Aaaaalright guys. First of all thanks a lot for the thread.
I'm betting many of you skipped the PGR4 DLC because of many reasons. Launched in February I think... I played the Platinum+ chapter for the achievement, and while I have 1250/1250, I didn't do the other 2 DLC chapters. They were just lost there. I've been doing them the past days. Some of them are very challenging and it's a great place to start for all of us that are returning to the game. Give it a try!
My next challenge is... I dare you to find a better 'Ring in any other game. PGR4 'Ring = Most beautiful 'Ring.
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agreed with the first part, i loved all the superminis in PGR2 and of course the suvs, very fun stuff, but PGR4 was a big step up from 3, although i do think it gets too much love over 2Unfortunately, PGR3 and 4 didn't hook me the same way. I'm not a fan of the "Life starts at 170mhp (or whatever was the speed), thinking that the lack of small cars, SUV and all hurts the experience. I also can't shake the feeling that PGR4 was not a worth successor to 3, sharing most of the assets, with not that great of an upgrade.
Never played 2 since I jumped into the series with the 360 - what was better/different?
Never played 2 since I jumped into the series with the 360 - what was better/different?
lol whatPGR4
- Graphics unequalled by any racing game
lol what
Environment detail.
sure, but the overall graphics have been surpassed by many games
PGR4
- Graphics unequalled by any racing game
I personally think PGR4 still stands up to those games.you people are stuck in 2007, have you not seen project cars?, even the recent need for speed games are more impressive than pgr4 lol
I personally think PGR4 still stands up to those games.
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I was referring to console games, not PC games.all i see is blur lol, but seriously, just no
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I was referring to console games, not PC games.
That's... not something I'm proud ofThis thread keeps getting better by the day. Congrats Shaneus for getting onto the Lucid FB page and for getting Nick Davies to respond due to your stalking.
Unreleased PC game looks better than 5-year-old console game shocker!you people are stuck in 2007, have you not seen project cars?, even the recent need for speed games are more impressive than pgr4 lol
To be honest I personally would like to see another 5.
Says the guy stuck in 1998 - http://www.neogaf.com/forum/showpost.php?p=46332273&postcount=1925 I kid of course Xanadu 8)you people are stuck in 2007, have you not seen project cars?, even the recent need for speed games are more impressive than pgr4 lol
MSR for iOS confirmed.
So here is a question I pose to my fellow PGR nuts here alongside general racing game fans: How would you keep the series fresh?
I've encountered the argument for a balance between old and new in threads across many genres, and I certainly feel it applies to PGR. PGR3 took a bold step and eliminated the eclectic roster of cars in favour of a supercar exclusive cast to much controversy, but was also probably done to exhibit the power of the 360. PGR4 included a myriad of weather options and added bikes to the franchise; two huge additions to the franchise that people who followed it acknowledged. However, reviewers all complained PGR hadn't changed enough over the years, and believe this contributed to the downfall of the franchise.
This is difficult because as big fans all we want is more of the same but making the same entirely game over and over again is not what anyone wants. So how would you shake up the PGR formula like they would in a theoretical PGR5 that would also help market it?
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In my opinion, they need to create massive replicas of real life cities. They need to go BIG. Say about 3 cities, each of which is multiple times larger than any single city in Midtown Madness 3, dense, and insanely detailed. All of these cities would have to be varied considerably when it comes to making courses out of them, but also large enough to accommodate that variety without feeling like every course is the same. They need to play up on how real it is and how authentic the cities are. PGR's cities have always had personality, and I think focusing on a smaller number of cities that are more varied and crazy big can strengthen that, despite how much I'd like a larger amount of cities.
