryan had the decency to hand in his resignation after that disaster of a showcase 🙄
 

midnightAI

Member
Sure Jan GIF



Judging by their current trajectory with U4 followed by TLoU 2 (which was worse) alongside their evident poor decision making, this is nothing to be excited about.


I’m upset that ND can’t make a good decision and haven’t made a game on par with their PS3 content (Lost Legacy aside).
the dude your opinion GIF


Many people love those games, I get that the story of TLoU2 is divisive, but as an actual game it's hard to argue that it's not better, pretty much every gameplay mechanic has been improved upon, graphics, animation, sound, all better. Same goes for U4.

But anyway, opinions and all that, but to say ND is just a shell of what it was is laughable in my opinion.
 

Skitso

Member


right.... likely 5+ years in development alongside and after TLOU, and yes, likely tens of millions in labor/development if they had at least 20+ people working on it.

Sure, but to be able to resist to release things that are not up to a high enough standard is IMO commendable
 
that announcement seems like it would have been the perfect time to at least give some good news with the bad news: let the fans know what new single player games they’re working on. Soften the blow.
You think maybe they haven't got anything of real substance to show because of this Fractions game they were forced to turn into a standalone title?
 

midnightAI

Member
Weren't they like 800+ people strong gearing up for exactly that?

Not to become a "solely live service game studio" but to have a team updating TLOU:O while everyone else is working on single player games?

I smell BS. Salvaging bits of it into a smaller MP pve/pvp mode for Part2, aka exactly what everyone wanted, woud be the perfect conclusion.

Just like they salvaged what they could from the initial MP mode for No Return.

Meybe we'll learn more about this as things start leaking.
No? They have around 400-500 staff.
 
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