We weren’t anticipating anything too involved, but Titanfall’s campaigns feel like the middle of a story you don’t have any stake in. You’re dropped in with almost zero exposition and a vague sense of who the characters are, and then events unfold completely unrelated to how, or even what, you’re doing on the battlefield. Are you mopping the floor with the IMC team? Too bad: the script says the Militia had to resort to desperate tactics and retreat. The story follows the same script when you’re playing on the other side, which also means that the only real difference in the campaigns is who’s talking to you and where your team’s spawn points are.
Again, our expectations weren’t sky-high, but it’s rare to play a campaign where your actions feel so utterly unimportant to the narrative.