As far as gameplay goes... I don't know. I've never understood the complaints. PGR always brought varied game types to the table revolving around kudos, and I can't think of what they haven't done. I always considered that possibly players could spend kudos while racing just to show off their style but uses I conjured up always seemed cheesy to me (i.e. change rims on-the-go, make driver give others the finger out the window, etc.). Something wild I thought of was that you could designate several tiers of looks for your car such as swapped body parts and paint jobs, and as you earn kudos you can progress within a game to the next level by reaching thresholds. All cosmetic of course, because its about style. Even that I thought what was a bit deviant and kind of wouldn't hook people.
The problem lies where PGR is quite a basic experience at its core. The CoD generation of games are constantly trying to reward the player and accelerate the feedback loop. Thing is, PGR has already gotten more and more generous when it comes to giving out Kudos as it goes on and I don't know if just throwing more of that in yor face will be enough to help the franchise survive in the industry today, or even how they could possibly throw more kudos at your face. If Blur couldn't do it, I'm not sure how they could make PGR addictive without compromising the driving model.
I don't think that's feasible or would be a good idea. There was enough variation in the tracks to keep things interesting, and that included changes in scenery. Having large scale areas which don't vary considerably would give the game a stale kind of feeling, regardless of just how many different track layouts you can have. I think the existing roster of having, say, 10 locations with 10 or so track variations each (not counting reverse, of course) would be plenty. Also factor in weather (which we know can be done) along with full day/night cycles (which we know *could've* been done with PGR4, but disc space was at a premium... although not a problem with next-gen, because it'd be safe to assume it could do it dynamically) and it would be as diverse as it needs to be. I've never once felt short-changed by the amount of locations in 4, but I think I would if it was narrowed down to only 3, no matter how detailed they were.In my opinion, they need to create massive replicas of real life cities. They need to go BIG. Say about 3 cities, each of which is multiple times larger than any single city in Midtown Madness 3, dense, and insanely detailed. All of these cities would have to be varied considerably when it comes to making courses out of them, but also large enough to accommodate that variety without feeling like every course is the same. They need to play up on how real it is and how authentic the cities are. PGR's cities have always had personality, and I think focusing on a smaller number of cities that are more varied and crazy big can strengthen that, despite how much I'd like a larger amount of cities.
My first idea for a new PGR would be to have at least two different *types* of Kudos. I mentioned earlier that it's not all that fair that taking a corner perfectly (apex etc.) isn't rewarded anywhere near as much as fishtailing around it and losing massive amounts of speed. So maybe have "racer" Kudos and "street" Kudos, so you're more encouraged to manage one particular style over another. Hell, even have it so if you earn too many of one (I'm thinking "street" in this example) then you don't pass.As far as gameplay goes... I don't know. I've never understood the complaints. PGR always brought varied game types to the table revolving around kudos, and I can't think of what they haven't done. I always considered that possibly players could spend kudos while racing just to show off their style but uses I conjured up always seemed cheesy to me (i.e. change rims on-the-go, make driver give others the finger out the window, etc.). Something wild I thought of was that you could designate several tiers of looks for your car such as swapped body parts and paint jobs, and as you earn kudos you can progress within a game to the next level by reaching thresholds. All cosmetic of course, because its about style. Even that I thought what was a bit deviant and kind of wouldn't hook people.
I don't think increasing Kudos or adding game-modifying incentives should be the main change that is focused on with the next iteration. Even if they came back in their PGR4 form, like I said they'd probably be viewed as something similar to in-game currency with freemium games. Maybe strip it back a little, have them as just some kind of score to compare e-peen sizes with, use them as a points leaderboard-type thing to enter online competitions, something like that. They're something I obviously want to still be there over however many more PGR games we see, but as much as I did genuinely like how they were used in 4, that would be frowned upon this time. I just can't come up with another use to make them worth striving forThe problem lies where PGR is quite a basic experience at its core. The CoD generation of games are constantly trying to reward the player and accelerate the feedback loop. Thing is, PGR has already gotten more and more generous when it comes to giving out Kudos as it goes on and I don't know if just throwing more of that in yor face will be enough to help the franchise survive in the industry today, or even how they could possibly throw more kudos at your face. If Blur couldn't do it, I'm not sure how they could make PGR addictive without compromising the driving model.
