• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

This game makes From software games play and look like ass!

hyperbertha

Member
Team Ninja have always been leagues ahead in terms of action games. Maybe their games are not always lookers, but they always play much better than anything else in the genre.

From look like they have no basic knowledge of proper action gameplay compared to them.
Nope. Fromsoft curbstomps team ninja when it comes to action. To the point tn had no choice but to copy from in almost everyway.
 

bighugeguns

Member
One of my long term favorites. I remember when the series first got redone on the original Xbox and it was a hard bitch back then. This game has everything you want in an action game.

Save girl with big tits = check
Gruesome violence = Check
Kickass smile on your face gameplay = check
Sweaty palm with heart pounding moments = check
Fast Furous and Fun = Check
Despite being old it still holds up with the best of them = Check

You want to play a From software game that has a high frame rate, doesn't make you feel like your moving in water, generally more fun, and more challenging? If you have not played this and like From software games, you owe it to yourself! I play in on an emulator with 4k and 120FPS and it it glorious!


From Software are like one of the last few no shit video game developers left you absolute peanut head.
 

Bartski

Gold Member
lqsgXbH.gif
 

Brakum

Member
Souls Like:

-RPG Stats with build opportunities
-Set Respawn Points
-Currency gained from enemies
-Loss of currency upon death with 1 chance to get it back

WuKong satisfies only 2 points here, which is the set respawn points and currency gain from enemies. missing the most important last one, and that last one needs to be there for it to even be souls related, as it's the one defining thing that truly differentiates them from other action RPGs... and WuKong isn't even an RPG either... which is the other prerequisite.
You made up a definiton and pretended it was universally agreed upon. Not how genres work. So by your logic you could have a a game that is literally a copy of dark souls but you dont lose currency upon death and it wouldnt be a soulslike anymore. Meanwhile if you put all those mechanics in super mario bros it would be a soulslike
 

Spiral1407

Member
7th gen was king of blurry low res textures, they tried to make up for that with a lot of bells and whistles but sometimes PS2 and Xbox games had sharper texture.

I think it had something to do with RAM or something, but I remember replaying Max Payne 2 on PC in 2010 and my jaw dropped at much higher res and sharper it's textures were compared to anything new at the time, thankfully with the advent of the 8th gen consoles it got to where you could have both, but yeah.
Blurry compared to more modern hardware would be obvious, so your PC comparison is irrelevant. But saying they're blurry compared to 6th gen games is delusional. PS3 has 16x the RAM that the PS2 did, so unless the game was hilariously rushed/unoptimised, I don't see how that could even be possible. I have a backwards compatible PS3, so I can compare textures directly between generations and I can't think of a single example where a 6th gen game universally has better textures than its 7th gen counterpart.
 

kevboard

Member
You made up a definiton and pretended it was universally agreed upon. Not how genres work. So by your logic you could have a a game that is literally a copy of dark souls but you dont lose currency upon death and it wouldnt be a soulslike anymore.

yes... because games like that exist and noone calls them souls like.
they are called action RPGs.


Meanwhile if you put all those mechanics in super mario bros it would be a soulslike

indeed. if Super Mario Bros. was an RPG with currency from killed enemies which you lose when respawning at user activated checkpoints, and have 1 chance to get back before dying again, it would be a Souls-Like


the issue with any other "definition" you could come up with on what is and isn't a souls like, is that you'd instantly then have to consider a ton of games previously not categorised as Souls-Likes as Souls-Likes.

Diablo 4 is an action RPG with set checkpoints and enemy currency... I have not once seen anyone call it a Souls-Like, and why is that? because the losing currency and getting it back part isn't there.

and if you only count games with a 3rd person behind the player camera to justify Diablo 4 not qualifying, then suddenly games people do largely agree on being Souls-Likes like Blasphemous get disqualified.

and it begs the question, if you gave Samus a sword instead of a blaster, would Metroid suddenly be a Souls-Like?
...which would of course mean...
...Symphony of the Night would automatically need to retroactively be reclassified from Metroidvania to Souls-Like.
Set Respawn points? Check! Melee combat with swords? Check! Currency/XP from Enemies? Check! RPG Elements? CHECK! Interconnected level design? CHECK!

