Completing some of the Most Wanted targets last night really stressed some issues of the storyline missions for me. This is what happened: I had to chase two hummers to kill a target and in 2 attempts, it didn't work out. What I then did felt pretty awesome: I drove my police car to the exact point where the targets would show up. I get out, quickly select RPG and as these hummers come out of the opposite direction, getting ready to sandwich me, I shove a rocket into the first Hummer's face, making the other one burn from the chain reaction, forcing the targets out, after which I finished the burning corpses to be with bullets.
It just felt so good to be given the freedom in these missions to do whatever the fuck you want. Once a red arrow is placed above the cars, anything goes. In another MW chase mission I shot the biker within the first 10 seconds of his escape, feels good.
This stresses again what was so bad about those scripted chases in the main story: the game gives you the option to kill your enemies in a drive by fashion, but ONLY after they shove a scripted 'aint this awesome' moment down your throat, as in No Way on the Subway.
I know they wanted the missions to have a little length, but let the player who's experienced in driving 'n' shooting at least have his way.
I don't know, suddenly I just realized that all the chase missions in the MW list were WAY more fun than those in the main game.