Which leaked pic?I'll keep saying that the road texture in that leaked PIC looks current gen or iOS...
You guys are not thinking of finally giving us pgr5 and putting it on iOS or current gen at this point, right ?
Possible, but if we're really drawing conclusions it'd be that they'd have all their textures sorted... they're probably just using placeholder ones or something. But that pic may not even use in-game assets at all, regardless of whatever game it's promoting.London - road opens 2013
Just to bring this whole speculation thing back...
I think you can delete the update but I can't recall whether it brings back the shadows or not. I know you will miss out on the DLC cars though. I'm not sure what they are (I know there's at least that beast Golf GTi and that Peugeot concept car) but it'd probably be worth it.i want to replay pgr 4 again, is there any way to fix the missing shadows that the last patch caused? or do i need to delete the patch (is that even possible?)?
and what about the install, wasnt it causing some sound bugs?
So here is a question I pose to my fellow PGR nuts here alongside general racing game fans: How would you keep the series fresh?
I've encountered the argument for a balance between old and new in threads across many genres, and I certainly feel it applies to PGR. PGR3 took a bold step and eliminated the eclectic roster of cars in favour of a supercar exclusive cast to much controversy, but was also probably done to exhibit the power of the 360. PGR4 included a myriad of weather options and added bikes to the franchise; two huge additions to the franchise that people who followed it acknowledged. However, reviewers all complained PGR hadn't changed enough over the years, and believe this contributed to the downfall of the franchise.
This is difficult because as big fans all we want is more of the same but making the same entirely game over and over again is not what anyone wants. So how would you shake up the PGR formula like they would in a theoretical PGR5 that would also help market it?
---
In my opinion, they need to create massive replicas of real life cities. They need to go BIG. Say about 3 cities, each of which is multiple times larger than any single city in Midtown Madness 3, dense, and insanely detailed. All of these cities would have to be varied considerably when it comes to making courses out of them, but also large enough to accommodate that variety without feeling like every course is the same. They need to play up on how real it is and how authentic the cities are. PGR's cities have always had personality, and I think focusing on a smaller number of cities that are more varied and crazy big can strengthen that, despite how much I'd like a larger amount of cities.
As far as gameplay goes... I don't know. I've never understood the complaints. PGR always brought varied game types to the table revolving around kudos, and I can't think of what they haven't done. I always considered that possibly players could spend kudos while racing just to show off their style but uses I conjured up always seemed cheesy to me (i.e. change rims on-the-go, make driver give others the finger out the window, etc.). Something wild I thought of was that you could designate several tiers of looks for your car such as swapped body parts and paint jobs, and as you earn kudos you can progress within a game to the next level by reaching thresholds. All cosmetic of course, because its about style. Even that I thought what was a bit deviant and kind of wouldn't hook people.
The problem lies where PGR is quite a basic experience at its core. The CoD generation of games are constantly trying to reward the player and accelerate the feedback loop. Thing is, PGR has already gotten more and more generous when it comes to giving out Kudos as it goes on and I don't know if just throwing more of that in yor face will be enough to help the franchise survive in the industry today, or even how they could possibly throw more kudos at your face. If Blur couldn't do it, I'm not sure how they could make PGR addictive without compromising the driving model.
What?These guys are like Grim reapers,every studio they join dies.
PGR 2 with a HD make over would be sensational.Screw fresh. Just clone everything from PGR2 with improved graphics, etc (hello Halo) and I'll be $60 lighter in the wallet.![]()
Screw fresh. Just clone everything from PGR2 with improved graphics, etc (hello Halo) and I'll be $60 lighter in the wallet.![]()
I don't know why you'd feel the need to nag. Have you ever felt the need to before? Were either PGR4 or Blur (or even Blood Stone) not up to your standard? Sounds like you need to have a good, hard think about where you're going with this, saladine. It's like you've lost faith or something.