Symphony of the Night has more Dark Souls elements than WuKong, but strangely I have never heard anyone call it a Souls-Like 🤔


the definition I listed in my last post wasn't just pulled out of my ass. I looked at which combination of elements made FromSoftware's Souls games distinct.
As in, change 1 of them and suddenly the definition gets too wide reaching to the point of getting useless and/or completely overlapping with other already established genres, like Metroidvania especially in the case of Souls games... many Metroidvanias would suddenly be Souls-Likes if we remove the Soul-retrieval system from the genre definition.
 
Last edited:

Brakum

Member
yes... because games like that exist and noone calls them souls like.
they are called action RPGs.




indeed. if Super Mario Bros. was an RPG with currency from killed enemies which you lose when respawning at user activated checkpoints, and have 1 chance to get back before dying again, it would be a Souls-Like


the issue with any other "definition" you could come up with on what is and isn't a souls like, is that you'd instantly then have to consider a ton of games previously not categorised as Souls-Likes as Souls-Likes.

Diablo 4 is an action RPG with set checkpoints and enemy currency... I have not once seen anyone call it a Souls-Like, and why is that? because the losing currency and getting it back part isn't there.

and if you only count games with a 3rd person behind the player camera to justify Diablo 4 not qualifying, then suddenly games people do largely agree on being Souls-Likes like Blasphemous get disqualified.

and it begs the question, if you gave Samus a sword instead of a blaster, would Metroid suddenly be a Souls-Like?
...which would of course mean...
...Symphony of the Night would automatically need to retroactively be reclassified from Metroidvania to Souls-Like.
Set Respawn points? Check! Melee combat with swords? Check! Currency/XP from Enemies? Check! RPG Elements? CHECK! Interconnected level design? CHECK!

Symphony of the Night has more Dark Souls elements than WuKong, but strangely I have never heard anyone call it a Souls-Like 🤔


the definition I listed in my last post wasn't just pulled out of my ass. I looked at which combination of elements made FromSoftware's Souls games distinct.
As in, change 1 of them and suddenly the definition gets too wide reaching to the point of getting useless and/or completely overlapping with other already established genres, like Metroidvania especially in the case of Souls games... many Metroidvanias would suddenly be Souls-Likes if we remove the Soul-retrieval system from the genre definition.
There is no set definition. Soulslike includes a bunch of thingw and if a game has enough of those you can call it a roguelike. It will be different for any person. And it's not just having thungs in common. A third camera perspective might be something a game has in common with souls games but that's not relevant.

remnant is a soulslike, you dont lose currency when you die.

Even if diablo met your 4 criteria it would never be considered a soulslike
 
Last edited:

kevboard

Member
There is no set definition. Soulslike includes a bunch of thingw and if a game has enough of those you can call it a roguelike. It will be different for any person. And it's not just having thungs in common. A third camera perspective might be something a game has in common with souls games but that's not relevant.

then it's entirely useless as a definition and shouldn't be used ever 🤷


remnant is a soulslike, you dont lose currency when you die.

no it's not


Even if diablo met your 4 criteria it would never be considered a soulslike

why not? now you have to come up with arbitrary things to justify why it wouldn't be..
why is Remnant a Souls-like? it has basically nothing in common with souls games. like, literally almost nothing. not gamplay wise, systems wise... it doesn't have remotely enough overlap

in order to call Remnant a souls like and Diablo 4 not you literally have to make up shit on the spot, which in return will then qualify and disqualify other random games in the process, and then you have to make up shit on the spot ro reconcile these games not counting or still counting.

in the end you have a "definition" that's entirely arbitrary and doesn't give any valid information about the game.


you'd need to explain for example why Ninja Gaiden Black is not a Souls-Like but WuKong is, and you'd have to use very arbitrary things to do so that conflicts with other titles you seemingly do consider Souls-Likes.
 
Last edited:
I am not actually a big fan of From software games because I don't like the combat. It feels like I am over encumbered in a Bethesda game however this take makes no sense. You are comparing a completely different design philosophy. It's like saying Mario Kart is more enjoyable than Gran Turismo.
 

