I see two major factors:
1) Switch cartridges are more expensive than other consoles (possibly even than comparable cart options, depending on what Nintendo's manufacturing setup, minimum guarantees, etc. are) and companies pass along the cost to consumers -- and no companies are not going to charge $2.44 more or whatever, they're going to round up to the next logical pricepoint. It's also possible Nintendo's revenue share stuff actually penalizes stuff that's budget priced, which might incentivize people to go up a whole price class instead of just $5.
2) Launch console. If you're a development, being at a console at launch involves a very different risk profile. On the one hand, nothing is on shelves and you have no competition, so you will probably attach pretty well and the chance of being lost in the shuffle is lower. On the other hand, the upside is also far lower, because your game that appeals to 5% of the population is now 5% of a low number instead of 5% of a high number. If you look at it as giving up upside in exchange for protection against downside risk, then one logical behaviour might be to assume that customers are somewhat less price sensitive and maximize your revenue given a constraint on units. Even outside the video game arena, most businesses can either be in a profit-per-unit business (margin) or a sell-many-units business (volume), and if you can't do volume, you have to do margin.
Separately, I expect Minecraft is substantially underpriced. It'd be selling tens of millions of units across platforms at $60/game, but because of its humble origins, it has historically been much cheaper. I think in general over time you would expect the game's price to float up for that reason.
But like most OMG IMPORTANT CONSUMER RIGHTS ISSUES, you can spend your time yelling about how UNETHICAL and BIAS this is, or you can basically get on with your day. If you get on with your day, you have a choice between purchasing the product anyway or choosing not to purchase the product. In the case of multiplatform stuff, it's cheaper elsewhere, and if it's just the game you're after, you could buy it elsewhere. Not to say that you can't complain or anything, but I think ultimately your goal should be to be happy with your purchases and happy with your life, and the best route to achieving that is probably not letting these kinds of things paralyze you. With regards to the Switch, Nintendo has had a number of patterns in their behaviour for a very long time. One of them is rocky handling of third party relationships. Maybe they'll do better this time, but it's possible they won't. And so if you are buying a Switch and planning to get mad when it doesn't get a game, gets a worse version of a game, gets a game late, or the game costs more, maybe it's time to realize that you can save yourself a bit of misery by adjusting your expectations and responses now.