Brakum

Member
then it's entirely useless as a definition and shouldn't be used ever 🤷




no it's not




why not? now you have to come up with arbitrary things to justify why it wouldn't be..
why is Remnant a Souls-like? it has basically nothing in common with souls games. like, literally almost nothing. not gamplay wise, systems wise... it doesn't have remotely enough overlap

in order to call Remnant a souls like and Diablo 4 not you literally have to make up shit on the spot, which in return will then qualify and disqualify other random games in the process, and then you have to make up shit on the spot ro reconcile these games not counting or still counting.

in the end you have a "definition" that's entirely arbitrary and doesn't give any valid information about the game.


you'd need to explain for example why Ninja Gaiden Black is not a Souls-Like but WuKong is, and you'd have to use very arbitrary things to do so that conflicts with other titles you seemingly do consider Souls-Likes.
Quick google search for best soulslikes


Lists remnant


Lists remnant


Lists remnant


Lists remnant. I could go on. It's nit me saying it. It's the entire gaming industry.

Lets check steam

First tag? Soulslike

You're in the minority and genres are mostly subjective therefore the correct thing is solely decided by what the majority ends up using.
 
Last edited:

Arachnid

Member
Quick google search for best soulslikes


Lists remnant


Lists remnant


Lists remnant


Lists remnant. I could go on. It's nit me saying it. It's the entire gaming industry.

Lets check steam

First tag? Soulslike

You're in the minority and genres are mostly subjective therefore the correct thing is solely decided by what the majority ends up using.
Yeah, I've never seen anybody claim Remnant isn't a soulslike before.
 

kevboard

Member
Quick google search for best soulslikes


Lists remnant


Lists remnant


Lists remnant


Lists remnant. I could go on. It's nit me saying it. It's the entire gaming industry.

Lets check steam

First tag? Soulslike

You're in the minority and genres are mostly subjective therefore the correct thing is solely decided by what the majority ends up using.

there are people that call Ocarina of Time an RPG, that doesn't mean it is one.
And don't have any respect for mainstream gaming media (neither should you or anyone really...)

and Steam tags are often stupid.
great example of this is Resident Evil 1.
Resident Evil 1 is almost a textbook example of an Action Adventure game...
yet here are the Steam Tags:
nS1KDme.jpeg


meanwhile here are the tags for Outlast, which has zero, and I absolutely mean a total of ZERO game design overlap with Resident Evil:
uPzDcLD.jpeg


going by Steam, these are the same genre "survival horror" 🤔
one game has an emphasis on inventory and resource management, has limited and manual save points that you will be reset to if you don't survive, an interconnected map, puzzled to solve, bosses to fight, different weapons to find...
and the other is a linear game where you hide from enemies that you can't fight, no puzzles, zero inventory management, frequent automatic checkpoints, no combat...
yeah... if I liked Resident Evil, and I would look up what games in this genre exist on Steam, I would end up buying games that have absolutely nothing in common with RE outside of a general horror theme.

Resident Evil 1's game design has more in common with Indiana Jones And the Great Circle, or hell even Monkey Island, than it has with Outlast. Yet somehow Steam says they are the same genre, with the only tags differing being vague stuff like "atmospheric" and "gore" lol


and I also noticed is how you dodge the part where you tell me why Ninja Gaiden Black is not a souls like but WuKong is.
or why Diablo 4 is not a Souls-Like but Remnant is.
Why is Symphony of the Night not a Souls-Like? Or is it? and if it is, is Metroid one? if not, then maybe Ori?
 
Last edited:
there are people that call Ocarina of Time an RPG, that doesn't mean it is one.
And don't have any respect for mainstream gaming media (neither should you or anyone really...)

and Steam tags are often stupid.
great example of this is Resident Evil 1.
Resident Evil 1 is almost a textbook example of an Action Adventure game...
yet here are the Steam Tags:
nS1KDme.jpeg


meanwhile here are the tags for Outlast, which has zero, and I absolutely mean a total of ZERO game design overlap with Resident Evil:
uPzDcLD.jpeg


going by Steam, these are the same genre "survival horror" 🤔
one game has an emphasis on inventory and resource management, has limited and manual save points that you will be reset to if you don't survive, an interconnected map, puzzled to solve, bosses to fight, different weapons to find...
and the other is a linear game where you hide from enemies that you can't fight, no puzzles, zero inventory management, frequent automatic checkpoints, no combat...
yeah... if I liked Resident Evil, and I would look up what games in this genre exist on Steam, I would end up buying games that have absolutely nothing in common with RE outside of a general horror theme.

Resident Evil 1's game design has more in common with Indiana Jones And the Great Circle, or hell even Monkey Island, than it has with Outlast. Yet somehow Steam says they are the same genre, with the only tags differing being vague stuff like "atmospheric" and "gore" lol


and I also noticed is how you dodge the part where you tell me why Ninja Gaiden Black is not a souls like but WuKong is.
or why Diablo 4 is not a Souls-Like but Remnant is.
Why is Symphony of the Night not a Souls-Like? Or is it? and if it is, is Metroid one? if not, then maybe Ori?
I call all souls style games by FromSoft "3D Igavanias" because that is what they are to me. They do not have platforming on the level of Symphony of the Night but by and large the gameplay challenge and collection loop is similar. Some people think Smash Bros. is a fighting game. Just don't expect these genre tags to make any sense.
 
Last edited:

Brakum

Member
there are people that call Ocarina of Time an RPG, that doesn't mean it is one.
And don't have any respect for mainstream gaming media (neither should you or anyone really...)

and Steam tags are often stupid.
great example of this is Resident Evil 1.
Resident Evil 1 is almost a textbook example of an Action Adventure game...
yet here are the Steam Tags:
nS1KDme.jpeg


meanwhile here are the tags for Outlast, which has zero, and I absolutely mean a total of ZERO game design overlap with Resident Evil:
uPzDcLD.jpeg


going by Steam, these are the same genre "survival horror" 🤔
one game has an emphasis on inventory and resource management, has limited and manual save points that you will be reset to if you don't survive, an interconnected map, puzzled to solve, bosses to fight, different weapons to find...
and the other is a linear game where you hide from enemies that you can't fight, no puzzles, zero inventory management, frequent automatic checkpoints, no combat...
yeah... if I liked Resident Evil, and I would look up what games in this genre exist on Steam, I would end up buying games that have absolutely nothing in common with RE outside of a general horror theme.

Resident Evil 1's game design has more in common with Indiana Jones And the Great Circle, or hell even Monkey Island, than it has with Outlast. Yet somehow Steam says they are the same genre, with the only tags differing being vague stuff like "atmospheric" and "gore" lol


and I also noticed is how you dodge the part where you tell me why Ninja Gaiden Black is not a souls like but WuKong is.
or why Diablo 4 is not a Souls-Like but Remnant is.
Why is Symphony of the Night not a Souls-Like? Or is it? and if it is, is Metroid one? if not, then maybe Ori?
Sure none of those things are perfect. I dont care about the mainstream media. But the mainstream media calls it a soulslike, so does the community which is basically steam tags. The devs called it a souls like but with guns. So basically everyone except a tiny minority that includes you. Meanwhile your definition of soulslike is used by.. you.
 
Last edited:
I call all souls style games by FromSoft "3D Igavanias" because that is what they are to me. They do not have platforming on the level of Symphony of the Night but by and large the gameplay challenge and collection loop is similar. Some people think Smash Bros. is a fighting game. Just don't expect these genre tags to make any sense.

I think it's crazy to consider a game an x-vania if it doesn't have ability based progression.
 

hussar16

Member
Sounls games never did it for me. I called them dodge roll games .the combat looked weak and there was no story or substance but hey to each their own.i def would rather play a proper action game like ng
 
I think it's crazy to consider a game an x-vania if it doesn't have ability based progression.
But they do: DeS you get Thief's Ring; DS1 you get Orange Charred Ring, Darkmoon Seance Ring, and Covenant of Artorias (ring); DS2 you get Silvercat Ring; DS3 you get quickstep; BB you get Crown of Illusions; ER you get Torrent. It is just not a major focus and usually one and done side content.
 
Last edited:
But they do: DeS you get Thief's Ring; DS1 you get Orange Charred Ring, Darkmoon Seance Ring, and Covenant of Artorias (ring); DS2 you get Silvercat Ring; DS3 you get quickstep; BB you get Crown of Illusions; ER you get Torrent. It is just not a major focus and usually one and done.

The only one of those that gates progress is the Covenant of Artorias. And that's not even an ability, it's just a boss fight tax. It has zero use aside from the 4 kings.
 
The only one of those that gates progress is the Covenant of Artorias. And that's not even an ability, it's just a boss fight tax. It has zero use aside from the 4 kings.
But the Orange Charred Ring lets you walk on lava... Besides, many Igavanias let you play the game as a Belmont that can just get to places.
 
Last edited:

kevboard

Member
I call all souls style games by FromSoft "3D Igavanias" because that is what they are to me. They do not have platforming on the level of Symphony of the Night but by and large the gameplay challenge and collection loop is similar. Some people think Smash Bros. is a fighting game. Just don't expect these genre tags to make any sense.

well, Metroidvanias' (Igavanias') main gimmick is the obtaining of new items that give you abilities, which then let you enter new paths of a map by using the ability. like the ability to jump higher, or to fly, or to break objects etc.
this is then used as puzzle elements across the map, where you have to think about where to use which new abilities in order to progress further.
Which is something that doesn't happen in FromSoft's Souls games btw.

I don't think genres are hard to define at all. pretty straightforward.
you see what differentiates one genre from another and draw the line.

Souls games without the soul loss/retrieval system are just action RPGs.
because many games before them had basically all the elements that Souls games have, except the soul loss/retrieval mechanic.
Having set respawn points, respawning enemies, RPG elements etc. was done before, and was done in similar ways to Souls games.

they came onto the scene with this new mechanic and defined a new genre.
the difficulty of the games, as well as the set checkpoints instead of automated respawn points were simply a vessel to make the soul loss/retrieval mechanic impactful, since a game that's too easy would make this mechanic trivial.
but knowing that you'll be reset all the way back to the last bonfire, and have to work your way back to your current location is what builds the tension in them.

Metroidvanias without abilities that let you enter new parts of the map are just... Action Adventures.
Igavanias specifically without new abilities unlocking more of the map would just be Action platformers with heavy RPG elements.

WuKong specifically is just a hack n slay akin to Ninja Gaiden, with slightly slower and simpler combat... it has skill trees but no real RPG elements, it has no soul retrieving, not even really interconnected levels like FromSoft souls games. it's a very straightforward hack n slay that happens to have combat that is slightly toned down.


Remnant is simply a coop Shooter with heavy RPG elements. a genre mix basically. but it has almost nothing in common with FromSoftware's souls games other than elements that every game with heavy RPG elements has in common with them.

it doesn't even really have the same feel to it. you do not need to carefully proceed through nee environments due to every enemy being possibly deady, or due to traps and suprise enemy attacks possibly waiting behind every corner, like it is often the case in Souls games.

in Remnant you just run and gun through levels with your friends and mow down often dozens of enemies at once while flinging around weapon abilities here and there.
it's extremely comparable to Diablo in that way, with the biggest difference being the loot system, which is randomised like in Diablo, but with set weapon stats instead of random ones.
I truly feel that if you removed the Shard checkpoints with simple teleport icons on the map, it would still functionally be the same game, but noone would make the connection to Souls games.
it's a very superficial connection, as systems like the Shards are just like coffins in Symphony of the Night or Save Stations in Metroid... they fill you back up and respawn you... that's not a Souls thing, that's a Metroid thing lol
 
Last edited:

consoul

Member
OP says
You want to play a From software game
and suggests Ninja Gaiden 2?

Nothing against NG2, but it's nothing like From Software's style. If you want to play a FromSoft game that is a bit like Ninja Gaiden, go play Ninja Blade.
 

Boss Mog

Member
I'm with you OP, I much prefer fast action games like Ninja Gaiden, Nier Automata and Bayonetta to the slow, clunky action games like the Souls series. Fast action games don't punish you for being on the offensive and pro-active in the fights. In Souls games you're mostly re-active, you need to wait for the enemies to do their slow, clunky move so you can dodge it and then counter-attack with your own slow, clunky move. The difficulty lies in how slow and clunky everything is.
 

DelireMan7

Member
bf2793fb76ad1caf9b12e2312365fe0f903fa53f.gif


Show me on the doll where FromSoftware touched you.


(I don't get the Fromsoft comparison, they are doing completely different games for me. Once again I feel like it's a case of "FromSoftware = hard game and nothing else")
 
Top Bottom